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(Corrected the advice to instead buy a Bronze Helm because the helm is not found in a chest, but must be purchased. Other minor grammatical changes.)
 
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'''The Millennial Fair''', is the first chapter of [[Chrono Trigger]]. It's about when [[Crono]] wakes up from bed, and goes to [[Leene Square]], meets [[Marle]], and vists [[Lucca]]'s Telepod Slideshow.
{{spoiler|Chrono Trigger}}


==Walkthrough==
'''The Millennial Fair''' is the first chapter of [[Chrono Trigger]].


You start off with [[Crono]] in the year [[1000 AD]], first you type down whatever name you want to name him. Then a cutscene appears when seagulls fly through the screen and it shows balloons at [[Leene Square]] (showing that the Millennial Fair is today). Then you hear [[Leene's Bell]], and then [[Crono's Mother]] wakes Crono up and tells him to behave himself. When Crono gets downstairs, his mom waits for him and asks him if he was gonna see [[Lucca]]'s slideshow, although she forgot Lucca's name. '''Note:''' Before you leave, Crono's Mom will give Crono $200. Then Crono heads outside. Ahh, the sweet smell of a brand new day. Before you can go to the fair, you can take Crono to other places around [[Truce]], [[Porre]], or Crono can fight [[Amanita]]s, [[Scarab]]s, and [[Gilded Bellbird]]s at the [[Guardia Forest]]. '''Note:''' If you take Crono to the [[Guardia Castle]], the Guards inside would just kick him out, so don't bother going in. While Crono is around town, you can buy him some weapons, armor, helmets, etc. '''Note:''' If you don't know what to do to play the game, go to the [[Mayor's Manor]] at Truce. Also, be sure to find Treasure Chests around, they can contain Potions, money, etc. '''Note:''' There are some chests that cannot open. Why don't you go pay a vist to Leene Square and have fun at Guardia's Millennial Fair. At the fair, there are lots of stuff to do. You can go get some Silver Points by ringing a bell, at the south-west part of the Square. You can, go get some Silver Points, fighting Lucca's combat robot - [[Gato]]. You can buy some weapons at [[Melchior]]'s Stall. '''Note:''' When you have Marle with you, the Melchior would ask for Marle's Pendant, don't try to sell it, it'll effect your chances at The Trail, later in the game. When Crono walks upstairs to the northern part of the Square, he bumps into a pretty girl. It seems, that she lost her [[Pendant]], be a gentleman and go help her find it. When Crono finds the girl's pendant, she would ask to go with Crono, say yes. She also, introduces herself as Marle. Does she look familiar to you? If you take Marle to [[Crono's House]], his mom would notice her, and Marle introduces herself to her, but Crono's Mom thinks Marle looks a bit familiar. So, why don't you let Crono and Marle have fun at the fair for a bit, or she can help Crono fight some of the beasts in the Guardia Forest. Some stuff you do at the fair can effect your chances at the Trail later in the game. For instances, a little girl is crying, because she lost her pet [[Cat]], if you help her, your chances of Not Guilty in the Trail later on gets higher. Also, if you see a man near a stall, at the north-western part of the Square, there is a bagged lunch for him, don't eat it, your chances of guiltiness at the Trail would be higher. Crono's number one objective, is to head way north of the Square and see Lucca's slideshow. Lucca is a bit upset, because nobody wants to try it out, why don't you do something nice and do it. After Crono tries out the Telepod device, Marle would want to try it as well. '''Note:''' You can let Crono try the Telepod device multiple times. When [[Taban]] and Lucca turn on the machine, something weird is going on. First, Marle's Pendant will light up, then, electric bolts from one part of the Telepod hit another part of the telepod, after that, a mysterious portal (called the [[Time Gate]]) would appear and Marle gets sucked in. Taban tells everyone to leave, and Lucca starts to think about what went on. '''Note:''' If you try to leave the area, Lucca would stop you, because you're next objective is to put on Marle's Pendant and hop on the telepod. Taban and Lucca turn on the Telepod, and then Crono gets sucked into the Time Gate. Lucca says she would catch up with you later. Where is the portal going? Find out on the next chapter.
==Walkthrough Outline==


Next chapter: [[The Queen Returns]]
Hey!  Thanks for checking out our walkthrough of Chrono Trigger.  Cutscenes will be briefly outlined, since the purpose of a walkthrough is to walk you through the game, and help out during any difficulties.  Hilarious comments (or serious ones) will be chillin' in (parentheses). So with that, enjoy playing '''CHRONO TRIGGER!'''
 
