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Tech: Difference between revisions

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A '''Tech''' (also known as '''Technique''') is a special move that the playable characters can do in [[Chrono Trigger]]. Using a Tech costs a certain amount of "[[MP]]", with weaker Techs costing little MP and powerful Techs costing a large amount of MP.
A {{nihongo|'''{{PAGENAME}}'''|技 わざ ''waza''}} (also known as '''Technique''') is a special move that the playable characters can do in {{CT}} and {{CC}}.
 
==Techs in Chrono Trigger==
Using a Tech costs a certain amount of "[[MP]]", with weaker Techs costing little MP and powerful Techs costing a large amount of MP.


To learn more Techs, the character has to earn more [[TP]]. For example, [[Crono]] can learn [[Cyclone]] when he has 5 TP. After speaking with [[Spekkio]], the party can also learn more powerful, magic-based Techs.
To learn more Techs, the character has to earn more [[TP]]. For example, [[Crono]] can learn [[Cyclone]] when he has 5 TP. After speaking with [[Spekkio]], the party can also learn more powerful, magic-based Techs.
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Certain techniques are [[Magic|magical]], meaning that they factor in a character's magic stat to determine how powerful they are (as well as other effects).
Certain techniques are [[Magic|magical]], meaning that they factor in a character's magic stat to determine how powerful they are (as well as other effects).


==Single Techs==
===Single Techs===
===Crono===
====Crono====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Crono Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Cyclone]]
| style="border:1px solid #AAA;" | 2
| style="border:1px solid #AAA;" | 5
| style="border:1px solid #AAA;" | Circle of enemies
| style="border:1px solid #AAA;" | Whirl about enemy, striking others nearby.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Wind Slash]] (Slash)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 90
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Line of enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Whirl about enemy, striking others nearby. ([[Light]])
|-
| style="border:1px solid #AAA;" | [[Lightning]]
| style="border:1px solid #AAA;" | 2
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Attack an enemy with lightning. (Light)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cleave]] (Spincut)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 4
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 200
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Deals double damage to an enemy.
|-
| style="border:1px solid #AAA;" | [[Lightning II]] (Lightning 2)
| style="border:1px solid #AAA;" | 8
| style="border:1px solid #AAA;" | 500
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Attack all enemies with lightning. (Light)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Raise]] (Life)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 10
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Revive KO'd ally.
|-
| style="border:1px solid #AAA;" | [[Frenzy]] (Confuse)
| style="border:1px solid #AAA;" | 12
| style="border:1px solid #AAA;" | 800
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Strike enemy 4 times in succession.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Luminaire]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 20
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with holy light. (Light)
|}


===Marle===
====Marle====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Marle Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Aura]]
| style="border:1px solid #AAA;" | 1
| style="border:1px solid #AAA;" | 10
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Restore a small amount of [[HP]] to an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Allure]] (Provoke)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 50
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Confuse an enemy.
|-
| style="border:1px solid #AAA;" | [[Ice (Tech)|Ice]]
| style="border:1px solid #AAA;" | 2
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Attack an enemy with ice. ([[Ice]])
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cure]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 150
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore moderate HP to an ally.
|-
| style="border:1px solid #AAA;" | [[Haste]]
| style="border:1px solid #AAA;" | 6
| style="border:1px solid #AAA;" | 250
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Half time between turns for an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Ice II]] (Ice 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with ice. (Ice)
|-
| style="border:1px solid #AAA;" | [[Cure II]] (Cure 2)
| style="border:1px solid #AAA;" | 5
| style="border:1px solid #AAA;" | 600
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Restore a large amount of HP to an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Arise]] (Life 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 15
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 900
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Revive and fully heal an ally.
|}


