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Element

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Elements are a gameplay concept from Chrono Cross that replace Techs and Items from Chrono Trigger.

Overview

Everything and everyone in existence has an Element color. This color determines the nature of the person or object. Every character has an Element color associated with them, and this determines how and what Elements that character may use.

Elements can be special attacks, magic spells, consumable items, or summons.

Element Colors

There are six element colors:

  • Red - The element color associated with Fire and Health
  • Blue - The element color associated with Water and Stamina
  • Green - The element color associated with Air and Nature
  • Yellow - The element color associated with Earth and Electricity
  • Black - The element color associated with Shadow and Destruction
  • White - The element color associated with Light and Life

The elements also exist in opposition to one another:

  • Red <-> Blue
  • Green <-> Yellow
  • Black <-> White

Every character has an innate color. A character is resistant to attacks of their own color, but weak to attacks of the opposite color. Characters are also influenced by the Field Effect.

Element Grid

Every character has an Element Grid into which they can allocate Elements. This grid varies for each character, but can be a maximum of eight spaces long, signifying the eight Element levels. As a character levels up, their Element grid expands.

Each Element has an allocation level and an offset. The allocation level indicates what level of the grid the Element is intended for. The offset indicates how many levels above or below the allocation level the Element can be set in the Element grid. For example, a 3/1 Element can be put into levels 2, 3, or 4. By putting an element into a lower level than its allocation level, it is depowered and will not be as effective. By putting an Element into a higher level, it becomes more powerful / effective.

To use Elements, characters must first "unlock" the Element grid by way of combat. At the start of combat, only 1st-level Elements are available.

Field Effect

People and objects are not the only things that are affected by an Element color. Every point in the world also has an Element color. Being the world itself, it is innately ALL Elemental colors. It is the actions of people in those areas that have an effect on the local Elemental field, called the Field Effect.

By using Elements, the Field Effect is altered. Simply using Elements changes the primary color of the local Elemental field. The local Elemental field is three levels deep. As Elements are used, their innate colors are "pushed down" in the Elemental field until they are pushed out altogether. The local Elemental field also has an effect on characters, empowering them if the local field color is partly or fully their innate color, and depowering them if its is opposite.

Completely changing the local field effect color (so that all three levels are the same color) unlocks more powerful Elements such as summons.

Element Types

There are several types of elements. (Magic, Consumable, Tech Skills, Field Effect, Traps, and Summons)

Magic

These magic spells call upon the Element of their color to either harm the enemy or buff / protect allies. They target either one or all enemies / allies.

Consumables

Consumables are the equivalent of items. They can be used repeatedly, and must be in your inventory to use. When your inventory runs out, you can no longer use consumables in combat.

Techs

Characters in Chrono Cross have Techs that are their own innate color and cannot be used by other characters. This has the same effect on the Elemental field as any other Element. Certain characters can link their Techs together to form a Double Tech and even a Triple Tech. These three Techs are learned at a certain number of stars and are auto-allocated into levels 3, 5, and 7, respectively. Character Techs are listed on each character's profile: List of Chrono Cross characters

Field Effect

These Elements alter the local Elemental field color directly.

Traps

Traps are Elements that are used to capture Elements from enemies.

Summons

Summons are rare Elements that call forth beings of incredible power. They are so powerful that the local field must be entirely of the same Elemental color as the summon, or else it will not work.

Element Lists

Below are lists of Elements in Chrono Cross, broken up by Elemental color. The attributes of each include:

  • Name
  • Allocation
  • Type
  • Target
  • Description

NOTE: Elements marked with (*) can only be used by characters of that innate color.

Red Elements

Main article: Red (Element)

Blue Elements

Main article: Blue (Element)

Green Elements

Name Allocation
Level
Type Target Description
TurnGreen 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks green
Bushwhacker 1/7 Magic Single Enemy Slices enemy with a cloud of whirling leaves
Antidote 2/0 Consumable Single Ally Heals poison and green status effects
Heal 2/6 Magic Single Enemy/Ally Restores HP (Small)
AeroSaucer 2/6 Magic Single Enemy Throws blades of razor-sharp air to slice enemy
AntiYellow (*) 3/5 Magic Single Enemy Temporarily seals yellow Elements
Bushbasher 3/5 Magic Single Enemy Encases enemy in a cage of thorny brambles. Inflicts Poison.
HealAll 4/4 Magic All Allies Restores HP (Medium)
EagleEye 4/4 Magic Single Ally Temporarily increases your attack Hit%
BatEye 4/4 Magic Single Enemy Temporarily decreases enemy's attack Hit%
AeroBlaster 4/4 Magic Single Enemy Shoots a sonic blast at your enemy. Inflicts Afraid.
GreenField 5/3 Field Effect All Enemies & Allies Colors all field attributes green
Carnivore 5/0 Trap All Enemies Set trap to catch Carnivore Element
Carnivore 5/3 Magic All Enemies A humongous Venus Flytrap devours enemies. Inflicts Poison.
HealPlus (*) 6/2 Magic Single Enemy/Ally Restores HP (Large)
InfoScope (*) 6/2 Magic Single Enemy Detects your opponent's HP data
Tornado 6/0 Trap All Enemies Set trap to catch Tornado Element
Tornado (*) 6/2 Magic All Enemies Causes a cyclone that batters enemies to bits
Sonja 7/0 Trap All Enemies Set trap to catch Sonja Element
Sonja (*) 7/2 Summon All Enemies Summons a forest dryad to sprinkle poison dust. Inflicts Poison.
Genie (*) 8/0 Summon All Enemies A wind djinn blows your enemies away with a twister

