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Sea of Eden

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The 'Sea of Eden' (神の庭 , Kami no Niwa, lit. Garden of the Gods?) is a location in Chrono Cross. It is a subsection of the sea of El Nido where Chronopolis was constructed following 2300 A.D. It was selected for its strange gravitational properties.

Story[edit | edit source]

In addition to the island on which Chronopoils sat, three defense islands were constructed that, when activated, raised a triangular column of water above Chronopolis to protect and hide it. The Sea of Eden was hugely affected by the Time Crash, which shifted the entire year ten thousand years into the past. It then became partly the site of a battle between Chronopolis and Dinopolis; after the former achieved victory, Chronopolis terraformed and populated El Nido with its former workers. The Sea of Eden was then sealed off at the Pearly Gates, and the coral encircling it was made to cause instant death to any who touched it. Legends promulgated that the original settlers of El Nido came from the Pearly Gates, and that the Dragon God had sealed up the Frozen Flame inside the area. This worked to Chronopolis's favor, as the city would be stealthed and completely unknown among outsiders. Regardless, in 1006 A.D., Serge was taken there by Wazuki after a magnetic storm caused by Schala deactivated Chronopolis's defenses. Once they were back up, the area was sealed again. When the dimensional split occurred in 1010 A.D., the Sea of Eden in Home World became the Dead Sea, as the future of that dimension ended in ruin and the sea reflected this status.

The Sea of Eden remained dormant in Another World for the next ten years, save for trips in and out by Lynx. Eventually, Serge gained access by using a dimensional distortion from Home World; he attacked the Three Fates and forced his way in. FATE was defeated and the Flame stolen by the Dragon Gods; while the mystery of the sea had been penetrated by Serge, it still remained an enigma to the other inhabitants of El Nido.

The defense islands and the three Vita bosses[edit | edit source]

The three defense islands are named Atropos (Past) (過去の運命・アトロポス?), Clotho (Present) (現在の運命・クロト?) and Lachesis (Future) (未来の運命・ラケシス?).

Which island's Record of Fate you visit last will determine which of the three Vita bosses you fight. Visit Clotho (Present) last and you will fight Vita Unus; visit Lachesis (Future) last and you will fight Vita Duo; visit Atropo (Past) last and you will fight Vita Tres. It is generally recommended to fight Vita Unus, because it is the only source of the Vigora element in the entire game.

Info[edit | edit source]

Gallery[edit | edit source]

Name Origins of the three defense islands[edit | edit source]

  • The three defense islands are named Atropos (Past) (過去の運命・アトロポス?), Clotho (Present) (現在の運命・クロト?) and Lachesis (Future) (未来の運命・ラケシス?)
    • These three names come from the Greek Incarnations of Fates (also known as the Moirai):
      • Clotho spins the thread of Life and is characterized by a young girl.
      • Lachesis is responsible for measuring the thread of Life and is characterized by a middle-aged woman.
      • Atropos is the third and final incarnation of Fate, responsible for cutting the thread of Life, characterized by an aging old lady.
    • In addition, the name Atropos might be a reference to Atropos XR from Chrono Trigger.