==Good Morning Crono==
To start off, your going to be given the option between Active or Wait.  If its your first time playing the game, I recommend Wait, simply because it gives you time to make your decision, as well as letting you check the walkthrough at no cost to your HP.  Then you'll name your main (silent) protagonist.  For all purposes of the walkthrough, let's name him [[Crono]].  With that, your treated to a beautiful view of the overworld for this time-period (That's a spoiler? Well you did read the top of the page right?).  Anyway, lots of commotion going on at that square area over there.  Best go check it out...oh wait your asleep.  Good thing [[Crono's mother]] is there to wake you up and open up your shades!  Well, better get started with the day (but you can close your shades first if you want!).  Head downstairs and go talk to Crono's mother.  She'll remind you of that you promised your inventor friend to go see her at the fair.  Then your forgetful mother will ask you to name your friend.  Once again, we'll be going default and name her...[[Lucca]].  Talk to her again and she'll give you your allowance coming in the form of the greatest currency, GOLD!  200g to be precise (but who likes precision?  Who do you think I am, NASA?).  Exit the house to go out to the overworld! 
 
==Special Encounter==
Now on your overworld, you've got tons of options.  The really pressing ones though, are the [[Mayor's Manor]] and [[Leene Square]].  I'd say the first stop should be the Mayor's Manor, since if your a first timer, you can get tons of tips.  Also, you can pick up a [[Tonic]] and 100g.  Now, there's nothing else really to do.  Theoretically, you can go talk to people, and get a feel for the the location; people mostly talk about 3 topics; Lucca's inventions (spoiler, they never work), The awesomeness of the fair, and [[King Guardia XXXIII]] and his daughter.  So with that, let's head out to Leene Square.  Now let's check the currency of the fair, [[Silver Point]]s.  There are 4 ways to gain Silver Points; All the way to the left there is a ring the bell game.  Wait until Crono goes as far back as possible, then hit the A or X.  Still in the main area, there is a booth that you can bet on the races.  [[Green Ambler]]  has a 30% chance of winning, [[Catalack]] has 25%, [[Steel Runner]] has 20%, and [[G.I. Jogger]] has 25%.  In the area up from there, there is a drinking contest to the right of the bell.  Click A or X rapidly and drink 8 cans to win 10 silver points.  Over to the left of the bell, is a passage way to the robot [[Gato]].  After listening to his song, you'll have to beat him up for 15 silver points.  Silver Points can be spent in a variety of ways, they can be traded in for gold at the booth left of the bell, or spend in the EVIL LAB, A.K.A [[Norstein Bekkler's Tent of Horrors]].  I've been talking about this bell a lot haven't I?  Might as well go check it ou...HEY!  Man, that girl just collided with you.  Uh oh, looks like she lost her pendant. 
 
'''Very important''' Talk to the girl, before retrieving the pendant for her.  This is important and will be covered more in the next section of this chapter.  She will ask for the pendant back, give it to her.  She's from out of town and really confused, so she'll ask to go with you (a hot chick asking to follow you around?  Get real.)  Anyway, she also doesn't seem to know her name...(odd), so you can give her one! Once again, we'll be going with the default (although you'll probably go with your dream girl's name) [[Marle]].
 
==Be Good!  (Or not...)==
Now I alluded to this with your encounter with Marle, but being good is important.  It will influence events later in the game.  So here is a simple guide showing you how to be good.  To be bad, just do the opposite! 
 