===Lucca===
====Lucca====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Lucca Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Flamethrower]] (Flame Toss)
| style="border:1px solid #AAA;" | 1
| style="border:1px solid #AAA;" | 10
| style="border:1px solid #AAA;" | Line of enemies
| style="border:1px solid #AAA;" | Burn enemies along a direct line. ([[Fire]])
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Hypnowave]] (Hypno Wave)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 60
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Put all enemies to sleep.
|-
| style="border:1px solid #AAA;" | [[Fire (Tech)|Fire]]
| style="border:1px solid #AAA;" | 2
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Attack an enemy with fire. (Fire)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Napalm]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 4
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 150
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Bomb enemies within a circle. (Fire)
|-
| style="border:1px solid #AAA;" | [[Protect]]
| style="border:1px solid #AAA;" | 6
| style="border:1px solid #AAA;" | 250
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Boost an ally's Defense.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire II]] (Fire 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with fire. (Fire)
|-
| style="border:1px solid #AAA;" | [[Cure II]] (Cure 2)
| style="border:1px solid #AAA;" | 5
| style="border:1px solid #AAA;" | 600
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Restore a large amount of HP to an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Megaton Bomb]] (Mega Bomb)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 15
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 600
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Blast enemies within a circle. (Fire)
|-
| style="border:1px solid #AAA;" | [[Flare]]
| style="border:1px solid #AAA;" | 20
| style="border:1px solid #AAA;" | 900
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Attack all enemies with intense fire. (Fire)
|}


===Frog===
====Frog====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Frog Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Slurp]]
| style="border:1px solid #AAA;" | 1
| style="border:1px solid #AAA;" | 10
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Restore a small amount of HP to an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Slurp Slash]] (Slurp Cut)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 15
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Snag an enemy with tongue, then slash it.
|-
| style="border:1px solid #AAA;" | [[Water (Tech)|Water]]
| style="border:1px solid #AAA;" | 2
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Attack an enemy with water. ([[Water]])
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Heal]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 10
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All allies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore moderate HP to all allies.
|-
| style="border:1px solid #AAA;" | [[Aerial Strike]] (Leap Slash)
| style="border:1px solid #AAA;" | 4
| style="border:1px solid #AAA;" | 250
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Leap up and stab an enemy from above.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Water II]] (Water 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with water. (Water)
|-
| style="border:1px solid #AAA;" | [[Cure II]] (Cure 2)
| style="border:1px solid #AAA;" | 5
| style="border:1px solid #AAA;" | 600
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Restore a large amount of HP to an ally.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Frog Squash]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 15
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit all foes. Damage higher when HP is low.
|}


===Robo===
====Robo====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Robo Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Rocket Punch]]
| style="border:1px solid #AAA;" | 1
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Launch fist at an enemy.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cure Beam]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | N/A
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore a small amount of HP to an ally.
|-
| style="border:1px solid #AAA;" | [[Laser Spin]]
| style="border:1px solid #AAA;" | 3
| style="border:1px solid #AAA;" | 5
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Attack all enemies with laser. ([[Shadow]])
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Robo Tackle]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 4
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 150
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Charge and attack an enemy.
|-
| style="border:1px solid #AAA;" | [[Heal Beam]]
| style="border:1px solid #AAA;" | 3
| style="border:1px solid #AAA;" | 400
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Restore a small amount of HP to all allies.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Rapid-fire Fist]] (Uzzi Punch)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 12
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 600
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Barrage an enemy with rocket punches.
|-
| style="border:1px solid #AAA;" | [[Proximity Bomb]] (Area Bomb)
| style="border:1px solid #AAA;" | 14
| style="border:1px solid #AAA;" | 800
| style="border:1px solid #AAA;" | Enemies close to Robo
| style="border:1px solid #AAA;" | Blast surrounding enemies. (Fire)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Electrocute]] (Shock)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 17
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Zap all enemies with electricity. (Light)
|}


===Ayla===
====Ayla====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Ayla Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Kiss]]
| style="border:1px solid #AAA;" | 1
| style="border:1px solid #AAA;" | 10
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Lightly heal ally and restore status.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Roundillo Kick]] (Rollo Kick)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 2
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 60
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Jump-kick an enemy.
|-
| style="border:1px solid #AAA;" | [[Cat Attack]]
| style="border:1px solid #AAA;" | 3
| style="border:1px solid #AAA;" | 100
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Savagely claw an enemy.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Boulder Toss]] (Rock Throw)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 4
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 200
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Lob an enemy as if it were a stone.
|-
| style="border:1px solid #AAA;" | [[Charm]]
| style="border:1px solid #AAA;" | 4
| style="border:1px solid #AAA;" | 400
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Seduce an enemy to obtain an item.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Tail Spin]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 10
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 600
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Enemies near Ayla
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Spin and strike surrounding enemies.
|-
| style="border:1px solid #AAA;" | [[Dino Tail]]
| style="border:1px solid #AAA;" | 15
| style="border:1px solid #AAA;" | 800
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Hit all foes. Damage higher when HP is low.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Triple Kick]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 20
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Kick an enemy 3 times.
|}


