Bunyip: Difference between revisions
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{{Infobox CC Enemy | {{Infobox CC Enemy | ||
|name = Bunyip | |name = Bunyip | ||
|image = [[File:Bunyip1.png]][[File:Bunyip2.png]] | |image = [[File:Bunyip1.png|160px]][[File:Bunyip2.png|160px]] | ||
|caption = | |caption = | ||
|part1_name = First Form | |part1_name = First Form | ||
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|part1_dropr = N/A | |part1_dropr = N/A | ||
|part1_stelc = [[FreeFall]] | |part1_stelc = [[FreeFall]] | ||
|part1_stelr = ↓[[ | |part1_stelr = ↓[[BlackHole]] | ||
|part1_absorbs = N/A | |part1_absorbs = N/A | ||
|part1_immune = N/A | |part1_immune = N/A | ||
Line 24: | Line 24: | ||
|part2_matk = 15 | |part2_matk = 15 | ||
|part2_def = 35 | |part2_def = 35 | ||
| | |part2_mdef = 10 | ||
|part2_dropc = [[Gravitonne]] | |part2_dropc = [[Gravitonne]] | ||
|part2_dropr = [[HellBound]] | |part2_dropr = [[HellBound]] | ||
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|part2_absorbs = N/A | |part2_absorbs = N/A | ||
|part2_immune = N/A | |part2_immune = N/A | ||
|japanese = | |part2_gold = 1300 [[G]] | ||
|japanese = カメイ (''Kamei'') | |||
|type = Demon | |||
|doppel = No | |||
}} | }} | ||
'''{{PAGENAME}}''' is a boss in {{CC}}. Found in [[Another World]]'s [[Fort Dragonia]], Bunyip guards the [[Black Crystal]]. To deactivate the device, [[Serge]] and his companions must best the Bunyip in battle. Initially appearing as a maroon quadrupedal creature, Bunyip transforms into a gooey, uni-ocular creature once its [[Hit Point]]s reach a critical | '''{{PAGENAME}}''' is a boss in {{CC}}. Found in [[Another World]]'s [[Fort Dragonia]], Bunyip guards the [[Black Crystal]]. To deactivate the device, [[Serge]] and his companions must best the Bunyip in battle. Initially appearing as a maroon quadrupedal creature, Bunyip transforms into a gooey, uni-ocular creature once its [[Hit Point]]s reach a critical level. In every essence, Bunyip is two separate bosses woven into one. While Bunyip's primary [[Element]] is [[Red (Element)|Red]], it switches to [[Black (Element)|Black]] in its second form, switching the rhythm of battle. | ||
==Battle and Strategy== | ==Battle and Strategy== | ||
Before entering the battle against Bunyip, it is wise to allocate two trap Elements to party members - namely, ↓[[FreeFall]] and ↓[[Inferno (Chrono Cross)|Inferno]]. Bunyip casts these high-powered | Before entering the battle against Bunyip, it is wise to allocate two trap Elements to party members - namely, ↓[[FreeFall]] and ↓[[Inferno (Chrono Cross)|Inferno]]. Bunyip casts these high-powered elements in its second form and first forms, respectively, and both are worth trapping for use later. Other techs to watch out for are [[AntiWhite]], which Bunyip may cast on [[Serge]], not only removing his primary arsenal, but preventing him [[Revive|reviving]] fallen allies. Equip an [[Angel Charm]] before battle to avoid this disaster. | ||
That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical | That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical level, a gelatinous cyclops emerges from the creature, as if it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several [[HealAll]]s is a wise decision. Some of the strong Elements cast by Bunyip are [[DevilThunda]], Inferno, FreeFall, and [[Gravitonne]]. Bunyip, unlike other bosses, seems to be aware that Serge is a [[White (Element)|White]] and will purposefully direct strong Black Elements at him. Casting White Elements such as [[Luminaire (Element)|Luminaire]] or [[MeteorShower]] does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color. | ||
As a rare steal, Bunyip | As a rare steal, both forms of Bunyip hold a ↓[[BlackHole]]. While this [[Trap Element]] can be [[Pilfer|Pilfered]] from it, it can easily be bought from [[Marbule]] for a mere 400 [[G]], so it isn't really worth worrying about too much. | ||
==Related Enemies== | ==Related Enemies== | ||
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*[[Giant Gloop]] | *[[Giant Gloop]] | ||
*[[SunOfAGun]] | *[[SunOfAGun]] | ||
==Etymology== | |||
