Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Water II

From Chrono Wiki, a database for the Chrono series that anyone can edit
Revision as of 19:22, 1 July 2011 by Deyvid Petteys (talk | contribs) (Unstubbed.)
Jump to navigation Jump to search
My old eyes can't see anything!
Melchior.gif
This article is in need of a few pictures!
Perhaps you can help by uploading a picture of Enemy infobox.


Water II
Chrono Trigger Water2.png
Learned by Frog
SNES/PS name Water 2
MP cost 8
Element type Water
TP required 400
Target All Enemies
Description Attack all enemies with water.
Double Techs Glacial Freeze
Triple Techs Delta Storm

Water II is a Water magic tech in Chrono Trigger. Summoning a lake's-worth of water, Frog pushes it across the battlefield to attack all enemies. Frog learns Water II as his sixth tech, after learning Water (this spell's rudimentary form) from Spekkio at the end of time. Water-elemental creatures, such as Blue Scouters will absorb all damage done by this tech and convert it into Hit Points.

Enemy Tech

Water II
Have an image of this technique in use? Then please upload it!
Used by Heckran
Blue Scouter
SNES/PS name Water 2
Element type Water
Target All Characters
Description Attack all enemies with water.

Similar to the tech learned by Frog, the enemy version of Water II causes magic damage to Crono and his friends. It is first used by Heckran in the Magic Cave, once Crono first learns Lightning from Spekkio. The second time this tech is encountered as an enemy is tech is when fighting Magus in Fiendlord's Keep. The third encounter is atop Mountain of Woe, when fighting Giga Gaia, and finally, Blue Scouters in the Ocean Palace use this technique as well.

The graphics between the enemy version of this tech and Frog's version are identical.