===Magus===
====Magus====
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{{Magus Single Techs}}
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]]
! style="background-color:#D5DAE0; border:1px solid #000;" | Target
! style="background-color:#D5DAE0; border:1px solid #000;" | Description
|-
| style="border:1px solid #AAA;" | [[Lightning II]] (Lightning 2)
| style="border:1px solid #AAA;" | 8
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Attack all enemies with lightning. (Light)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Ice II]] (Ice 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8
| style="border:1px solid #AAA; background-color:#F9F9F9;" | N/A
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with ice. (Ice)
|-
| style="border:1px solid #AAA;" | [[Fire II]] (Fire 2)
| style="border:1px solid #AAA;" | 8
| style="border:1px solid #AAA;" | N/A
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | Attack all enemies with fire. (Fire)
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Dark Bomb]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Bomb enemies within a circle. (Shadow)
|-
| style="border:1px solid #AAA;" | [[Barrier]] (Magic Wall)
| style="border:1px solid #AAA;" | 8
| style="border:1px solid #AAA;" | 400
| style="border:1px solid #AAA;" | One ally
| style="border:1px solid #AAA;" | Boost ally's [[Magic Defense]].
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Dark Mist]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 10
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with darkness. (Shadow)
|-
| style="border:1px solid #AAA;" | Black Hole
| style="border:1px solid #AAA;" | 15
| style="border:1px solid #AAA;" | 900
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | Attempt to banish enemies within a circle.
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Dark Matter
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 20
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 900
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with darkness. (Shadow)
|}


==Double Techs==
===Double Techs===


'''Double Techs''' require two characters to perform. Each Double Tech requires that the two characters know certain prerequisite Single Techs prior to learning. Double Techs are learned by having the two characters in the party and knowing the prerequisites at the end of a battle. Every character save [[Magus]] has Double Techs. Every pairing of the remaining six has three Double Techs they can perform. This makes for a total of 45 Double Techs. (6 characters, 6*5/2 = 15 pairings, 15 pairings * 3 techs = 45)
'''Double Techs''' require two characters to perform. Each Double Tech requires that the two characters know certain prerequisite Single Techs prior to learning. Double Techs are learned by having the two characters in the party and knowing the prerequisites at the end of a battle. Every character save [[Magus]] has Double Techs. Every pairing of the remaining six has three Double Techs they can perform. This makes for a total of 45 Double Techs. (6 characters, 6*5/2 = 15 pairings, 15 pairings * 3 techs = 45)


{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS Name / SNES Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
Line 425: Line 44:
| style="border:1px solid #AAA;" | [[Crono]] + [[Marle]]
| style="border:1px solid #AAA;" | [[Crono]] + [[Marle]]
| style="border:1px solid #AAA;" | [[Cyclone]] (2), [[Aura]] (1)
| style="border:1px solid #AAA;" | [[Cyclone]] (2), [[Aura]] (1)
| style="border:1px solid #AAA;" | All enemies
| style="border:1px solid #AAA;" | All allies
| style="border:1px solid #AAA;" | Restore a small amount of HP to all allies.
| style="border:1px solid #AAA;" | Restore a small amount of HP to all allies.
|-
|-
Line 452: Line 71:
| style="border:1px solid #AAA;" | Strike a foe with an enchanted blade. (Fire)
| style="border:1px solid #AAA;" | Strike a foe with an enchanted blade. (Fire)
|-
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire Sword II]] (Fire 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire Sword II]] (Fire Sword 2)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Lucca]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Lucca]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Frenzy]] (12), [[Fire II]] (8)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Frenzy]] (12), [[Fire II]] (8)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit all foes in circle with spellblade. (Fire)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit all foes in circle with spellblade. (Fire)
|-
|-
Line 466: Line 85:
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone Sweep]] (Max Cyclone)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone Sweep]] (Max Cyclone)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Robo]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Robo]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cleave]] (2), [[Laser Spin]] (3)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cleave]] (4), [[Laser Spin]] (3)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Enemies near Robo
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Enemies near Robo
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Spin Crono through enemies.
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Spin Crono through enemies.
Line 608: Line 227:
| style="border:1px solid #AAA;" | Strike an enemy with a fiery kick. (Fire)
| style="border:1px solid #AAA;" | Strike an enemy with a fiery kick. (Fire)
|-
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Inferno]] (Fire Whirl)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Inferno (Chrono Trigger)|Inferno]] (Fire Whirl)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Lucca]] + [[Ayla]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Lucca]] + [[Ayla]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire II]] (8), [[Tail Spin]] (10)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire II]] (8), [[Tail Spin]] (10)
Line 662: Line 281:
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Heal all allies and restore status.
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Heal all allies and restore status.
|-
|-
| style="border:1px solid #AAA;" | [[Bubble Burst]]
| style="border:1px solid #AAA;" | [[Bubble Burst]] (Bubble Hit)
| style="border:1px solid #AAA;" | [[Frog]] + [[Ayla]]
| style="border:1px solid #AAA;" | [[Frog]] + [[Ayla]]
| style="border:1px solid #AAA;" | [[Water (Tech)|Water]] (2), [[Roundillo Kick]] (2)
| style="border:1px solid #AAA;" | [[Water (Tech)|Water]] (2), [[Roundillo Kick]] (2)
Line 693: Line 312:
|}
|}


