BatEye: Difference between revisions
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|image = [[File:BatEye_Element.png|250px]] | |image = [[File:BatEye_Element.png|250px]] | ||
|caption = [[Serge]] casts BatEye on a [[Daffy Dwarf]]. | |caption = [[Serge]] casts BatEye on a [[Daffy Dwarf]]. | ||
|japanese = | |||
|type = Magic | |type = Magic | ||
|color = [[Green (Element)|Green]] | |color = [[Green (Element)|Green]] | ||
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|user = Any | |user = Any | ||
|trap = | |trap = | ||
|cost = 430 [[G]] | |||
|sell = | |||
|vendor = | |||
|charm = | |||
|won = | |||
|chest = | |||
|desc = Temporarily decreases enemy's attack [[Hit]]% | |desc = Temporarily decreases enemy's attack [[Hit]]% | ||
}} | }} | ||
'''BatEye''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. BatEye, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and the Demi-humans on [[Marbule]]. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns. | {{nihongo|'''BatEye'''|トッター|tottā}} is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. BatEye, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and the Demi-humans on [[Marbule]]. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns. | ||
==Description== | ==Description== | ||
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==Name Origin== | ==Name Origin== | ||
With many species having poorly-developed eyes, {{w|bat}}s rely on {{w| animal echolocation|echolocation}} to see. Because of their innate vision impairment, they would be less apt to strike a target accurately. | |||
{{CC Elements}} | {{CC Elements}} |
Latest revision as of 03:00, 26 November 2020
BatEye | |
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Serge casts BatEye on a Daffy Dwarf. | |
Type | Magic |
Color | Green |
Allocation Level | 4±4 |
Target | Single Opponent |
User | Any |
Price | 430 G |
Description | Temporarily decreases enemy's attack Hit% |
BatEye (トッター tottā?) is a 4th-level Green Element in Chrono Cross. BatEye, and several other strong elements, Traps, Buffs and Debuffs are purchasable from the Demi-human merchant in Guldove and the Demi-humans on Marbule. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns.
Description[edit | edit source]
Similar in animation to EagleEye, an iridescent eye shape encompasses the target, with several branching lights of greens and pinks stemming from the center or pupil. Twin eyes in a green-color emerge on either side of the enemy, radiating light in a hexagonal pattern.
Name Origin[edit | edit source]
With many species having poorly-developed eyes, bats rely on echolocation to see. Because of their innate vision impairment, they would be less apt to strike a target accurately.