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Ice II: Difference between revisions

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(Added description. Finally done with this one :P)
(Added description, strategy, and expanded on enemy tech. Fixed linebreaks as well. Moved enemy tech image down to rightful place.)
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|target  = All Enemies
|target  = All Enemies
|desc    = Attack all enemies with ice.
|desc    = Attack all enemies with ice.
|doubles  = [[Ice Sword II]], [[Antipode Bomb II]], [[Antipode Bomb III]], [[Glacial Freeze]], [[Iceberg Toss]]
|doubles  = [[Ice Sword II]]<br/> [[Antipode Bomb II]]<br/> [[Antipode Bomb III]]<br/>[[Glacial Freeze]]<br/> [[Iceberg Toss]]
|triples  = [[Delta Force]], [[Frost Arc]], [[Final Kick]], [[Eternal Darkness]]}}
|triples  = [[Delta Force]]<br/> [[Frost Arc]]<br/>[[Final Kick]]<br/> [[Eternal Darkness]]
'''{{PAGENAME}}''' {{altname|Ice 2}} is [[Marle]]'s 6th-level [[Tech]] and one of [[Magus]]' starting Techs. It is also an enemy skill.
}}
 
'''{{PAGENAME}}''' {{altname|Ice 2}} is [[Marle]]'s 6th-level [[Tech]] and one of [[Magus]]' starting Techs. Also an enemy skill, Ice II is Marle's strongest offensive [[Magic]]al Tech in the game.  


==Description==
==Description==
Holding her hands together, Marle levitates off the ground while several sparkles of blue light, resembling snowflakes, orbit her. Following this, the screen turns blue and a blue ring bursts from her as two layers of jagged ice crash down on all opponents on screen.
==Strategy==
Since [[Frog]] is a mandatory party member for the fight against [[Magus#Boss|Magus]] in [[Fiendlord's Keep]], it is inadvisable to bring Marle along for this fight. While Magus casts Ice II, leaving himself vulnerable to [[Ice]] or [[Water]] attacks, Frog can simply use [[Water (Tech)|Water]] or [[Water II]]. If Marle is included in the party, she can still use Ice II or [[Ice (Tech)|Ice]] to damage Magus when he casts the spell as well. An interesting strategy is to include both Frog and Marle to double the party's chances of dealing extra damage, by forcing him to use Ice II more frequently them usually, which not only leaves him weak to Marle and Frog's Magic, but allows them to resist his version of the Tech because it matches their Innate Element.


With a similar starting animation as [[Ice (Tech)|Ice]], Marle is put in casting position with her hands together with sparkles around her. Then a blue semi-transparent ring expands from her to the edge of the battlefield, with two enormous ice chunks brutally crushing into the enemy after.
When fighting [[Melphyx]] in the [[Sunken Desert]] as part of the quest to restore [[Fiona|Fiona's]] [[Fiona's Forest|Forest]], she can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magnus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature.  


{{-}}
{{-}}
==Enemy Tech==
==Enemy Tech==
{{-}}
{{Infobox CT Tech Enemy
{{Infobox CT Tech Enemy
|name    = Ice II
|name    = Ice II
|image    = [[File:IceII.jpg|250px]]
|image    = [[File:IceII.jpg|250px]]
|caption  =  
|caption  =  
|users    =  
|users    = [[King Dalton]] <br/> [[Spekkio|Spekkio (fourth form)]] <br/> [[Spekkio|Spekkio (fifth form)]] <br/> [[Once-King Dalton]] <br/> [[Alabaster Shade]]
* [[King Dalton]]  
* [[Spekkio|Spekkio (fourth form)]]
* [[Spekkio|Spekkio (fifth form)]]
* [[Once-King Dalton]]
* [[Alabaster Shade]]
|altname  = Ice 2
|altname  = Ice 2
|type    = [[Water]]
|type    = [[Water]]
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}}
}}


Ice II, can be used by Spekkio (fourth, and fifth forms), and Dalton.
Identical in animation and damage to Marle and Magus' technique, Ice II can be used by [[Spekkio|Spekkio (fourth and fifth forms)]], [[Dalton]], and the boss form of Magus, among other enemies. Characters with innate Water-elements, such as [[Marle]] and Frog, receive half damage when Water is cast on them. Alternatively, wearing [[Blue Plate]]s or [[Blue Vest]]s will convert potential damage done by this tech into [[Hit Point]]s.
 




{{CT Techs}}
{{CT Techs}}
[[Category:Chrono Trigger Techs]]
[[Category:Chrono Trigger Techs]]

Revision as of 23:20, 22 July 2011

Ice II
CTIce2.png
Learned by Marle, Magus
SNES/PS name Ice 2
MP cost 8
Element type Ice
TP required 400
Target All Enemies
Description Attack all enemies with ice.
Double Techs Ice Sword II
Antipode Bomb II
Antipode Bomb III
Glacial Freeze
Iceberg Toss
Triple Techs Delta Force
Frost Arc
Final Kick
Eternal Darkness

Ice II (also known as Ice 2 in the SNES/PS version) is Marle's 6th-level Tech and one of Magus' starting Techs. Also an enemy skill, Ice II is Marle's strongest offensive Magical Tech in the game.

Description

Holding her hands together, Marle levitates off the ground while several sparkles of blue light, resembling snowflakes, orbit her. Following this, the screen turns blue and a blue ring bursts from her as two layers of jagged ice crash down on all opponents on screen.

Strategy

Since Frog is a mandatory party member for the fight against Magus in Fiendlord's Keep, it is inadvisable to bring Marle along for this fight. While Magus casts Ice II, leaving himself vulnerable to Ice or Water attacks, Frog can simply use Water or Water II. If Marle is included in the party, she can still use Ice II or Ice to damage Magus when he casts the spell as well. An interesting strategy is to include both Frog and Marle to double the party's chances of dealing extra damage, by forcing him to use Ice II more frequently them usually, which not only leaves him weak to Marle and Frog's Magic, but allows them to resist his version of the Tech because it matches their Innate Element.

When fighting Melphyx in the Sunken Desert as part of the quest to restore Fiona's Forest, she can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magnus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature.

Enemy Tech

Ice II
IceII.jpg
Used by King Dalton
Spekkio (fourth form)
Spekkio (fifth form)
Once-King Dalton
Alabaster Shade
SNES/PS name Ice 2
Element type Water
Target All Characters
Description Attack all enemies with ice.

Identical in animation and damage to Marle and Magus' technique, Ice II can be used by Spekkio (fourth and fifth forms), Dalton, and the boss form of Magus, among other enemies. Characters with innate Water-elements, such as Marle and Frog, receive half damage when Water is cast on them. Alternatively, wearing Blue Plates or Blue Vests will convert potential damage done by this tech into Hit Points.