==Triple Techs==
===Triple Techs===


Most '''Triple Techs''' require Crono to perform. This is due to Crono being the leader of the group for the majority of the game. After bringing him back using the [[Chrono Trigger (Item)|Chrono Trigger]], you can have someone else be leader, making the three-person group comprise others besides Crono. Certain groups can perform Triple Techs together, but require one of them to equip a special gemstone.
Most '''Triple Techs''' require Crono to perform. This is due to Crono being the leader of the group for the majority of the game. After bringing him back using the [[Chrono Trigger (Item)|Chrono Trigger]], you can have someone else be leader, making the three-person group comprise others besides Crono. Certain groups can perform Triple Techs together, but require one of them to equip a special gemstone.


===Crono Triple Techs===
====Crono Triple Techs====


{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS Name / SNES Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
Line 712: Line 331:
| style="border:1px solid #AAA;" | Hit all foes with an elemental blast. (Shadow)
| style="border:1px solid #AAA;" | Hit all foes with an elemental blast. (Shadow)
|-
|-
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Lifeline]] (Life Line)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Lifeline]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Marle]] + [[Robo]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Marle]] + [[Robo]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone]] (15), [[Arise]] (15), [[Laser Spin]] (3)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone]] (15), [[Arise]] (15), [[Laser Spin]] (3)
Line 750: Line 369:
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Triple Attack]] (Triple Raid)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Triple Attack]] (Triple Raid)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Robo]] + [[Frog]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Crono]] + [[Robo]] + [[Frog]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone]] (2), [[Slurp Cut]] (2), [[Robo Tackle]] (4)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cyclone]] (2), [[Slurp Slash]] (2), [[Robo Tackle]] (4)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit an enemy with a three-pronged attack.
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit an enemy with a three-pronged attack.
Line 765: Line 384:
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit an enemy with a triple attack.
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit an enemy with a triple attack.
|}
|}


===Non-Crono Triple Techs===
====Non-Crono Triple Techs====


{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;"
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS Name / SNES Name)
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Characters
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
! style="background-color:#D5DAE0; border:1px solid #000;" | Techs Required (MP Cost)
Line 794: Line 412:
| style="border:1px solid #AAA;" | [[Spin Strike]]
| style="border:1px solid #AAA;" | [[Spin Strike]]
| style="border:1px solid #AAA;" | [[Frog]] + [[Robo]] + [[Ayla]]
| style="border:1px solid #AAA;" | [[Frog]] + [[Robo]] + [[Ayla]]
| style="border:1px solid #AAA;" | [[Leap Slash]] (4), [[Robo Tackle]] (4), [[Tail Spin]] (10)
| style="border:1px solid #AAA;" | [[Slurp Slash]] (4), [[Robo Tackle]] (4), [[Tail Spin]] (10)
| style="border:1px solid #AAA;" | [[Silver Gemstone]]
| style="border:1px solid #AAA;" | [[Silver Gemstone]]
| style="border:1px solid #AAA;" | One enemy
| style="border:1px solid #AAA;" | One enemy
Line 801: Line 419:
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Poyozo Dance]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Poyozo Dance]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Marle]] + [[Lucca]] + [[Ayla]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Marle]] + [[Lucca]] + [[Ayla]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Allure]] (1), [[Hypno Wave]] (1), [[Triple Kick]] (10)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Allure]] (1), [[Hypnowave]] (1), [[Triple Kick]] (10)
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[White Gemstone]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[White Gemstone]]
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies
Line 813: Line 431:
| style="border:1px solid #AAA;" | Call upon [[Masa & Mune]] to smite enemies
| style="border:1px solid #AAA;" | Call upon [[Masa & Mune]] to smite enemies
|}
|}
==Techs in Chrono Cross==
{{for|the list of techs|Element#Tech Lists}}
Characters in [[Chrono Cross]] have Techs also, which fall under the category of [[Element]]s. With a few minor exceptions, all characters have three Techs, which are generally acquired by reaching a pre-set growth level (star level) and possibly involving a story-based event. These Techs are automatically allocated to the character's [[Element Grid]] in the first slot of the 3rd-, 5th- or 7th-level Elements.
{{CT Techs}}
{{CC Techs}}
[[Category:Chrono Trigger Techs| ]]
[[Category:Chrono Trigger Techs| ]]

