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BatEye: Difference between revisions

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==Name Origin==
==Name Origin==
Blind by nature, {{w|bat}}s rely on {{w| animal echolocation|echolocation}} to see. Because of their innate vision impairment, they would be less apt to strike a target accurately.   
With many species having poorly-developed eyes, {{w|bat}}s rely on {{w| animal echolocation|echolocation}} to see. Because of their innate vision impairment, they would be less apt to strike a target accurately.   


{{CC Elements}}
{{CC Elements}}

Latest revision as of 03:00, 26 November 2020

BatEye
BatEye Element.png
Serge casts BatEye on a Daffy Dwarf.
Type Magic
Color Green
Allocation Level 4±4
Target Single Opponent
User Any
Price 430 G
Description Temporarily decreases enemy's attack Hit%

BatEye (トッター tottā?) is a 4th-level Green Element in Chrono Cross. BatEye, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove and the Demi-humans on Marbule. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns.

Description[edit | edit source]

Similar in animation to EagleEye, an iridescent eye shape encompasses the target, with several branching lights of greens and pinks stemming from the center or pupil. Twin eyes in a green-color emerge on either side of the enemy, radiating light in a hexagonal pattern.

Name Origin[edit | edit source]

With many species having poorly-developed eyes, bats rely on echolocation to see. Because of their innate vision impairment, they would be less apt to strike a target accurately.