Cure II: Difference between revisions
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|doubles = [[Cure Wind]], [[Double Cure]], [[Cure Wave]] | |doubles = [[Cure Wind]], [[Double Cure]], [[Cure Wave]] | ||
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'''Cure II''' {{altname|Cure 2}} is [[Marle]] and [[Frog]]'s 7th-level [[Tech]]. | '''Cure II''' {{altname|Cure 2}} is [[Marle]] and [[Frog]]'s 7th-level [[Tech]]. It fully restores a chosen ally's [[Hit Points]]. | ||
==Description== | |||
The character who cast the spell is put into the casting animation and sparkles circle around them, and then numerous sparkles shower upon the character whom this Tech was cast on. | |||
{{CT Techs}} | {{CT Techs}} | ||
[[Category:Chrono Trigger Techs]] | [[Category:Chrono Trigger Techs]] |
Revision as of 23:30, 22 July 2011
Cure II | |
---|---|
Learned by | Marle, Frog |
SNES/PS name | Cure 2 |
MP cost | 5 |
Element type | None |
TP required | 600 |
Target | One Ally |
Description | Restore a large amount of HP to an ally. |
Double Techs | Cure Wind, Double Cure, Cure Wave |
Cure II (also known as Cure 2 in the SNES/PS version) is Marle and Frog's 7th-level Tech. It fully restores a chosen ally's Hit Points.
Description
The character who cast the spell is put into the casting animation and sparkles circle around them, and then numerous sparkles shower upon the character whom this Tech was cast on.