HPShuffle: Difference between revisions
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{{Infobox CC Element | {{Infobox CC Element | ||
|name = | |name = HPShuffle | ||
|image = | |image = [[File:HPShuffle.png|300px]] | ||
|caption = | |caption = [[Sneff]] using HPShuffle in the [[Dead Sea]]. | ||
|type = | |type = | ||
|color = | |color = [[Yellow (Element)|Yellow]] | ||
|level = | |level = 5 | ||
|offset = | |offset = 5 | ||
|target = | |target = Self | ||
|user = | |user = [[Sneff]] | ||
|trap = | |trap = | ||
|desc = | |desc = Reorder the digits that make up your HP value | ||
}} | }} | ||
'''{{PAGENAME}}''' | {{nihongo|'''{{PAGENAME}}'''|HPシャッフル|, HP Shaffuru}} is [[Sneff]]'s Level 5 tech in {{CC}}. Learned upon gaining 15 boss stars, Sneff is able to literally shuffle the order of the digits which make up his HP value. | ||
==Description== | ==Description== | ||
Sneff will start off by striking up a pose with his right arm raised and his left hand grasping a pack of cards. He then throws out three cards, which show up on the screen. Each card displays a numerical digit, all of which were initially present in Sneff's original HP value. The cards will then return, spinning, to Sneff. As they come into contact with his body, a small orb of yellow-colored energy is released, and Sneff's HP will be changed accordingly. | |||
{{CC Techs}} | {{CC Techs}} | ||
[[Category:Chrono Cross]] | [[Category:Chrono Cross]] | ||
[[Category:Chrono Cross Techs]] | [[Category:Chrono Cross Techs]] |
Latest revision as of 10:57, 30 December 2011
HPShuffle | |
---|---|
Sneff using HPShuffle in the Dead Sea. | |
Color | Yellow |
Allocation Level | 5±5 |
Target | Self |
User | Sneff |
Description | Reorder the digits that make up your HP value |
HPShuffle (HPシャッフル , HP Shaffuru?) is Sneff's Level 5 tech in Chrono Cross. Learned upon gaining 15 boss stars, Sneff is able to literally shuffle the order of the digits which make up his HP value.
Description[edit | edit source]
Sneff will start off by striking up a pose with his right arm raised and his left hand grasping a pack of cards. He then throws out three cards, which show up on the screen. Each card displays a numerical digit, all of which were initially present in Sneff's original HP value. The cards will then return, spinning, to Sneff. As they come into contact with his body, a small orb of yellow-colored energy is released, and Sneff's HP will be changed accordingly.