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[[Crono]], [[Marle]], [[Lucca]], and [[Robo]] arrive at the [[End of Time]], and find a [[Old Man]]. The Old Man tells the party about the End of Time, only three players per-party. Now, time to go back to the year [[1000 AD]]. But, before you go, [[Spekkio]] can train them [[Magic]]. Crono has [[Light]], Marle has [[Water]], and Lucca has [[Fire]]. If Robo is with the party Spekkio can't teach him magic, because he isn't alive. Although, Robo's [[Laser Spin]] attack has [[Shadow]] magic in it. So, if you want, you can try out your powers with Spekkio. Also, before you go, you can travel to the [[Arena of the Ages]], train a monster, and have it fight in combat. Time to head back to the Present.
[[Crono]], [[Marle]], [[Lucca]], and [[Robo]] arrive at the [[End of Time]], and find a [[Old Man]]. The Old Man tells the party about the End of Time, only three players per-party. Now, time to go back to the year [[1000 AD]]. But, before you go, [[Spekkio]] can train them [[Magic]]. Crono has [[Light]], Marle has [[Water]], and Lucca has [[Fire]]. If Robo is with the party Spekkio can't teach him magic, because he isn't alive. Although, Robo's [[Laser Spin]] attack has [[Shadow]] magic in it. So, if you want, you can try out your powers with Spekkio. Also, before you go, you can travel to the [[Arena of the Ages]], train a monster, and have it fight in combat. Time to head back to the Present.


* Previous chapter: [[The Derelict Factory]]
{{CT Walkthrough|before=The Derelict Factory|after=Fiendish Folk}}
 
* Next chapter: [[Fiendish Folk]]
[[Category:Chrono Trigger Walkthrough]]
[[Category:Chrono Trigger Walkthrough]]

Latest revision as of 01:52, 1 August 2011

SPOILER WARNING: Plot and/or ending details about Chrono Trigger follow. Continue at your own risk.


The End Of Time is the ninth chapter of Chrono Trigger.

Walkthrough[edit | edit source]

Crono, Marle, Lucca, and Robo arrive at the End of Time, and find a Old Man. The Old Man tells the party about the End of Time, only three players per-party. Now, time to go back to the year 1000 AD. But, before you go, Spekkio can train them Magic. Crono has Light, Marle has Water, and Lucca has Fire. If Robo is with the party Spekkio can't teach him magic, because he isn't alive. Although, Robo's Laser Spin attack has Shadow magic in it. So, if you want, you can try out your powers with Spekkio. Also, before you go, you can travel to the Arena of the Ages, train a monster, and have it fight in combat. Time to head back to the Present.

Chrono Trigger walkthrough
The Derelict Factory The End Of Time Fiendish Folk