-Talk to Marle before picking up the pendant
 
-Give it back to her the first time she asks
 
-There is a pink bag near where you fight Gato.  Don't eat it. 
 
-If you talk to [[Melchior]] don't try and sell the pendant
 
-There is a girl who is missing her cat.  She is rather confusing.  If you talk to her, '''You must bring her back the cat''' the cat is located near Gato and the lunch.  If you bring back the cat without talking to the girl, there is a chance that the game will miss-remember it and will not be counted.  If you don't talk to the girl, it is technically neutral and the later result is based on something else. 
 
-When you go to see Lucca (we'll get to it, be patient!) Marle will want to shop.  Don't move.  If she utters the kidnapper line you messed it up (or succeeded...)
 
==Time for Lucca!==
Now, once your ready for Lucca, go back to the main area of the fair.  First, your probably going to want to get your equips in order.  I recommend speaking with Melchior and getting an [[Iron Blade]] for Crono.  Then, go over the guy selling armor and buy a [[Bronze Helm]] (you'll be picking up a [[Bronze Armor]] really soon for free).  After speaking with that merchant, a message will appear telling you that Lucca's device is all set up north of the fair.  So, let's head out!  BUT!  Marle wants candy, so as I said above, wait for her to finish.  Anyway, go and listen to [[Taban]] be an excellent showman.  Go talk to Lucca, and she'll ask you to test it.  You can, but you don't have to.  If you do test it and talk to Taban, he'll say he can't believe it worked.  Wow...I guess everyone was wrong about Lucca's inventions!  Anyway, whenever your ready, go talk to Marle, and she'll want to give it a try.  She will, but something about her pendant will react with the telepod and create a blue [[gate]].  She'll get sucked into it, causing a panic amongst onlookers.  Taban and Lucca will discuss, but of course you will have to save the day.  Walk up to the pendant, and get ready to follow her through the gate.  Good luck, we'll be seeing you once you make it through in the next chapter! 
 
==Video Walkthrough==
[http://www.youtube.com/watch?v=DuUcOoVM1sw]
 
{{CT Walkthrough|after=The Queen Returns}}
[[Category:Chrono Trigger Walkthrough]]
[[Category:Chrono Trigger Walkthrough]]
[[Category:Articles With Videos]]

Latest revision as of 19:33, 8 March 2024

SPOILER WARNING: Plot and/or ending details about Chrono Trigger follow. Continue at your own risk.


The Millennial Fair is the first chapter of Chrono Trigger.

Walkthrough Outline[edit | edit source]

Hey! Thanks for checking out our walkthrough of Chrono Trigger. Cutscenes will be briefly outlined, since the purpose of a walkthrough is to walk you through the game, and help out during any difficulties. Hilarious comments (or serious ones) will be chillin' in (parentheses). So with that, enjoy playing CHRONO TRIGGER!

Good Morning Crono[edit | edit source]

To start off, your going to be given the option between Active or Wait. If its your first time playing the game, I recommend Wait, simply because it gives you time to make your decision, as well as letting you check the walkthrough at no cost to your HP. Then you'll name your main (silent) protagonist. For all purposes of the walkthrough, let's name him Crono. With that, your treated to a beautiful view of the overworld for this time-period (That's a spoiler? Well you did read the top of the page right?). Anyway, lots of commotion going on at that square area over there. Best go check it out...oh wait your asleep. Good thing Crono's mother is there to wake you up and open up your shades! Well, better get started with the day (but you can close your shades first if you want!). Head downstairs and go talk to Crono's mother. She'll remind you of that you promised your inventor friend to go see her at the fair. Then your forgetful mother will ask you to name your friend. Once again, we'll be going default and name her...Lucca. Talk to her again and she'll give you your allowance coming in the form of the greatest currency, GOLD! 200g to be precise (but who likes precision? Who do you think I am, NASA?). Exit the house to go out to the overworld!

