Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Homecoming: Difference between revisions

From Chrono Wiki, a database for the Chrono series that anyone can edit
Jump to navigation Jump to search
mNo edit summary
(Expanded what happens if Crono is found Guilty and Not Guilty, separated the last paragraph into two)
 
(2 intermediate revisions by 2 users not shown)
Line 7: Line 7:
[[Crono]], [[Lucca]], and [[Marle]] are finally [[1000 AD|home]] from [[600 AD]]. Lucca says sorry to Marle for the day, but Marle doesn't need it, she says it was fun, and she made new friends. Lucca has work to do, why don't you let Crono take Marle back to [[Guardia Castle]] now. '''Note:''' All the sellers at the stalls (except for [[Melchior]]) have left, if you want to buy something, go to the [[Truce]] Market. Maybe, you can get a weapon from Melchior if you like. '''Note:''' If you go to [[Lucca's House]] you can see Lucca is there, although she will remind you to take Princess Nadia back to the castle. While you are walking through [[Guardia Forest]], beware the [[Amanita]]s, [[Scarab]]s, and [[Gilded Bellbird]]s. When Crono and Marle get to the castle, the [[Chancellor]] appears and tells Marle that Soldiers were looking all over the kingdom for her.
[[Crono]], [[Lucca]], and [[Marle]] are finally [[1000 AD|home]] from [[600 AD]]. Lucca says sorry to Marle for the day, but Marle doesn't need it, she says it was fun, and she made new friends. Lucca has work to do, why don't you let Crono take Marle back to [[Guardia Castle]] now. '''Note:''' All the sellers at the stalls (except for [[Melchior]]) have left, if you want to buy something, go to the [[Truce]] Market. Maybe, you can get a weapon from Melchior if you like. '''Note:''' If you go to [[Lucca's House]] you can see Lucca is there, although she will remind you to take Princess Nadia back to the castle. While you are walking through [[Guardia Forest]], beware the [[Amanita]]s, [[Scarab]]s, and [[Gilded Bellbird]]s. When Crono and Marle get to the castle, the [[Chancellor]] appears and tells Marle that Soldiers were looking all over the kingdom for her.


[[Video:Let's Play Chrono Trigger: Episode 5 - Homecoming|thumb|300px|right]]


Then the Chancellor looked at Crono, and then called the Guards to arrest Crono for kidnapping the Princess. But Marle tells the Guards to stop. The Chancellor refuses to listen to her, and tells the Guards to arrest him anyway. The Chancellor takes Crono to the Court Room. [[Pierre]] the lawyer is defending Crono, to make sure he is not Not Guilty. '''Note:''' While you are playing [[The Millennial Fair]] chapter, some stuff you do around the chapter can effect your chances at the Trail. Like, you stole lunch, or trying to sell Marle's [[Pendant]], or giving a little girl her lost [[Cat]]. Be sure you give the little girl her cat back. If Crono is Not Guilty, the [[Judge]] says he needs to stay in the Prison Towers for three days, because he kidnapped the Princess. Then Marle enters the room and says "Stop!" After that [[King Guardia XXXIII]] enters the room and tells Marle to stop defending Crono. Then the Guards take Crono to the Prison Towers. Then Warden, the Prison Towers Chief Guard, looks at Crono thinking he is the one who kidnapped Marle. Then Chancellor says, his execution is in three days.Wardon wasn't believing the Chancellor, but rules are rules. Then the [[Royal Guard]]s appear and took Crono to his cell. Is this the end?
Then the Chancellor looked at Crono, and then called the Guards to arrest Crono for kidnapping the Princess. But Marle tells the Guards to stop. The Chancellor refuses to listen to her, and tells the Guards to arrest him anyway. The Chancellor takes Crono to the Court Room. [[Pierre]] the lawyer is defending Crono, to make sure he is not Not Guilty. '''Note:''' While you are playing [[The Millennial Fair]] chapter, some stuff you do around the chapter can effect your chances at the Trail. Like, you stole lunch, or trying to sell Marle's [[Pendant]], or giving a little girl her lost [[Cat]]. Be sure you give the little girl her cat back. If Crono is Guilty, the [[Judge]] sentences Crono to death after three days in solitary confinement in the Prison Towers. If Crono is Not Guilty, the Judge says he still needs to stay in solitary for three days, because even if he did not kidnap the Princess, he ran off with her.
 
Marle runs into the room, yelling "Stop!" After which [[King Guardia XXXIII]] enters the room and tells her to stop defending Crono. Guards lead Crono to the Prison Towers in handcuffs. The Chancellor announces to the Warden (or the Prison Towers Supervisor, depending on your version of the game) that Crono's execution is in three days, regardless of whether Crono was found guilty at the trial. If Crono was found Not Guilty, the Warden says he didn't hear anything about an execution, but the Chancellor waves this away as a paperwork mishap and the Warden falls in line. The [[Royal Guard]]s then appear to take Crono to his cell. Is this the end?


{{CT Walkthrough
{{CT Walkthrough

Latest revision as of 03:58, 10 March 2024

SPOILER WARNING: Plot and/or ending details about Chrono Trigger follow. Continue at your own risk.


Homecoming is the fourth chapter in Chrono Trigger.

Walkthrough[edit | edit source]

Crono, Lucca, and Marle are finally home from 600 AD. Lucca says sorry to Marle for the day, but Marle doesn't need it, she says it was fun, and she made new friends. Lucca has work to do, why don't you let Crono take Marle back to Guardia Castle now. Note: All the sellers at the stalls (except for Melchior) have left, if you want to buy something, go to the Truce Market. Maybe, you can get a weapon from Melchior if you like. Note: If you go to Lucca's House you can see Lucca is there, although she will remind you to take Princess Nadia back to the castle. While you are walking through Guardia Forest, beware the Amanitas, Scarabs, and Gilded Bellbirds. When Crono and Marle get to the castle, the Chancellor appears and tells Marle that Soldiers were looking all over the kingdom for her.


Then the Chancellor looked at Crono, and then called the Guards to arrest Crono for kidnapping the Princess. But Marle tells the Guards to stop. The Chancellor refuses to listen to her, and tells the Guards to arrest him anyway. The Chancellor takes Crono to the Court Room. Pierre the lawyer is defending Crono, to make sure he is not Not Guilty. Note: While you are playing The Millennial Fair chapter, some stuff you do around the chapter can effect your chances at the Trail. Like, you stole lunch, or trying to sell Marle's Pendant, or giving a little girl her lost Cat. Be sure you give the little girl her cat back. If Crono is Guilty, the Judge sentences Crono to death after three days in solitary confinement in the Prison Towers. If Crono is Not Guilty, the Judge says he still needs to stay in solitary for three days, because even if he did not kidnap the Princess, he ran off with her.

Marle runs into the room, yelling "Stop!" After which King Guardia XXXIII enters the room and tells her to stop defending Crono. Guards lead Crono to the Prison Towers in handcuffs. The Chancellor announces to the Warden (or the Prison Towers Supervisor, depending on your version of the game) that Crono's execution is in three days, regardless of whether Crono was found guilty at the trial. If Crono was found Not Guilty, the Warden says he didn't hear anything about an execution, but the Chancellor waves this away as a paperwork mishap and the Warden falls in line. The Royal Guards then appear to take Crono to his cell. Is this the end?

Chrono Trigger walkthrough
A Vanished Princess Homecoming The Trial (Walkthrough)