Arise: Difference between revisions
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{{nihongo|'''{{PAGENAME}}'''|アレイズ ''areizu'' | {{nihongo|'''{{PAGENAME}}'''|アレイズ ''areizu'' "Araise"}} {{altname|Life 2}} is [[Marle]]'s 8th-level [[Tech]] and the ultimate healing [[magic]] in {{CT}}. | ||
==Strategy== | ==Strategy== |
Latest revision as of 01:00, 18 June 2020
Arise | |
---|---|
Learned by | Marle |
SNES/PS name | Life 2 |
MP cost | 15 |
Element type | None |
TP required | 900 |
Target | One Ally |
Description | Revive and fully heal an ally. |
Triple Techs | Lifeline, Master Mune |
Arise (アレイズ areizu "Araise"?) (also known as Life 2 in the SNES/PS version) is Marle's 8th-level Tech and the ultimate healing magic in Chrono Trigger.
Strategy[edit | edit source]
Although it revives a knocked-out character and fully restores their Hit Points, Cure II is often considered more useful, since Arise does not function on coherent characters.
Description[edit | edit source]
As Marle spins and white sparkles circle around her, she closes her eyes and a strong beige light shines upon the knocked-out character. Three small, blond angels descend the pillar of light and flutter into the character, which is then revived and fully healed.
Trivia[edit | edit source]
- The reason that Arise is known as Life 2 in the SNES/PS versions of the game is because Crono's Raise spell is known as Life, of which Arise appears to be a stronger form of.
- The name of this spell in Japanese and the modern English localization comes from Final Fantasy.
- Having the action menu changed to the top of the screen (by pressing Y) causes small graphical anomalies with this Tech.