Proximity Bomb: Difference between revisions
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|target = Enemies close to Robo | |target = Enemies close to Robo | ||
|desc = Damage enemies w/ Meltbeam | |desc = Damage enemies w/ Meltbeam | ||
|doubles = [[Double Bomb]]}} | |doubles = [[Double Bomb]] | ||
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''' | '''{{PAGENAME}}''' is [[Robo]]'s seventh [[tech]] and an enemy skill. As it's name implies, it will only hit enemies close to Robo. It has a large range, being able to strike enemies relatively far away. As most other "explosive" related techs; it deals fire element damage. Robo builds up energy, and then releases it in a fiery explosion which surrounds him as well as his immediate area. | ||
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{{CT Techs}} | {{CT Techs}} | ||
[[Category:Chrono Trigger]] | |||
[[Category:Chrono Trigger Techs]] | [[Category:Chrono Trigger Techs]] | ||
[[Category:Chrono Trigger Enemy Techs]] |
Revision as of 11:32, 7 August 2011
Proximity Bomb | |
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Learned by | Robo |
SNES/PS name | Area Bomb |
MP cost | 14 |
Element type | Fire |
TP required | 800 |
Target | Enemies close to Robo |
Description | Damage enemies w/ Meltbeam |
Double Techs | Double Bomb |
Proximity Bomb is Robo's seventh tech and an enemy skill. As it's name implies, it will only hit enemies close to Robo. It has a large range, being able to strike enemies relatively far away. As most other "explosive" related techs; it deals fire element damage. Robo builds up energy, and then releases it in a fiery explosion which surrounds him as well as his immediate area.
Enemy Tech
Proximity Bomb | |
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Have an image of this technique in use? Then please upload it! | |
Used by | Atropos XR |
Element type | Fire |
Target | Enemies close to the Enemy |
Description | Blast surrounding enemies. |
Proximity Bomb is a tech used by Robo, a series of robot created in the Geno Dome in the Future. Atropos XR is also a robot from that creation center, so it is no surprise she would use an identical tech in battle.
Name Origin
Proximity is a word meaning "near-ness". In explosive artillery, a proximity mine triggers its explosive material when objects pass within its motion detector's range.