Status Effect
From Chrono Wiki, a database for the Chrono series that anyone can edit
The Chrono Series, like most role-playing games, has status effects, or conditions that affect a character's attributes or actions, whether it is for better or for worse. Some minor status ailments such as Poison or Blind are inflicted along with normal damage, such Wing Blow, while some of the more advanced ones have a separate spell or skill designated to produce that effect, such as Haste. Every status enhancement effects, at minimum one target. Some have an area effect that includes surrounding units.
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Chrono Trigger Status Effects
List of Status Effects
Negative Status Ailments
- Poison: Hit Points slowly drain and attacks weaken.
- Sleep: Exempt from acting and defense severely drops.
- Blind: Lowers hit rate of all actions.
- Stop: Unable to use items, such as Revive or Panacea.
- Slow: Lowers the time between attacks.
- Lock: Unable to use Techniques.
Neutral Status Effects
- Chaos: The character attacks an ally or enemy at random.
- Berserk: The character auto-attacks enemies, but techniques and items cannot be chosen by the player, nor can the target of each attack be chosen.
Positive Status Enhancements
Chrono Cross Status Effects
List of Status Effects
Negative Status Ailments
Neutral Status Effects
Unknown
Positive Status Enhancements
Unknown
Radical Dreamers Status Effects
List of Status Effects
Negative Status Ailments
Unknown
Neutral Status Effects
Unknown
Positive Status Enhancements
Unknown