Latest revision as of 16:58, 9 June 2022

A Tech (技 わざ waza?) (also known as Technique) is a special move that the playable characters can do in Chrono Trigger and Chrono Cross.

Techs in Chrono Trigger[edit | edit source]

Using a Tech costs a certain amount of "MP", with weaker Techs costing little MP and powerful Techs costing a large amount of MP.

To learn more Techs, the character has to earn more TP. For example, Crono can learn Cyclone when he has 5 TP. After speaking with Spekkio, the party can also learn more powerful, magic-based Techs.

Certain techniques are magical, meaning that they factor in a character's magic stat to determine how powerful they are (as well as other effects).

Single Techs[edit | edit source]

Crono[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Cyclone 2 5 Circle of enemies Whirl about enemy, striking others nearby.
Wind Slash (Slash) 2 90 Line of enemies Hit all enemies in a line with a wave of energy. (Light)
Lightning 2 N/A One enemy Attack an enemy with lightning. (Light)
Cleave (Spincut) 4 200 One enemy Deals double damage to an enemy.
Lightning II (Lightning 2) 8 500 All enemies Attack all enemies with lightning. (Light)
Raise (Life) 10 400 One ally Revive KO'd ally.
Frenzy (Confuse) 12 800 One enemy Strike enemy 4 times in succession.
Luminaire 20 1,000 All enemies Attack all enemies with holy light. (Light)

Marle[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Aura 1 10 One ally Restore a small amount of HP to an ally.
Allure (Provoke) 1 50 One enemy Confuse an enemy.
Ice 2 N/A One enemy Attack an enemy with ice. (Ice)
Cure 2 150 One ally Restore moderate HP to an ally.
Haste 6 250 One ally Half time between turns for an ally.
Ice II (Ice 2) 8 400 All enemies Attack all enemies with ice. (Ice)
Cure II (Cure 2) 5 600 One ally Restore a large amount of HP to an ally.
Arise (Life 2) 15 900 One ally Revive and fully heal an ally.


Lucca[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Flamethrower (Flame Toss) 1 10 Line of enemies Burn enemies along a direct line. (Fire)
Hypnowave (Hypno Wave) 1 60 All enemies Put all enemies to sleep.
Fire 2 N/A One enemy Attack an enemy with fire. (Fire)
Napalm 4 150 Circle of enemies Bomb enemies within a circle. (Fire)
Protect 6 250 One ally Boost an ally's Defense.
Fire II (Fire 2) 8 400 All enemies Attack all enemies with fire. (Fire)
Megaton Bomb (Mega Bomb) 15 600 Circle of enemies Blast enemies within a circle. (Fire)
Flare 20 900 All enemies Attack all enemies with intense fire. (Fire)


Frog[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Slurp 1 10 One ally Restore a small amount of HP to an ally.
Slurp Slash (Slurp Cut) 2 15 One enemy Snag an enemy with tongue, then slash it.
Water 2 N/A One enemy Attack an enemy with water. (Water)
Heal 2 10 All allies Restore moderate HP to all allies.
Aerial Strike (Leap Slash) 4 250 One enemy Leap up and stab an enemy from above.
Water II (Water 2) 8 400 All enemies Attack all enemies with water. (Water)
Cure II (Cure 2) 5 600 One ally Restore a large amount of HP to an ally.
Frog Squash 15 1,000 All enemies Hit all foes. Damage higher when HP is low.


