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Axiomatic: Difference between revisions

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'''{{PAGENAME}}'''  is [[Karsh]]'s seventh-level [[Green (Element)|Green]] [[tech]] in {{CC}}. With Karsh present, defeat the [[Shaker Brothers]] at the [[Isle of the Damned]].  
'''{{PAGENAME}}'''  is [[Karsh]]'s seventh-level [[Green (Element)|Green]] [[tech]] in {{CC}}. With Karsh present, defeat the [[Shaker Brothers]] at the [[Isle of the Damned]] to learn this tech.  


==Description==
==Description==
Darting toward the target, Karsh lands a quick blow in a shudder of green light. Now behind the target, he whips his [[Axe]] around again for another blow, beforing jumping to the target's frontside. Spinning on his toes, he delivers three more attacks from the axe blade and sweeps under the target's belly for a final blow. Each blow culminates in a burst of green-colored energy, the final blow having the largest flare. Altogether, Karsh strikes the target six times.
Darting toward the target, Karsh lands a quick blow in a shudder of green light. Now behind the target, he whips his [[Axe]] around again for another blow, before jumping to the target's front-side. Spinning on his toes, he delivers three more attacks from the axe blade and sweeps under the target's belly for a final blow. Each blow culminates in a burst of green-colored energy, the final blow having the largest flare. Altogether, Karsh strikes the target six times.


==Name Origin==
==Name Origin==

Revision as of 21:55, 3 July 2011

Axiomatic
Karsh axiomatic.png
Karsh uses Axiomatic.
Type Physical
Color Green
Allocation Level 7±7
Target One Opponent
User Karsh
Description Spin axe around to build up power for final blow.

Axiomatic is Karsh's seventh-level Green tech in Chrono Cross. With Karsh present, defeat the Shaker Brothers at the Isle of the Damned to learn this tech.

Description

Darting toward the target, Karsh lands a quick blow in a shudder of green light. Now behind the target, he whips his Axe around again for another blow, before jumping to the target's front-side. Spinning on his toes, he delivers three more attacks from the axe blade and sweeps under the target's belly for a final blow. Each blow culminates in a burst of green-colored energy, the final blow having the largest flare. Altogether, Karsh strikes the target six times.

Name Origin

Axiomatic is a portmanteau of Axe, his preferred weapon, and Automatic, as in an automatic handgun, which explains the repetition of attacks.