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Poison (Status): Difference between revisions

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[[Image:Poison.gif|right|50px|]]
[[Image:Poison.gif|right|50px|]]


'''Poison''' is a [[Status Effect]] in {{CT}} and {{CC}}. When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. [[Player Character]] [[Tech]]s such [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect. In ''Chrono Trigger'', several purple bubbles appear over the head of the afflicted party member(s). In ''Chrono Cross'', [[Antidote]]s nullify the Poison status, while in ''Chrono Trigger'', [[Panacea]] {{altname|Heal}}, cures the ailment. Targets of healing spells such as [[Kiss]] or [[Cure]] do not recover from the status.  
'''Poison''' is a [[Status Effect]] in {{CT}} and {{CC}}. In both games, when afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain.
 
==Chrono Trigger==
When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. The Poison status only lasts during battle and is automatically cured afterwards. Poison status is indicated by several purple bubbles appearing over the head of the afflicted party member(s), as pictured to the right. The item [[Panacea]] {{altname|Heal}}, cures the ailment. Spells used for curing HP, such as [[Kiss]] or [[Cure]] do not remove the ailment.
 
==Chrono Cross==
When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce.
 
To remove the ailment, it is necessary to either use the 2nd-level [[Green (Element)|Green]] [[Element]] and consumable item [[Antidote]] (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as [[Cure]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect.


{{Chrono Trigger}}
{{Chrono Trigger}}

Revision as of 02:35, 9 July 2020

Poison.gif

Poison is a Status Effect in Chrono Trigger and Chrono Cross. In both games, when afflicted with Poison, the player or enemy's Hit Points slowly drain.

Chrono Trigger

When afflicted with Poison, the player or enemy's Hit Points slowly drain. The Poison status only lasts during battle and is automatically cured afterwards. Poison status is indicated by several purple bubbles appearing over the head of the afflicted party member(s), as pictured to the right. The item Panacea (also known as Heal in the SNES/PS version), cures the ailment. Spells used for curing HP, such as Kiss or Cure do not remove the ailment.

Chrono Cross

When afflicted with Poison, the player or enemy's Hit Points slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce.

To remove the ailment, it is necessary to either use the 2nd-level Green Element and consumable item Antidote (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as Cure, do not remove the poison status. Player Character Techs such as Mix&Match or Bushbasher, and Enemy Techs such as PoisonGas cause the Poison status effect.