Robo[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Rocket Punch 1 N/A One enemy Launch fist at an enemy.
Cure Beam 2 N/A One ally Restore a small amount of HP to an ally.
Laser Spin 3 5 All enemies Attack all enemies with laser. (Shadow)
Robo Tackle 4 150 One enemy Charge and attack an enemy.
Heal Beam 3 400 All allies Restore a small amount of HP to all allies.
Rapid-fire Fist (Uzzi Punch) 12 600 One enemy Barrage an enemy with rocket punches.
Proximity Bomb (Area Bomb) 14 800 Enemies close to Robo Blast surrounding enemies. (Fire)
Electrocute (Shock) 17 1,000 All enemies Zap all enemies with electricity. (Light)


Ayla[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Kiss 1 10 One ally Lightly heal ally and restore status.
Roundillo Kick (Rollo Kick) 2 60 One enemy Jump-kick an enemy.
Cat Attack 3 100 One enemy Savagely claw an enemy.
Boulder Toss (Rock Throw) 4 200 One enemy Lob an enemy as if it were a stone.
Charm 4 400 One enemy Seduce an enemy to obtain an item.
Tail Spin 10 600 Enemies near Ayla Spin and strike surrounding enemies.
Dino Tail 15 800 All enemies Hit all foes. Damage higher when HP is low.
Triple Kick 20 1,000 One enemy Kick an enemy 3 times.


Magus[edit | edit source]

Tech (PS Name / SNES Name) MP Cost TP Target Description
Lightning II (Lightning 2) * 8 N/A All enemies Attack all enemies with lightning. (Light)
Ice II (Ice 2) * 8 N/A All enemies Attack all enemies with ice. (Ice)
Fire II (Fire 2) * 8 N/A All enemies Attack all enemies with fire. (Fire)
Dark Bomb 8 400 Circle of enemies Bomb enemies within a circle. (Shadow)
Barrier (Magic Wall) 8 400 One ally Boost ally's Magic Defense.
Dark Mist 10 400 All enemies Attack all enemies with darkness. (Shadow)
Black Hole 15 900 One enemy Attempt to banish enemies within a circle.
Dark Matter 20 900 All enemies Attack all enemies with darkness. (Shadow)
(*) Magus starts with these Techs


Double Techs[edit | edit source]

Double Techs require two characters to perform. Each Double Tech requires that the two characters know certain prerequisite Single Techs prior to learning. Double Techs are learned by having the two characters in the party and knowing the prerequisites at the end of a battle. Every character save Magus has Double Techs. Every pairing of the remaining six has three Double Techs they can perform. This makes for a total of 45 Double Techs. (6 characters, 6*5/2 = 15 pairings, 15 pairings * 3 techs = 45)

