Arise: Difference between revisions
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==Description== | ==Description== | ||
As Marle spins and white sparkles circle around her, she closes her eyes and a strong beige light shines upon the knocked-out character. Three small, blond angels descend the pillar of light and flutter into the character, which is then revived and fully healed. | |||
Marle spins and white sparkles circle around her, she closes her eyes and | |||
==Trivia== | ==Trivia== |
Revision as of 23:41, 22 July 2011
Arise | |
---|---|
Learned by | Marle |
SNES/PS name | Life 2 |
MP cost | 15 |
Element type | None |
TP required | 900 |
Target | One Ally |
Description | Revive and fully heal an ally. |
Triple Techs | Lifeline, Master Mune |
Arise (also known as Life 2 in the SNES/PS version) is Marle's 8th-level Tech and the ultimate healing magic in Chrono Trigger.
Strategy
Although it revives a knocked-out character and fully restores their Hit Points, Cure II is often considered more useful, since Arise does not function on coherent characters.
Description
As Marle spins and white sparkles circle around her, she closes her eyes and a strong beige light shines upon the knocked-out character. Three small, blond angels descend the pillar of light and flutter into the character, which is then revived and fully healed.
Trivia
- The reason that Arise is known as Life 2 in the SNES/PS versions of the game is because Crono's Raise spell is known as Life, of which Arise appears to be a stronger form of.
- Having the action menu changed to the top of the screen (by pressing Y) causes small graphical anomalies with this Tech.