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Marle: Difference between revisions

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One of the more amusing endings in the game occurs when the party defeats Lavos after returning from 600 AD, but before reaching the End of Time for the first time. The group will return to 1000 A.D where Marle will become agitated when she hears several people comment about her wearing a disguise. She rushes back to the castle to find out what is going on, only to view a four hundred year old film of Queen Leene and Frog getting married. After the movie finishes, the king hops across the room in one leap. Marle jumps after him, going even higher. She cries when she realizes she is now the knight's descendent, and consequently, is now part frog.
One of the more amusing endings in the game occurs when the party defeats Lavos after returning from 600 AD, but before reaching the End of Time for the first time. The group will return to 1000 A.D where Marle will become agitated when she hears several people comment about her wearing a disguise. She rushes back to the castle to find out what is going on, only to view a four hundred year old film of Queen Leene and Frog getting married. After the movie finishes, the king hops across the room in one leap. Marle jumps after him, going even higher. She cries when she realizes she is now the knight's descendent, and consequently, is now part frog.
== Trivia ==
Marle has a striking resemblance to [[http://darkcloud.wikia.com/wiki/Monica | Monica]] due to her skills.


==Techs==
==Techs==

Revision as of 16:52, 18 May 2009

Marle
File:Marle.jpg
Official artwork of Marle by Akira Toriyama.
Home Time Present
Home Area Guardia Castle
Age 16
Weapon Type Bow
Magic Element Water (Ice)
Family King Guardia XXXIII (father)

Marle (マール Māru?) is the tomboy princess of Guardia. Her real name is Princess Nadia (Marledia in the original Japanese version), and she is often at odds with her father, the king. Bored of royal life in the castle, she slips out to the Millennial Fair in Truce. Here, she meets Crono and tries out Lucca's teleporter, which reacts with Marle's pendant and creates a time warp, sending her to 600 AD and kicking off the events of the game. She is characterized as vivacious, optimistic and strong-willed. Marle uses a crossbow as her weapon; when she gains the ability to use magic, she learns to use "Ice" elemental spells and very powerful healing magic. Later in the game, an optional sidestory occurs that fleshes out the troubles between Marle and her father.

The PlayStation version of Chrono Trigger includes an FMV scene at the end that shows Crono and Marle getting married. While a second FMV depicts the fall of Guardia Kingdom in the year 1005 A.D., it is unknown what happened to Marle during this event. In the sequel, Chrono Cross, Marle makes an appearance alongside Crono and Lucca as apparitions of themselves as ghost children.

Chrono Cross

Marle's fate is implied to in Radius's statement about the Kingdom of Guardia no longer being peaceful. She is one of the Ghost Children at the Dead Sea and Opassa Beach.

Ending

WARNING! SPOILERS AHEAD!

One of the more amusing endings in the game occurs when the party defeats Lavos after returning from 600 AD, but before reaching the End of Time for the first time. The group will return to 1000 A.D where Marle will become agitated when she hears several people comment about her wearing a disguise. She rushes back to the castle to find out what is going on, only to view a four hundred year old film of Queen Leene and Frog getting married. After the movie finishes, the king hops across the room in one leap. Marle jumps after him, going even higher. She cries when she realizes she is now the knight's descendent, and consequently, is now part frog.

Trivia

Marle has a striking resemblance to [| Monica] due to her skills.

Techs

Tech (PS Name / SNES Name) MP Cost TP Target Description
Aura 1 10 One ally Restore a small amount of HP to an ally.
Allure (Provoke) 1 50 One enemy Confuse an enemy.
Ice 2 N/A One enemy Attack an enemy with ice. (Ice)
Cure 2 150 One ally Restore moderate HP to an ally.
Haste 6 250 One ally Half time between turns for an ally.
Ice II (Ice 2) 8 400 All enemies Attack all enemies with ice. (Ice)
Cure II (Cure 2) 5 600 One ally Restore a large amount of HP to an ally.
Arise (Life 2) 15 900 One ally Revive and fully heal an ally.