Poison (Status): Difference between revisions
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==Chrono Trigger== | ==Chrono Trigger== | ||
When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. The Poison status only lasts during battle and is automatically cured afterwards. Poison status is indicated by several purple bubbles appearing over the head of the afflicted party member(s), as pictured to the right. The item [[Panacea]] {{altname|Heal}}, cures the ailment. Spells used for curing HP | When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In addition, the poisoned character's physical attack power is lowered. The Poison status only lasts during battle and is automatically cured afterwards. Poison status is indicated by several purple bubbles appearing over the head of the afflicted party member(s), as pictured to the right. The item [[Panacea]] {{altname|Heal}}, cures the ailment. Spells used solely for curing HP such as [[Aura]] and [[Cure]] do not remove the ailment. | ||
===Ways to Cure Poison (CT)=== | |||
* [[Panacea]] | |||
* [[Dried Mushroom]] ({{CTDS}} only) | |||
* [[Ayla]]'s [[Kiss]] tech | |||
* [[Marle]] and [[Frog]]'s [[Double Cure]] double tech | |||
* [[Ayla]] and [[Frog]]'s [[Slurp Kiss]] double tech | |||
* The poisoned character is knocked unconscioused and then revived (e.g. using a [[Athenian Water]] | |||
* Battle ends. | |||
===Equipment that protects against poison (CT)=== | |||
*[[Vigilant's Hat]] ([[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments. All characters can equip it.) | |||
*[[Rainbow Helm]] ([[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments. All characters can equip it.) | |||
*[[Gloom Helm]] ([[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments. Only [[Magus]] can equip it) | |||
*[[Master's Crown]] ({{CTDS}} exclusive [[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments, only male characters can equip it) | |||
*[[Angel's Tiara]] ({{CTDS}} exclusive [[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments, only female characters can equip it.) | |||
*[[Nova Armor]] ([[List of Chrono Trigger armor|Armor]], provides immunity to all negative status ailments. Only male characters can equip it.) | |||
*[[Schala's Amulet]] ([[List of Chrono Trigger accessories|Accessory]], provides immunity to all negative status ailments. All characters can equip it.) | |||
==Chrono Cross== | ==Chrono Cross== | ||
In Chrono Cross, Poison is classified as a Green status effect. When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce. | In Chrono Cross, Poison is classified as a Green status effect. When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce. | ||
To remove the ailment, it is necessary to use the 2nd-level [[Green (Element)|Green]] consumable [[Element]] [[Antidote]], the 4th-level [[White (Element)|White]] consumable element [[Panacea (Element)|Panacea]], or to go to sleep (most commonly at an inn). Both Antidote and Panacea can be used to cure poison in battle or on the field. Elemental spells that cure HP, such as [[Tablet]], [[Cure (Element)|Cure]] and [[Heal (Element)|Heal]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect. Equipping either the [[ | To remove the ailment, it is necessary to use the 2nd-level [[Green (Element)|Green]] consumable [[Element]] [[Antidote]], the 4th-level [[White (Element)|White]] consumable element [[Panacea (Element)|Panacea]], or to go to sleep (most commonly at an inn). Both Antidote and Panacea can be used to cure poison in battle or on the field. Elemental spells that cure HP, such as [[Tablet]], [[Cure (Element)|Cure]] and [[Heal (Element)|Heal]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect. Equipping either the [[Antitoxinal Cap]] or the [[Star Fragment]] accessories to a character will protect them from being inflicted by this status. | ||
{{CT Status Effects}} | |||
{{CC Status Effects}} | {{CC Status Effects}} | ||
{{Chrono Trigger}} | {{Chrono Trigger}} |
Latest revision as of 20:05, 1 June 2022
Poison (毒 doku?) is a Status Effect in Chrono Trigger and Chrono Cross. In both games, when afflicted with Poison, the player or enemy's Hit Points slowly drain.
Chrono Trigger[edit | edit source]
When afflicted with Poison, the player or enemy's Hit Points slowly drain. In addition, the poisoned character's physical attack power is lowered. The Poison status only lasts during battle and is automatically cured afterwards. Poison status is indicated by several purple bubbles appearing over the head of the afflicted party member(s), as pictured to the right. The item Panacea (also known as Heal in the SNES/PS version), cures the ailment. Spells used solely for curing HP such as Aura and Cure do not remove the ailment.
Ways to Cure Poison (CT)[edit | edit source]
- Panacea
- Dried Mushroom (Chrono Trigger (DS) only)
- Ayla's Kiss tech
- Marle and Frog's Double Cure double tech
- Ayla and Frog's Slurp Kiss double tech
- The poisoned character is knocked unconscioused and then revived (e.g. using a Athenian Water
- Battle ends.
Equipment that protects against poison (CT)[edit | edit source]
- Vigilant's Hat (Headgear, provides immunity to all negative status ailments. All characters can equip it.)
- Rainbow Helm (Headgear, provides immunity to all negative status ailments. All characters can equip it.)
- Gloom Helm (Headgear, provides immunity to all negative status ailments. Only Magus can equip it)
- Master's Crown (Chrono Trigger (DS) exclusive Headgear, provides immunity to all negative status ailments, only male characters can equip it)
- Angel's Tiara (Chrono Trigger (DS) exclusive Headgear, provides immunity to all negative status ailments, only female characters can equip it.)
- Nova Armor (Armor, provides immunity to all negative status ailments. Only male characters can equip it.)
- Schala's Amulet (Accessory, provides immunity to all negative status ailments. All characters can equip it.)
Chrono Cross[edit | edit source]
In Chrono Cross, Poison is classified as a Green status effect. When afflicted with Poison, the player or enemy's Hit Points slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce.
To remove the ailment, it is necessary to use the 2nd-level Green consumable Element Antidote, the 4th-level White consumable element Panacea, or to go to sleep (most commonly at an inn). Both Antidote and Panacea can be used to cure poison in battle or on the field. Elemental spells that cure HP, such as Tablet, Cure and Heal, do not remove the poison status. Player Character Techs such as Mix&Match or Bushbasher, and Enemy Techs such as PoisonGas cause the Poison status effect. Equipping either the Antitoxinal Cap or the Star Fragment accessories to a character will protect them from being inflicted by this status.
Chrono Trigger Status Effects | |
---|---|
Negative Status Effects | Poison | Sleep | Blind | Stop | Slow | Lock | Sap |
Neutral Status Effects | Berserk | Confuse |
Positive Status Effects | Haste | Protect | Barrier |
Chrono Cross Status Effects (Elemental type in parentheses) | |
---|---|
Field and Battle Status Effects | Poison (Green) | Burn (Red) | Sprain (Yellow) | Flu (Blue) |
Anti-"Element" (Battle only status effect) | AntiYellow (Green) | AntiBlue (Red) | AntiGreen (Yellow) | AntiRed (Blue) | AntiBlack (White) | AntiWhite (Black) |
Battle only Status Effects | Afraid (Green) | Confused (Red) | Dizzy (Yellow) | Frozen (Blue) | Fatigued (White) | Asleep (White) | Darkness (Black) | Cursed (Black) |
Status Recovery Elements (Cures the above) | Antidote (Cures Green) | Ointment (Cures Red) | Brace (Cures Yellow) | Medicine (Cures Blue) | WhiteOut (Cures White) | Black Out (Cures Black) | Panacea (Cures All) |
Battle Only Status Recovery Elements | Purify (Cures All) | HolyHealing | Saints (White Summon) | Revenge |