Super Nintendo Entertainment System
The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES, or SNES, was a 16-bit video game console released by Nintendo in 1990. In Japan and South-East Asia, the equivalent was known as the Super Famicom (aka SFC).
The SNES is Nintendo's second home console, following the Nintendo Entertainment System. Whereas the earlier system had struggled in the PAL region and large parts of Asia, the SNES proved to be a global success, albeit one that could not match its predecessor's popularity in Southeast Asia and North America—due in part to increased competition from Sega's Mega Drive console (released in North America as the Genesis. Despite its relatively late start, the Super Nintendo Entertainment System became the best-selling console of the 16-bit era.
The Original NES was grey and sported a section for inserting game cartridges directly in the center of the console, so that the cartridge faces upright, with artwork facing the gamer. On the console are two controller ports and a button for starting gameplay and a button for ejecting the inserted cartridge.
Controls[edit | edit source]
Controlling the on-screen characters is achieved through the use of a hand-held device known simply as a "controller", which plugs into the front of the console via a long, thin cord. Controllers for the SNES originated as gray in color with light purple and dark purple buttons. The colors varied as new versions of the console reached the market. After the production of the Game Cube made emulation of Super Nintendo video games possible, a new controller that matched the port holes on the new console was created. These controllers were purple in color with red, green, and yellow buttons similar to the original Game Cube controller.
Both controllers allow control of an on-screen character's movement via the D-Pad (Directional Pad) on the left side of the controller, which is shaped like a cross, with each direction corresponding with the proper compass direction. (Up, Down, Left, and Right). On the right side, four buttons are featured in a rhomboidal pattern. From the top left to the bottom right, the keys are Y, X, B, and A. Y and X are light purple and A and B are dark purple. A Start and Select button are featured in the center of the controller, and an L and R button on the top rim near where the cord connects to the controller.
The functions of the button vary between games. However, universally, the Start Button pauses games, allows entrance into specific maintenance menus, or helps progress dialogue. Select, although mostly unused, sometimes assists with restarting the game emulation if pressed in conjunction with Start. The A button typically allows the progression of dialogue, menus, and other generally choosing options. In Chrono Trigger, the B-button allows the player to dash or allow the character to run faster.
Chrono Titles for Super Nintendo[edit | edit source]
- Chrono Trigger - (Originally)
- Radical Dreamers: Nusumenai Hōseki - for the Satellaview accessory.
- Chrono Trigger: Crimson Echoes - emulated consoles only.
Emulation[edit | edit source]
Chrono Trigger: Crimson Echoes was designed exclusively for the emulator ZNES. As a fan-made game, the only way to play it is through emulation.
Other Square Titles for the Super Nintendo[edit | edit source]
- Final Fantasy IV
- Romancing SaGa
- Final Fantasy Mystic Quest
- Final Fantasy V
- Hanjuku Hero: Aa, Sekaiyo Hanjukunare
- Secret of Mana
- Romancing SaGa 2
- Final Fantasy VI
- Live a Live
- Breath of Fire
- Front Mission
- Seiken Densetsu 3 (aka Trials of Mana)
- Romancing SaGa 3
- Secret of Evermore
- Bahamut Lagoon
- Front Mission: Gun Hazard
- Super Mario RPG: Secret of the Seven Stars
- Tactics Ogre: Let Us Cling Together
- Treasure of the Rundras
- Treasure Hunter G