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Status Effect

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Revision as of 01:34, 13 July 2011 by Deyvid Petteys (talk | contribs) (→‎Negative Status Ailments: Added some that I know of.)
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The Chrono Series, like most role-playing games, has status effects, or conditions that affect a character's attributes or actions, whether it is for better or for worse. Some minor status ailments such as Poison or Blind are inflicted along with normal damage, such Wing Blow, while some of the more advanced ones have a separate spell or skill designated to produce that effect, such as Haste. Every status enhancement effects, at minimum one target. Some have an area effect that includes surrounding units.

Chrono Trigger Status Effects

List of Status Effects

Negative Status Ailments

Neutral Status Effects

  • Chaos: The character attacks an ally or enemy at random.
  • Berserk: The character auto-attacks enemies, but techniques and items cannot be chosen by the player, nor can the target of each attack be chosen.

Positive Status Enhancements

  • Haste: Halftime between turns for self or an ally.
  • Protect: Physical resilience increases for self or an ally.

Chrono Cross Status Effects

List of Status Effects

Negative Status Ailments

Neutral Status Effects

Unknown

Positive Status Enhancements

Unknown

Radical Dreamers Status Effects

List of Status Effects

Negative Status Ailments

Unknown

Neutral Status Effects

Unknown

Positive Status Enhancements

Unknown