Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Marle

From Chrono Wiki, a database for the Chrono series that anyone can edit
Revision as of 07:38, 28 May 2011 by 69.204.207.65 (talk)
Jump to navigation Jump to search
"After all that girl is our Princess Nadia. Marle, that is Princess Nadia, is a descendant of Queen Leene. "
Lucca talking about Marle's secret
Marle
Marle
Official artwork of Marle by Akira Toriyama.
Home Time Present
Home Area Guardia Castle
Age 16
Weapon Type CrossBow
Magic Element Water (Ice)
Family King Guardia XXXIII (father)
Crono (husband)
Queen Aliza (mother)
Queen Leene (ancestor)
King Guardia XXI (ancestor)
Kino (ancestor)
Ayla (ancestor)
Crono's Mother (mother in-law)
Doan (descendant)
Gender Female
Friends / Colleagues Lucca
Frog
Robo
Magus
Schala
Taban
Lara
Melchior
Gaspar
Belthasar
Chancellor (after the Yakras are defeated)

Marle (マール Māru?, "Marl" in Japanese media) is the tomboy princess of Guardia. Her real name is Nadia (マールディア Mārudia?, "Marldia" in the Japanese version), and she is often at odds with her father, the king. Bored of royal life in the castle, she slips out to the Millennial Fair held at Leene Square in Truce. Here, she meets Crono and tries out Lucca's Telepod, which reacts with her pendant and creates a time warp (called a Gate), sending her to 600 AD and kicking off the events of the game. She is characterized as vivacious, optimistic and strong-willed. Marle uses a crossbow as her weapon; when she gains the ability to use magic, she learns to use the "Ice" elemental and very powerful healing spells. Later in the game, an optional sidestory occurs that fleshes out the troubles between Marle and her father.

Born in 984 A.D., Marle was 16 years old when she met Crono in 1000 A.D.


Marle seen in-game

The PlayStation version of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Marle during this event, although if Doan is her descendant, she probably survived. In the sequel, Chrono Cross, Marle makes an appearance alongside Crono and Lucca as apparitions of themselves as ghost children.


Appearance

Marle has medium-length blond hair that is tied into a high ponytail, she wears a white tanktop and a pair of white pants, along with a crossbow, a gold chain, golden bracelets, and dark brown sandals. As the Princess of Guardia, she wears a light-green dress with white gloves.

Marle is the direct descendant of Queen Leene, ruler in the year 600 A.D., which Marle and her friends visit in Chrono Trigger. Lucca realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor, thus putting off the recovery effort for her ancestor and creating a grandfather paradox. After Leene is rescued, Frog mentions that Marle bears an "uncanny" resemblence to her.

Chrono Cross

Marle's fate is implied to in Radius's statement about the Kingdom of Guardia no longer being peaceful. She is one of the Ghost Children at the Dead Sea and Opassa Beach.

Marle in her Princess dress

Abilities

Marle has the best healing techs out of any character in the game. She can easily cure to full health and bring characters back to life with full health too. She also has a nice array of good double and triple techs too. Unfortunately, she can't take much damage or dish out much outside of techs.

As Marle's element is ice, she takes extra damage from fire attacks.

Techs

Tech (PS Name / SNES Name) MP Cost TP Target Description
Aura 1 10 One ally Restore a small amount of HP to an ally.
Allure (Provoke) 1 50 One enemy Confuse an enemy.
Ice 2 N/A One enemy Attack an enemy with ice. (Ice)
Cure 2 150 One ally Restore moderate HP to an ally.
Haste 6 250 One ally Half time between turns for an ally.
Ice II (Ice 2) 8 400 All enemies Attack all enemies with ice. (Ice)
Cure II (Cure 2) 5 600 One ally Restore a large amount of HP to an ally.
Arise (Life 2) 15 900 One ally Revive and fully heal an ally.