Tech (PS Name / SNES Name) Characters Techs Required (MP Cost) Target Description
Aura Whirl Crono + Marle Cyclone (2), Aura (1) All allies Restore a small amount of HP to all allies.
Ice Sword Crono + Marle Cleave (4), Ice (2) One enemy Strike foe with enchanted blade. (Ice)
Ice Sword II (Ice Sword 2) Crono + Marle Frenzy (12), Ice II (8) Circle of enemies Hit all foes in circle with spellblade. (Ice)
Fire Whirl Crono + Lucca Cyclone (2), Flamethrower (1) Circle of enemies Attack all enemies in circle with fire. (Fire)
Fire Sword Crono + Lucca Cleave (4), Fire (2) One enemy Strike a foe with an enchanted blade. (Fire)
Fire Sword II (Fire Sword 2) Crono + Lucca Frenzy (12), Fire II (8) Circle of enemies Hit all foes in circle with spellblade. (Fire)
Supersonic Spin (Rocket Roll) Crono + Robo Cyclone (2), Laser Spin (3) All enemies Attack all enemies with laser. (Shadow)
Cyclone Sweep (Max Cyclone) Crono + Robo Cleave (4), Laser Spin (3) Enemies near Robo Spin Crono through enemies.
Megavolt (Super Volt) Crono + Robo Lightning II (8), Electrocute (17) All enemies Attack all enemies with electricity. (Light)
X-Strike Crono + Frog Cyclone (2), Slurp Slash (2) One enemy Cross-slash an enemy.
Sword Stream Crono + Frog Cleave (4), Water (2) One enemy Shower enemy in a stream of pain. (Water)
Lightning Rod (Spire) Crono + Frog Lightning II (8), Aerial Strike (4) One enemy Skewer a foe and hit with lightning. (Light)
Drill Kick Crono + Ayla Cyclone (2), Roundillo Kick (2) One enemy Strike an enemy with a penetrating kick.
Thunder Chomp (Volt Bite) Crono + Ayla Lightning (2), Cat Attack (3) One enemy Deliver a charged bite to an enemy. (Light)
Falcon Strike (Falcon Hit) Crono + Ayla Cleave (4), Boulder Toss (4) Line of enemies Strike along horizontal line through enemy.
Antipode Bomb (Antipode) Marle + Lucca Ice (2), Fire (2) Circle of enemies Hit enemies in a circle with fire and ice. (Shadow)
Antipode Bomb II (Antipode 2) Marle + Lucca Ice II (8), Fire II (8) Circle of enemies Hit enemies in a circle with fire and ice. (Shadow)
Antipode Bomb III (Antipode 3) Marle + Lucca Ice II (8), Flare (20) All enemies Hit all enemies with fire and ice. (Shadow)
Aura Beam Marle + Robo Aura (1), Cure Beam (2) All allies Restore a small amount of HP to all allies.
Ice Tackle Marle + Robo Ice (4), Robo Tackle (2) One enemy Attack enemy with glacial ice. (Ice)
Cure Wind (Cure Touch) Marle + Robo Cure II (5), Heal Beam (3) All allies Restore a large amount of HP to all allies.
Ice Water Marle + Frog Ice (2), Water (2) All enemies Bathe all enemies in an icy shower. (Ice/Water)
Glacial Freeze (Glacier) Marle + Frog Ice II (8), Water II (8) One enemy Strike enemy with colossal icicles. (Ice/Water)
Double Cure Marle + Frog Cure II (5), Cure II (5) All allies Fully restore all allies' HP and status.
Twin Charm Marle + Ayla Allure (1), Charm (4) One enemy Distract and steal from an enemy.
Ice Toss Marle + Ayla Ice (2), Boulder Toss (4) Circle of enemies Lob ice at enemies in a circle. (Ice)
Iceberg Toss (Cube Toss) Marle + Ayla Ice II (8), Boulder Toss (4) Circle of enemies Lob iceberg to hit foes in a circle. (Ice)
Fire Punch Lucca + Robo Fire (2), Rocket Punch (1) Circle of enemies Burn foes in circle with fiery punch. (Fire)
Fire Tackle Lucca + Robo Fire II (8), Robo Tackle (4) One enemy Attack enemy with flames. (Fire)
Double Bomb Lucca + Robo Megaton Bomb (15), Proximity Bomb (14) Enemies near Robo Blast enemies around Robo. (Fire)
Flame Kick Lucca + Ayla Fire (2), Roundillo Kick (2) One enemy Strike an enemy with a fiery kick. (Fire)
Inferno (Fire Whirl) Lucca + Ayla Fire II (8), Tail Spin (10) All enemies Engulf enemies in whirling flame. (Fire)
Blaze Kick Lucca + Ayla Fire II (8), Triple Kick (20) One enemy Strike an enemy with a fiery triple kick. (Fire)
Frog Launcher (Blade Toss) Robo + Frog Laser Spin (3), Slurp Slash (2) Line of enemies Launch Frog to strike an enemy.
Bubble Breath (Bubble Snap) Robo + Frog Robo Tackle (4), Water (2) One enemy Drop Robo on an enemy.
Cure Wave Robo + Frog Heal Beam (3), Cure II (5) All allies Restores a large amount of HP to all allies.
Boogie Robo + Ayla Robo Tackle (4), Charm (4) All enemies Inflict Stop on all enemies.
Spin Kick Robo + Ayla Robo Tackle (4), Roundillo Kick (2) One enemy Hit an enemy with a spinning kick.
Beast Toss Robo + Ayla Rapid-fire Fist (12), Boulder Toss (4) One enemy Throw an enemy around.
Slurp Kiss Frog + Ayla Slurp (1), Kiss (1) All allies Heal all allies and restore status.
Bubble Burst (Bubble Hit) Frog + Ayla Water (2), Roundillo Kick (2) One enemy Drop Ayla on an enemy.
Dropdown (Drop Kick) Frog + Ayla Aerial Strike (4), Triple Kick (20) One enemy Slam into an enemy from above.
Red Needle (Red Pin) Frog + Lucca Fire (2), Aerial Strike (4) One enemy Impale an enemy with a fiery blade. (Fire)
Line Bomb Frog + Lucca Megaton Bomb (15), Aerial Strike (4) Line of enemies Bomb enemies along a horizontal line. (Fire)
Frog Flare Frog + Lucca Flare (20), Frog Squash (15) All enemies Hit all foes with two mighty techs. (Fire)

