Melphyx (Upper Body): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 22: | Line 22: | ||
|combos = None | |combos = None | ||
}} | }} | ||
''' | '''{{PAGENAME}}''' is a boss in {{CT}}. It appears in the [[Sunken Desert]] during the [[Middle Ages]]. | ||
==Strategy== | |||
When fighting Melphyx in the Sunken Desert as part of the quest to restore [[Fiona's Forest]], Marle can cast [[Ice II]] to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, [[Magus]]' Ice II tech and [[Frog]]'s [[Water II]] tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature. Because, once the body is hardened by Water or Ice, it is extremely vulnerable to physical attacks. | |||
{{CT Bosses}} | {{CT Bosses}} | ||
[[Category:Chrono Trigger]] | |||
[[Category:Chrono Trigger Bosses]] | [[Category:Chrono Trigger Bosses]] | ||
[[Category:Middle Ages Bosses]] |
Revision as of 17:49, 31 July 2011
HP | Defense | Magic Defense |
---|---|---|
5000 | 250 | 65 |
EXP | TP | G |
500 | 20 | 0 |
Weak | Absorbs | Immune |
None | None | Light, Shadow, Ice / Water, Fire |
Location | Sunken Desert (600 AD) | |
Treasure | None | |
Charm | None | |
Techs | Absorb Core Energy Sand Breath / Blind Blanket Bomb Tentacle / Absorbs HP Laser Spin Dark Flare | |
Counters | None | |
Combo Counters | None | |
Combos | None |
Melphyx (Upper Body) is a boss in Chrono Trigger. It appears in the Sunken Desert during the Middle Ages.
Strategy
When fighting Melphyx in the Sunken Desert as part of the quest to restore Fiona's Forest, Marle can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature. Because, once the body is hardened by Water or Ice, it is extremely vulnerable to physical attacks.