Melphyx (Lower Body): Difference between revisions
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{{Infobox CT Enemy | {{Infobox CT Enemy | ||
|name = Melphyx (Lower Body) | |name = Melphyx (Lower Body) | ||
|image = [[Image: | |image = [[Image:retinite.jpg|Melphyx (Lower Body)]] | ||
|caption = | |caption = | ||
|hp = 4800 | |hp = 4800 | ||
Line 11: | Line 11: | ||
|weak = None | |weak = None | ||
|absorbs = None | |absorbs = None | ||
|immune = [[Light]] | |immune = [[Light]]<br/> [[Shadow]]<br/> [[Ice]] / [[Water]]<br/> [[Fire]] | ||
|japanese = | |japanese = メルフィック・下半身 | ||
|oldname = | |oldname = | ||
|location = [[Sunken Desert]] <small>([[ | |location = [[Sunken Desert]] <small>([[Middle Ages]])</small> | ||
|treasure = None | |treasure = None | ||
|charm = None | |charm = None | ||
Line 22: | Line 22: | ||
|combos = None | |combos = None | ||
}} | }} | ||
''' | '''{{PAGENAME}}''' is a boss in {{CT}}. It appears in the [[Sunken Desert]] during the [[Middle Ages]]. | ||
[[Category:Chrono Trigger | ==Strategy== | ||
When fighting Melphyx in the Sunken Desert as part of the quest to restore [[Fiona's Forest]], Marle can cast [[Ice II]] to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, [[Magus]]' Ice II tech and [[Frog]]'s [[Water II]] tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature. Because, once the body is hardened by Water or Ice, it is extremely vulnerable to physical attacks. | |||
{{CT Bosses}} | |||
[[Category:Chrono Trigger Bosses]] | |||
[[Category:Chrono Trigger]] | |||
[[Category:Middle Ages Bosses]] |
Latest revision as of 01:32, 20 June 2020
Melphyx (Lower Body) | ||
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Japanese Name | メルフィック・下半身 |
Melphyx (Lower Body) is a boss in Chrono Trigger. It appears in the Sunken Desert during the Middle Ages.
Strategy[edit | edit source]
When fighting Melphyx in the Sunken Desert as part of the quest to restore Fiona's Forest, Marle can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature. Because, once the body is hardened by Water or Ice, it is extremely vulnerable to physical attacks.