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Barrier (Status): Difference between revisions

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(Created page with '{{nihongo|'''Barrier'''|バリア}} is a positive Status Effect in {{CT}}. When applied to a character, it reduces magic damage by 30% for a limited time for that battle o...')
 
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:<small>''This article is about the [[Status Effect]]. For other uses, see ''[[Barrier (Disambiguation)]].</small>
{{nihongo|'''Barrier'''|バリア}} is a positive [[Status Effect]] in {{CT}}. When applied to a character, it reduces magic damage by 30% for a limited time for that battle only. The effect will also disappear if a character is knocked out and made unconscious.
{{nihongo|'''Barrier'''|バリア}} is a positive [[Status Effect]] in {{CT}}. When applied to a character, it reduces magic damage by 30% for a limited time for that battle only. The effect will also disappear if a character is knocked out and made unconscious.


It can be applied to a character using the following:
It can be applied to a character using the following:
*using [[Magus]]'s [[Magic Barrier]] [[Technique]]
*using [[Magus]]'s [[Tech]] called [[Barrier]] ('''Magic Wall''' in the SNES/PS versions)
*using the item [[Barrier Sphere]] on a character
*using the item [[Barrier Sphere]] on a character
*equipping the [[Prismatic Dress]], the [[Regal Gown]] (exclusive to {{CTDS}}, will also apply [[Protect]]), or the [[Shadowplume Robe]] (exclusive to {{CTDS}})
*equipping the [[Prismatic Dress]], the [[Regal Gown]] (exclusive to {{CTDS}}, will also apply [[Protect]]), or the [[Shadowplume Robe]] (exclusive to {{CTDS}})
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{{stub}}
{{stub}}


{{CT Status Effects}}
{{Chrono Trigger}}
{{Chrono Trigger}}
[[Category:Chrono Trigger]]
[[Category:Chrono Trigger]]
[[Category:Status Effects]]
[[Category:Status Effects]]

Latest revision as of 11:52, 11 July 2020

This article is about the Status Effect. For other uses, see Barrier (Disambiguation).

Barrier (バリア?) is a positive Status Effect in Chrono Trigger. When applied to a character, it reduces magic damage by 30% for a limited time for that battle only. The effect will also disappear if a character is knocked out and made unconscious.

It can be applied to a character using the following: