Heal All: Difference between revisions
(Added image. Expanded. Removed template.) |
m (fixed link.) |
||
Line 13: | Line 13: | ||
}} | }} | ||
'''HealAll''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. After assisting the sailors on the [[S.S. Invincible]], HealAll, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]], [[Lisa]] in [[Termina]], and the Demi-humans on [[Marbule]]. HealAll restores a medium amount of [[Hit Point]]s (approximately 70; amounts vary based on the caster's [[Magic Attack]] skill) to all allies in the party. This Element appears to be the stronger alternative to [[Heal]]. | '''HealAll''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. After assisting the sailors on the [[S.S. Invincible]], HealAll, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]], [[Lisa]] in [[Termina]], and the Demi-humans on [[Marbule]]. HealAll restores a medium amount of [[Hit Point]]s (approximately 70; amounts vary based on the caster's [[Magic Attack]] skill) to all allies in the party. This Element appears to be the stronger alternative to [[Heal (Element)|Heal]]. | ||
==Description== | ==Description== |
Revision as of 22:10, 10 July 2011
HealAll | |
---|---|
Serge uses HealAll to heal the party. | |
Type | Magic |
Color | Green |
Allocation Level | 4±4 |
Target | All Allies |
User | Any |
Description | Restores HP (Medium) |
HealAll is a 4th-level Green Element in Chrono Cross. After assisting the sailors on the S.S. Invincible, HealAll, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove, Lisa in Termina, and the Demi-humans on Marbule. HealAll restores a medium amount of Hit Points (approximately 70; amounts vary based on the caster's Magic Attack skill) to all allies in the party. This Element appears to be the stronger alternative to Heal.
Description
When cast, the camera view zooms out to enclose all allies. Several green vortexes encompass each party member, one by one. The number of health restored is identical for each character and is depicted as blinking green numbers once the animation of the Element disappears.
Name Origin
Literally, this Element heals all party members.