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{{table|creating a table}}
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'''{{PAGENAME}}''' (also known as '''Magic Power''' or simply '''Magic''') is a character stat that shows the extent of a character's magical abilities in {{CT}} and {{CC}}. Magic Power can be increased through equipping items, such as [[Magic Scarf]], [[Magic Seal]], or [[Magic Ring]], and can be increased by consuming [[Magic Capsule]]s. Magic Power increases with each level, helps determine the amount of [[Magic Point]]s are character can use to perform [[Magic|Magic Spells]] or [[Tech]]s. The use of [[Element]]s in ''Chrono Cross'' is effected by Magic Attack. For instance, the damage done by an offensive Element such as [[AquaBeam]] or [[PhotonRay]] will be greater if a character's Magic Attack is higher; alternatively, character's with a low Magic Attack stat deal less damage when casting offensive elements. Healing spells such as [[Cure (Element)|Cure]] and [[HealAll]] restore more [[Hit Point]]s when the caster has a high Magic Attack score. Elements like [[Revive]] have fixed restoration levels and therefore are unaffected by Magic Attack. In ''Chrono Trigger'', however, revive techs like [[Raise]] require less MP to cast with higher Magic Attack.  
'''{{PAGENAME}}''' (also known as '''Magic Power''' or simply '''Magic''') is a character stat that shows the extent of a character's magical abilities in {{CT}} and {{CC}}. Magic Power can be increased through equipping items, such as [[Magic Scarf]], [[Magic Seal]], or [[Magic Ring]], and can be increased by consuming [[Magic Capsule]]s. Magic Power increases with each level, helps determine the amount of [[Magic Point]]s are character can use to perform [[Magic|Magic Spells]] or [[Tech]]s. The use of [[Element]]s in ''Chrono Cross'' is effected by Magic Attack. For instance, the damage done by an offensive Element such as [[AquaBeam]] or [[PhotonRay]] will be greater if a character's Magic Attack is higher; alternatively, characters with a low Magic Attack stat deal less damage when casting offensive elements. Healing spells such as [[Cure (Element)|Cure]] and [[HealAll]] restore more [[Hit Point]]s when the caster has a high Magic Attack score. Elements like [[Revive]] have fixed restoration levels and therefore are unaffected by Magic Attack. In ''Chrono Trigger'', however, revive techs like [[Raise]] require less MP to cast with higher Magic Attack.  


The Magic Attack stat can be [[Buff|Buffed]] by Elements such [[Genius]] and [[Debuff|Debuffed]] with Elements such as [[Imbecile]]. [[Enemies|Enemy]] spells and tech are also affected by the this stat, and suffer penalties and boosts when buffs and and buffs are used.  
The Magic Attack stat can be [[Buff|Buffed]] by Elements such [[Genius]] and [[Debuff|Debuffed]] with Elements such as [[Imbecile]]. [[Enemies|Enemy]] spells and tech are also affected by the this stat, and suffer penalties and boosts when buffs and debuffs are used.  


{{CT Techs}}
{{CT Techs}}

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