{{w|Bunyip}}s are mythical swamp-dwelling monsters in Australian cultures. Literally translating to "devil" or "evil spirit", Bunyip are described as gelatinous starfish with the ability to devour large animals whole. | |||
==Gallery== | ==Gallery== | ||
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File:Bunyip3.png|Bunyip transforming. | File:Bunyip3.png|Bunyip transforming. | ||
File:Bunyip4.png|Bunyip's second form. | File:Bunyip4.png|Bunyip's second form. | ||
File:DevilThunda_Tech|Bunyip uses DevilThunda in battle. | File:DevilThunda_Tech.png|Bunyip uses [[DevilThunda]] in battle. | ||
File:Bunyip_Death.png|Bunyip is defeated. | File:Bunyip_Death.png|Bunyip is defeated. | ||
</gallery></center> | </gallery></center> |
Latest revision as of 01:48, 2 July 2021
Bunyip | |
---|---|
Japanese Name | カメイ (Kamei) |
Type | Demon |
Doppelgang | No |
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Bunyip is a boss in Chrono Cross. Found in Another World's Fort Dragonia, Bunyip guards the Black Crystal. To deactivate the device, Serge and his companions must best the Bunyip in battle. Initially appearing as a maroon quadrupedal creature, Bunyip transforms into a gooey, uni-ocular creature once its Hit Points reach a critical level. In every essence, Bunyip is two separate bosses woven into one. While Bunyip's primary Element is Red, it switches to Black in its second form, switching the rhythm of battle.
Battle and Strategy[edit | edit source]
Before entering the battle against Bunyip, it is wise to allocate two trap Elements to party members - namely, ↓FreeFall and ↓Inferno. Bunyip casts these high-powered elements in its second form and first forms, respectively, and both are worth trapping for use later. Other techs to watch out for are AntiWhite, which Bunyip may cast on Serge, not only removing his primary arsenal, but preventing him reviving fallen allies. Equip an Angel Charm before battle to avoid this disaster.
That said, Bunyip's first form is easily defeated through the use of high level Blue Elements such as IceBlast, AquaBall, and Techs such as HeadButt. Caution is advised for bringing along Blue Innate characters, as Bunyip may case MagmaBomb and other offensive Red Elements. Once Bunyip's Hit Points reach a critical level, a gelatinous cyclops emerges from the creature, as if it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several HealAlls is a wise decision. Some of the strong Elements cast by Bunyip are DevilThunda, Inferno, FreeFall, and Gravitonne. Bunyip, unlike other bosses, seems to be aware that Serge is a White and will purposefully direct strong Black Elements at him. Casting White Elements such as Luminaire or MeteorShower does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color.
As a rare steal, both forms of Bunyip hold a ↓BlackHole. While this Trap Element can be Pilfered from it, it can easily be bought from Marbule for a mere 400 G, so it isn't really worth worrying about too much.
Related Enemies[edit | edit source]
Etymology[edit | edit source]
Bunyips are mythical swamp-dwelling monsters in Australian cultures. Literally translating to "devil" or "evil spirit", Bunyip are described as gelatinous starfish with the ability to devour large animals whole.
Gallery[edit | edit source]
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Bunyip transforming.
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Bunyip's second form.
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Bunyip uses DevilThunda in battle.
-
Bunyip is defeated.
Chrono Cross Bosses | |
---|---|
A-E | Aquator | Anemotor | Black Dragon | BlueMoaman | Bunyip | Cassowary | Criosphinx | Dario | Dark Serge | DeadHead | De-Hydrate | Dragoon | Earth Dragon |
F-H | Fargo | FATE | Fire Dragon | Flea | Garai | Giant Gloop | Gravitor | Green Dragon | Grobyc | Guillot | Harle | Hell's Cook | Highwayman | Hi Ho Tank | Hydra |
I-O | Karsh | Ketchop | KingMoaman | Luxator | Lynx | Mama Komodo | Marcy | MegaStarky | Miguel | Neo-N-Bulb | Orlha | Ozzie |
P-S | Pentapus | Peppor | PolisPolice | Polly | Pyrotor | Radius | RedMoaman | Roachester | RoyalJelly | Sage of Marbule | Sky Dragon | Slash | Solt | SunOfAGun |
T-Z | Taurusoid | Terrator | Time Devourer (Terra Tower) | Time Devourer | Tyrano | Viper | Vita Duo | Vita Tres | Vita Unus | Water Dragon | Wingapede | Zoah |