Arise: Difference between revisions
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'''Arise''' {{altname|Life 2}} is [[Marle]]'s 8th-level [[Tech]] and the ultimate healing magic in the game. | '''Arise''' {{altname|Life 2}} is [[Marle]]'s 8th-level [[Tech]] and the ultimate healing magic in the game. | ||
==Life 2 | ==Trivia== | ||
*The reason that Arise is known as Life 2 in the SNES/PS versions of the game is because [[Crono]]'s [[Raise]] spell is known as Life, of which Arise appears to be a stronger form of. | |||
{{CT Techs}} | {{CT Techs}} | ||
[[Category:Chrono Trigger Techs]] | [[Category:Chrono Trigger Techs]] |
Revision as of 01:08, 13 September 2010
Arise | |
---|---|
Learned by | Marle |
SNES/PS name | Life 2 |
MP cost | 15 |
Element type | None |
TP required | 900 |
Target | One Ally |
Description | Revive and fully heal an ally. |
Triple Techs | Lifeline, Master Mune |
Arise (also known as Life 2 in the SNES/PS version) is Marle's 8th-level Tech and the ultimate healing magic in the game.
Trivia
- The reason that Arise is known as Life 2 in the SNES/PS versions of the game is because Crono's Raise spell is known as Life, of which Arise appears to be a stronger form of.