Yellow Elements

Name Allocation
Level
Type Target Description
TurnYellow 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks yellow
Uplift 1/7 Magic Single Enemy Cuts out and drops a block of stone on enemy
Brace 2/0 Consumable Single Ally Heals sprains and yellow status effects
ElectroJolt 2/6 Magic Single Enemy Shocks enemy with an electrical discharge
Capsule 3/0 Consumable Single Ally Restores HP (Medium)
AntiGreen (*) 3/5 Magic Single Enemy Temporarily seals green Elements
Upheaval 3/5 Magic Single Enemy Spears enemy with shards of shattered earth. Inflicts Sprain.
HiRes 4/4 Magic Single Ally Temporarily increases your defense
LowRes 4/4 Magic Single Enemy Temporarily decreases your opponent's defense
ElectroBolt 4/4 Magic Single Enemy Hurls a lightning bolt down on your opponent. Inflicts Dizzy.
YellowField 5/3 Field Effect All Enemies & Allies Colors all field attributes yellow
Earthquake 5/0 Trap All Enemies Set trap to catch Earthquake Element
Earthquake 5/3 Magic All Enemies Crushes enemies beneath giant stone pillars. Inflicts Sprain.
PhysNegate (*) 6/2 Magic Single Ally Temporarily nullifies enemy's physical attacks
ThundaStorm 6/0 Trap All Enemies Set trap to catch ThundaStorm Element
ThundaStorm (*) 6/2 Magic All Enemies Causes a series of thunderbolts to occur
Golem 7/0 Trap All Enemies Set trap to catch Golem Element
Golem (*) 7/2 Summon All Enemies Summons an earth giant to stomp on your enemies
ThundaSnake (*) 8/0 Summon All Enemies An electric serpent zaps anything in its path

Black Elements

Name Allocation
Level
Type Target Description
TurnBlack 1/7 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks black
GravityBlow 1/7 Magic Single Enemy Blows away enemy with a ball of pure gravity
BlackOut 2/0 Consumable Singly Ally Removes black status effects
HellSoul 2/0 Magic Single Enemy Attempts to remove the soul from enemy's body
AntiWhite (*) 3/5 Magic Single Enemy Temporarily seals white Elements
Gravitonne 3/5 Magic All Enemies Crushes enemies with a supergravity field
Genius 4/4 Magic Single Ally Temporarily increases your magical power
Imbecile 4/4 Magic Single Enemy Temporarily decreases your enemy's magical power
HellBound 4/0 Magic Single Enemy Sends your enemy on a trip to hell. Inflicts Cursed.
Revenge (*) 5/3 Magic Single Enemy Shifts your status effects onto enemy
FreeFall 5/0 Trap All Enemies Set trap to catch FreeFall Element
FreeFall 5/3 Magic Single Enemy Drops enemy from the sky at supersonic speed
Nostrum 6/0 Consumable Single Ally Restores HP (Large)
Diminish 6/2 Magic All Enemies & Allies Temporarily halves Elemental damage
SealAll (*) 6/2 Magic All Enemies & Allies Temporarily stops everyone's Elements
BlackHole 6/0 Trap All Enemies Set trap to catch BlackHole Element
BlackHole (*) 6/2 Magic All Enemies Sucks everything in the area into a super-vacuum
MotherShip 7/0 Trap All Enemies Set trap to catch MotherShip Element
MotherShip (*) 7/1 Summon All Enemies Contacts a spaceship to blast enemies to pieces
GrimReaper (*) 8/0 Summon All Enemies Summons Death to wreak doom and destruction

White Elements

Name Allocation
Level
Type Target Description
TurnWhite 1/0 Magic Single Enemy/Ally Turn enemy's attribute / ally's attacks white
Revive 1/7 Magic Single Ally Recovers friend from incapacitated status
PhotonRay 1/7 Magic Single Enemy Shoots a bright laser beam at your opponent
WhiteOut 2/0 Consumable Single Ally Removes white status effects
Meteorite 2/6 Magic Single Enemy Drops a comet down on an unsuspecting enemy's head
RecoverAll 3/5 Magic All Allies Restores HP (Medium)
AntiBlack (*) 3/5 Magic Single Enemy Temporarily seals black Elements
PhotonBeam 3/5 Magic Single Enemy Bombards enemy with an extra-powerful laser. Inflicts Fatigued.
Panacea 4/0 Consumable Single Ally Revomes all status effects
Purify 4/4 Magic Single Ally Removes all status effects
StrongMinded 4/4 Magic Single Ally Temporarily increases your magical defense
WeakMinded 4/4 Magic Single Enemy Temporarily decreases your enemy's magical defense
MeteorShower 4/4 Magic All Enemies Hurls several large asteroids at enemies. Inflicts Fatigued.
FullRevival (*) 5/3 Magic Single Ally Recovers incapacitated status and heals all HP
HolyLight 5/0 Trap All Enemies Set trap to catch HolyLight Element
HolyLight 5/3 Magic All Enemies Casts a holy circle (annihilates undead). Inflicts Fatigued.
HolyHealing (*) 6/2 Magic All Allies Restores all HP and removes status effects
Magnify 6/2 Magic All Enemies & Allies Temporarily increases Element damage by 1.5
MagNegate (*) 6/2 Magic Single Ally Temporarily nullifies enemy's magic attacks
UltraNova 6/0 Trap All Enemies Set trap to catch UltraNova Element
UltraNova (*) 6/2 Magic All Enemies Causes an explosion of high-density energy
Unicorn 7/0 Trap All Enemies Set trap to catch *Unicorn Element
Unicorn (*) 7/1 Summon All Allies Holy horse's prayer raises Def & M.Def
Saints 8/0 Summon All Enemies & Allies Army of angels attacks enemies and heals party