Special Encounter[edit | edit source]

Now on your overworld, you've got tons of options. The really pressing ones though, are the Mayor's Manor and Leene Square. I'd say the first stop should be the Mayor's Manor, since if your a first timer, you can get tons of tips. Also, you can pick up a Tonic and 100g. Now, there's nothing else really to do. Theoretically, you can go talk to people, and get a feel for the the location; people mostly talk about 3 topics; Lucca's inventions (spoiler, they never work), The awesomeness of the fair, and King Guardia XXXIII and his daughter. So with that, let's head out to Leene Square. Now let's check the currency of the fair, Silver Points. There are 4 ways to gain Silver Points; All the way to the left there is a ring the bell game. Wait until Crono goes as far back as possible, then hit the A or X. Still in the main area, there is a booth that you can bet on the races. Green Ambler has a 30% chance of winning, Catalack has 25%, Steel Runner has 20%, and G.I. Jogger has 25%. In the area up from there, there is a drinking contest to the right of the bell. Click A or X rapidly and drink 8 cans to win 10 silver points. Over to the left of the bell, is a passage way to the robot Gato. After listening to his song, you'll have to beat him up for 15 silver points. Silver Points can be spent in a variety of ways, they can be traded in for gold at the booth left of the bell, or spend in the EVIL LAB, A.K.A Norstein Bekkler's Tent of Horrors. I've been talking about this bell a lot haven't I? Might as well go check it ou...HEY! Man, that girl just collided with you. Uh oh, looks like she lost her pendant.

Very important Talk to the girl, before retrieving the pendant for her. This is important and will be covered more in the next section of this chapter. She will ask for the pendant back, give it to her. She's from out of town and really confused, so she'll ask to go with you (a hot chick asking to follow you around? Get real.) Anyway, she also doesn't seem to know her name...(odd), so you can give her one! Once again, we'll be going with the default (although you'll probably go with your dream girl's name) Marle.

Be Good! (Or not...)[edit | edit source]

Now I alluded to this with your encounter with Marle, but being good is important. It will influence events later in the game. So here is a simple guide showing you how to be good. To be bad, just do the opposite!

-Talk to Marle before picking up the pendant

-Give it back to her the first time she asks

-There is a pink bag near where you fight Gato. Don't eat it.

-If you talk to Melchior don't try and sell the pendant

-There is a girl who is missing her cat. She is rather confusing. If you talk to her, You must bring her back the cat the cat is located near Gato and the lunch. If you bring back the cat without talking to the girl, there is a chance that the game will miss-remember it and will not be counted. If you don't talk to the girl, it is technically neutral and the later result is based on something else.

-When you go to see Lucca (we'll get to it, be patient!) Marle will want to shop. Don't move. If she utters the kidnapper line you messed it up (or succeeded...)

Time for Lucca![edit | edit source]

Now, once your ready for Lucca, go back to the main area of the fair. First, your probably going to want to get your equips in order. I recommend speaking with Melchior and getting an Iron Blade for Crono. Then, go over the guy selling armor and buy a Bronze Helm (you'll be picking up a Bronze Armor really soon for free). After speaking with that merchant, a message will appear telling you that Lucca's device is all set up north of the fair. So, let's head out! BUT! Marle wants candy, so as I said above, wait for her to finish. Anyway, go and listen to Taban be an excellent showman. Go talk to Lucca, and she'll ask you to test it. You can, but you don't have to. If you do test it and talk to Taban, he'll say he can't believe it worked. Wow...I guess everyone was wrong about Lucca's inventions! Anyway, whenever your ready, go talk to Marle, and she'll want to give it a try. She will, but something about her pendant will react with the telepod and create a blue gate. She'll get sucked into it, causing a panic amongst onlookers. Taban and Lucca will discuss, but of course you will have to save the day. Walk up to the pendant, and get ready to follow her through the gate. Good luck, we'll be seeing you once you make it through in the next chapter!

Video Walkthrough[edit | edit source]

[1]

Chrono Trigger walkthrough
Beginning Millennial Fair (Chapter) The Queen Returns