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Chrono Cross: Difference between revisions

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[[Image:Chronocrossbattlescreenshot.png|left|250px|thumb|In battle, players can attack, use Elements, defend, or run away]]
[[Image:Chronocrossbattlescreenshot.png|left|250px|thumb|In battle, players can attack, use Elements, defend, or run away]]
Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. The game's magical system focuses on Elements, which unleash magic effects upon the enemy or party and must be equipped for use (much like the material of 1997's [[w:c:finalfantasy:Final Fantasy VII|Final Fantasy VII]]). Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. With each level up, the grid expands, allowing more powerful Elements to be equipped. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. These pairs are Red (fire/magma) and Blue (water/ice), Green (wind/flora), Yellow (earth/lightning), White (light/cosmos), and Black (darkness/gravity). Each character has an innate color, enhancing the power of using same-color Elements. ''Chrono Cross'' features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, the power of Elements of that color will be enhanced, while Elements of the opposite color will be weakened. Characters also innately learn some special techniques, called "Techs", that are unique to each character but otherwise act like Elements. Like ''Chrono Trigger'', characters can combine certain Techs to make more powerful Double or Triple Techs. Players can run away from all conflicts, including boss fights and the final battle.
Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. The game's magical system focuses on Elements, which unleash magic effects upon the enemy or party and must be equipped for use (much like the material of 1997's {{w|Final Fantasy VII}}). Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked according to eight tiers; certain high level Elements can only be assigned on equivalent tiers in a character's grid. With each level up, the grid expands, allowing more powerful Elements to be equipped. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. These pairs are Red (fire/magma) and Blue (water/ice), Green (wind/flora), Yellow (earth/lightning), White (light/cosmos), and Black (darkness/gravity). Each character has an innate color, enhancing the power of using same-color Elements. ''Chrono Cross'' features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, the power of Elements of that color will be enhanced, while Elements of the opposite color will be weakened. Characters also innately learn some special techniques, called "Techs", that are unique to each character but otherwise act like Elements. Like ''Chrono Trigger'', characters can combine certain Techs to make more powerful Double or Triple Techs. Players can run away from all conflicts, including boss fights and the final battle.


Another unique aspect of ''Chrono Cross'' is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased according to the potency of the attack. Stamina slowly recovers when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action, and Elements require all seven stamina points to use (if you use an Element at any number less than seven, the character's stamina gauge falls into the negative and the character must wait longer than usual to recover). With each battle, players can enhance statistics such as strength and defense. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases. Players can equip characters with weapons, armor, helmets, and accessories. Consumable Elements may be used to restore hit points or heal status ailments after battle. Certain accessories can be equipped to provide special effects in combat—such as the Power Seal, which upgrades attack power. Items and equipment may be purchased or found on field maps, often in treasure chests. Unlike Elements, weapons and armor cannot be purchased; instead, the player must obtain base materials, such as copper, bronze, or bone, for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
Another unique aspect of ''Chrono Cross'' is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased according to the potency of the attack. Stamina slowly recovers when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action, and Elements require all seven stamina points to use (if you use an Element at any number less than seven, the character's stamina gauge falls into the negative and the character must wait longer than usual to recover). With each battle, players can enhance statistics such as strength and defense. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases. Players can equip characters with weapons, armor, helmets, and accessories. Consumable Elements may be used to restore hit points or heal status ailments after battle. Certain accessories can be equipped to provide special effects in combat—such as the Power Seal, which upgrades attack power. Items and equipment may be purchased or found on field maps, often in treasure chests. Unlike Elements, weapons and armor cannot be purchased; instead, the player must obtain base materials, such as copper, bronze, or bone, for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
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==Sequels==
==Sequels==
There is no planned continuation of the ''Chrono'' series. In 2001, [[Hironobu Sakaguchi]] revealed that the company's staff wanted to develop a new game and were discussing script ideas. Though Kato was interested in a new title, the project had not been greenlighted. Square then registered a trademark for [[Chrono Break]] (Chrono Brake in Japan) in the United States, causing speculation concerning a new sequel. Nothing materialized, and the trademark was dropped in the US on November 13, 2003, though it still stands in Japan. Hope continues for a new game, as Kato recently returned to work on [[wikipedia:Dawn of Mana|Dawn of Mana]] and [[wikipedia:Children of Mana|Children of Mana]]. Mitsuda also expressed interest in scoring a new Chrono series game.
There is no planned continuation of the ''Chrono'' series. In 2001, [[Hironobu Sakaguchi]] revealed that the company's staff wanted to develop a new game and were discussing script ideas. Though Kato was interested in a new title, the project had not been greenlighted. Square then registered a trademark for [[Chrono Break]] (Chrono Brake in Japan) in the United States, causing speculation concerning a new sequel. Nothing materialized, and the trademark was dropped in the US on November 13, 2003, though it still stands in Japan. Hope continues for a new game, as Kato recently returned to work on {{w|Dawn of Mana}} and [[wikipedia:Children of Mana|Children of Mana]]. Mitsuda also expressed interest in scoring a new Chrono series game.


==External links==
==External links==
* [http://www.square-enix-usa.com/games/CC/ Official US Site]
* [http://www.square-enix-usa.com/games/CC/ Official US Site]


{{CC Game}}
{{Chrono Cross}}
[[Category:Chrono Cross]]
[[Category:Chrono Cross]]
[[Category:Games]]
[[Category:Games]]
[[Category:Featured Article]]
[[Category:Featured Article]]

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