Darkness: Difference between revisions
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'''Darkness''' is a negative [[Status Effect]] in {{CC}} that lowers the victim's [[hit]] rate, thus causing them to miss physical attacks more frequently than usual. It can be inflicted via [[HellSoul] only if its instant death attack does not work. As a [[Black (Element)|Black]] effect, it can be cured using the 2nd-level consumable Black [[element]], [[BlackOut]]. It can also be cured with the fourth-level [[White (Element)|White]] consumable [[Panacea (Element)]]. This status effect will go away automatically after the battle ends. | '''Darkness''' is a negative [[Status Effect]] in {{CC}} that lowers the victim's [[hit]] rate, thus causing them to miss physical attacks more frequently than usual. It can be inflicted via [[HellSoul]] only if its instant death attack does not work. As a [[Black (Element)|Black]] effect, it can be cured using the 2nd-level consumable Black [[element]], [[BlackOut]]. It can also be cured with the fourth-level [[White (Element)|White]] consumable [[Panacea (Element)]]. This status effect will go away automatically after the battle ends. | ||
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Latest revision as of 00:23, 12 December 2023
Darkness is a negative Status Effect in Chrono Cross that lowers the victim's hit rate, thus causing them to miss physical attacks more frequently than usual. It can be inflicted via HellSoul only if its instant death attack does not work. As a Black effect, it can be cured using the 2nd-level consumable Black element, BlackOut. It can also be cured with the fourth-level White consumable Panacea (Element). This status effect will go away automatically after the battle ends.
Chrono Cross Status Effects (Elemental type in parentheses) | |
---|---|
Field and Battle Status Effects | Poison (Green) | Burn (Red) | Sprain (Yellow) | Flu (Blue) |
Anti-"Element" (Battle only status effect) | AntiYellow (Green) | AntiBlue (Red) | AntiGreen (Yellow) | AntiRed (Blue) | AntiBlack (White) | AntiWhite (Black) |
Battle only Status Effects | Afraid (Green) | Confused (Red) | Dizzy (Yellow) | Frozen (Blue) | Fatigued (White) | Asleep (White) | Darkness (Black) | Cursed (Black) |
Status Recovery Elements (Cures the above) | Antidote (Cures Green) | Ointment (Cures Red) | Brace (Cures Yellow) | Medicine (Cures Blue) | WhiteOut (Cures White) | Black Out (Cures Black) | Panacea (Cures All) |
Battle Only Status Recovery Elements | Purify (Cures All) | HolyHealing | Saints (White Summon) | Revenge |