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The Kingdom of Zeal

Time Period Antiquity
Notable inhabitants Queen Zeal
The Prophet
King Zeal (deceased)
Zeal Plant Woman
Masa & Mune
Chapter(s) played in To Break The Seal
Bosses fought Dalton (Boss)

Queen Zeal (Boss)

Music played Corridor of Time

The Kingdom of Zeal (ジール王国?) was a nation in the Antiquity era of Chrono Trigger. It was home to the Enlightened Ones, and was the center of art, culture, technology, and most of all, magic. The Kingdom is comprised of four islands that flow above the continent and seas. Only magic-wielding folk reside within. There is a strong prejudice here against non-magical beings.

Story[edit | edit source]

Creation[edit | edit source]

The Kingdom of Zeal was created when mankind discovered magic. What was soon discovered is that some people, no matter what happened or how they tried, were completely unable to use magic. The ruler of Zeal was given the name Zeal.

Rising[edit | edit source]

Around the time of the last Ice Age, the people of Zeal - using their advanced technology and magic - lifted the whole kingdom off of the earth. The islands of Zeal floated above the dense cloud cover that kept the planet shrouded in eternal blizzard. The non-magic-using people were left behind, being dubbed the Earthbound Ones.

Destruction and Legacy[edit | edit source]

Zeal falls into the ocean after Lavos awakens.

Queen Zeal and her three gurus, Belthasar, Melchior and Gaspar, attempted to summon Lavos to obtain greater power from it. However, they were unable to control Lavos. The three gurus, as well as the prince and princess of Zeal, were absorbed into time portals created by Lavos and sent to various eras. The Kingdom of Zeal was destroyed by the unrestrained power of Lavos and sank to the bottom of the sea. Queen Zeal herself survived, somehow gaining tremendous power from Lavos despite the disaster, and her warship the Black Omen was isolated outside of the flow of time and hung in the air above the earth for eons. She was eventually defeated by Crono.

Humans after the fall of Zeal were unable to tap into the power of Lavos and so became unable to wield magic. Those who survived the fall of Zeal came to live on the frozen ground alongside the Earthbound Ones and the distinction between the two was lost. However, gifted individuals such as Spekkio are able to release humans' latent power and allow them to access magic once again.

Locations[edit | edit source]

Enhasa[edit | edit source]

Main article: Enhasa

Known by its citizens as The City of Dreams, Enhasa features countless beds and Zeal's usually stunning architecture -- golden windows, ornate walls, and spanning bookcases of erudition. Due to the Kingdoms technological and financial success, its citizens are prone to lavishness. In Enhasa, the "art of dreaming" is engaged in. Likely for prophetical gains. Belthasar also has a lab here. Several of his Nu creations are found within. Janus is first encountered here.

Kajar[edit | edit source]

Main article: Kajar

Known by its citizen as the City of Magic, Kajar is a magical research facility where the Pendant, Magic Capsules, and other Zeal technologies were created. Belthasar also has a lab here. The Black Gemstone is found within.

Zeal Palace[edit | edit source]

Main article: Zeal Palace

Seat of Zeal's Government, the Queen rules over the four-island flying continent. Dalton, Schala, Janus, and the Prophet dwell and sleep here. The Nu's backscratching technique is learned here. Many study areas and bed chambers are separated by magazzine levels here. The Palace is the original home of the Mammon Machine.

Mountain of Woe[edit | edit source]

Main article: Mountain of Woe

Originally suspended in the clouds along with the other continents, Mountain of Woe serves as Zeal's prison. Any who oppose the royal family are locked here. The Mountain is later chained to the Earthbound Continent below, though it still hovers slightly over the sea.

Ocean Palace[edit | edit source]

Main article: Ocean Palace

Also known as The Undersea Palace, this sub-aquatic domicile is the new home of Mammon Machine. Its distance from the main continent adds mystique to this research facility for dangerous magical experiments. Proceeding the awakening of Lavos, the Ocean Palace is destroyed. It raises to the sky as the Black Omen, a warship with devilish denizens.

Sun Shrine[edit | edit source]

Main article: Sun Shrine

Although inaccessible during Antiquity, the Sun Shrine houses the obsolete energy source of Zeal, the Sun Stone. It is sealed away in a magical prism along with Son of the Sun, its guardian.

North Palace[edit | edit source]

Main article: Forest Ruins

Isolated on an island East of Zeal Palace sits a magically sealed structure. Housing the Elemental weapons of the Palace prior to the advent of the Mammon Machine, this structure was only accessible through the Pendant given to Schala by the Gurus. Originally, it was intended to be a dungeon, explorable in the Present, but was cut from the game for unknown reasons. In the Present, a Nu resides here amongst two Sealed Chests, one contains the Swallow, the other contains the Guardian Helm, artifacts of the once prominent Floating Kingdom. However, the Nu only allows the player to choose one chest to open.

Technology[edit | edit source]

Blackbird[edit | edit source]

Main article: Blackbird

A flying fortress piloted by Dalton. After Zeal crashes into the sea, Dalton imprisons the party there. It is demolished after they escape.

Land Bridges and Skyways[edit | edit source]

Main article: Land Bridges
Main article: Skyway

Land Bridges and Skyways link the many sky-islands of Zeal to each other and to the ground. Magical energy in the form of sunlight teleports those who step upon the glyphs to their corresponding constructs.

Trivia[edit | edit source]

  • In the English language, the word "Zeal" refers to a passionate interest in pursuit of something. The word often has a negative connotation. The citizens of Zeal zealously pursue their magical research to the destruction of their Kingdom. Later, in the Last Village, an Enlightened One says that the citizens reached for their magical goals with too much vigor, even to the point of enslaving and ostracizing non-magical beings.