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Cure II: Difference between revisions

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|target  = One Ally
|target  = One Ally
|desc    = Restore a large amount of HP to an ally.
|desc    = Restore a large amount of HP to an ally.
|doubles  = [[Cure Wind]] <br/> [[Double Cure]] <br/> [[Cure Wave]]
|doubles  = [[Cure Wind]] <br/> [[Double Cure]] <br/> [[Cure Wave]]  
}}
}}


'''{{PAGENAME}}''' {{altname|Cure 2}} is [[Marle]] and [[Frog]]'s 7th-level [[Tech]]. It fully restores the [[Hit Point]]s of one party member. While being able to cast Cure II, it can be used outside of battle through the game menu. It is the stronger version of [[Cure]].  
'''{{PAGENAME}}''' {{altname|Cure 2}} is [[Marle]] and [[Frog]]'s 7th-level [[Tech]] in {{CC}}. It fully restores the [[Hit Point]]s of one party member. While being able to cast Cure II, it can be used outside of battle through the game menu. It is the stronger version of [[Cure]].  


==Description==
==Description==

Revision as of 20:54, 17 November 2011

Cure II
Learned by Marle
Frog
SNES/PS name Cure 2
MP cost 5
Element type None
TP required 600
Target One Ally
Description Restore a large amount of HP to an ally.
Double Techs Cure Wind
Double Cure
Cure Wave

Cure II (also known as Cure 2 in the SNES/PS version) is Marle and Frog's 7th-level Tech in Chrono Cross. It fully restores the Hit Points of one party member. While being able to cast Cure II, it can be used outside of battle through the game menu. It is the stronger version of Cure.

Description

Sparkles circle around then caster, and numerous sparkles shower upon the character this Tech is cast on.