Triple Techs[edit | edit source]

Most Triple Techs require Crono to perform. This is due to Crono being the leader of the group for the majority of the game. After bringing him back using the Chrono Trigger, you can have someone else be leader, making the three-person group comprise others besides Crono. Certain groups can perform Triple Techs together, but require one of them to equip a special gemstone.

Crono Triple Techs[edit | edit source]

Tech (PS Name / SNES Name) Characters Techs Required (MP Cost) Target Description
Delta Force Crono + Marle + Lucca Lightning II (8), Ice II (8), Fire II (8) All enemies Hit all foes with an elemental blast. (Shadow)
Lifeline Crono + Marle + Robo Cyclone (15), Arise (15), Laser Spin (3) All allies Grant all allies a one-time auto-revive.
Frost Arc (Arc Impulse) Crono + Marle + Frog Cleave (4), Ice II (8), Aerial Strike (4) One enemy Strike an enemy with an icy blade. (Ice)
Final Kick Crono + Marle + Ayla Lightning II (8), Ice II (8), Triple Kick (20) One enemy Strike a foe with an elemental kick. (Shadow)
Ring of Fire (Fire Zone) Crono + Lucca + Robo Cleave (4), Fire II (8), Laser Spin (3) Enemies near Robo Spin Crono through enemies. (Fire)
Delta Storm Crono + Lucca + Frog Lightning II (8), Fire II (8), Water II (8) All enemies Hit all foes with an elemental blast. (Shadow)
Gatling Kick Crono + Lucca + Ayla Lightning II (8), Fire II (8), Triple Kick (20) One enemy Strike a foe with an elemental kick. (Shadow)
Triple Attack (Triple Raid) Crono + Robo + Frog Cyclone (2), Slurp Slash (2), Robo Tackle (4) One enemy Hit an enemy with a three-pronged attack.
Twister Crono + Robo + Ayla Cyclone (2), Laser Spin (3), Tail Spin (10) One enemy Hit all foes with a whirling tornado. (Shadow)
3-D Attack (3D Attack) Crono + Frog + Ayla Cyclone (2), Slurp Slash (2), Triple Kick (20) One enemy Hit an enemy with a triple attack.

Non-Crono Triple Techs[edit | edit source]

Tech (PS Name / SNES Name) Characters Techs Required (MP Cost) Item Required Target Description
Eternal Darkness (Dark Eternal) Magus + Marle + Lucca Dark Matter (20), Ice II (8), Fire II (8) Black Gemstone All enemies Attack all enemies with darkness. (Shadow)
Omega Flare Lucca + Robo + Magus Flare (20), Laser Spin (3), Dark Bomb (8) Blue Gemstone All enemies Hit all foes with an amplified laser. (Shadow)
Spin Strike Frog + Robo + Ayla Slurp Slash (4), Robo Tackle (4), Tail Spin (10) Silver Gemstone One enemy Hit an enemy with a whirling leap attack.
Poyozo Dance Marle + Lucca + Ayla Allure (1), Hypnowave (1), Triple Kick (10) White Gemstone All enemies Confuse all enemies and hit with ??? magic.
Master Mune (Grand Dream) Frog + Robo + Marle Frog Squash (15), Laser Spin (3), Arise (15) Golden Gemstone All enemies Call upon Masa & Mune to smite enemies

Techs in Chrono Cross[edit | edit source]

For the list of techs, see Element#Tech Lists.

Characters in Chrono Cross have Techs also, which fall under the category of Elements. With a few minor exceptions, all characters have three Techs, which are generally acquired by reaching a pre-set growth level (star level) and possibly involving a story-based event. These Techs are automatically allocated to the character's Element Grid in the first slot of the 3rd-, 5th- or 7th-level Elements.