Water II: Difference between revisions
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Similar to the tech learned by Frog, the enemy version of Water II causes [[magic]] damage to [[Crono]] and his friends. It is first used by [[Heckran]] in the [[Magic Cave]], once Crono first learns [[Lightning]] from Spekkio. The second time this tech is encountered as an enemy is tech is when fighting [[Magus]] in [[Fiendlord's Keep]]. The third encounter is atop [[Mountain of Woe]], when fighting [[Giga Gaia]], and finally, Blue Scouters in the [[Ocean Palace (Location)|Ocean Palace]] use this technique as well. | Similar to the tech learned by Frog, the enemy version of Water II causes [[magic]] damage to [[Crono]] and his friends. It is first used by [[Heckran]] in the [[Magic Cave]], once Crono first learns [[Lightning]] from Spekkio. The second time this tech is encountered as an enemy is tech is when fighting [[Magus]] in [[Fiendlord's Keep]]. The third encounter is atop [[Mountain of Woe]], when fighting [[Giga Gaia]], and finally, Blue Scouters in the [[Ocean Palace (Location)|Ocean Palace]] use this technique as well. | ||
Water-elemental characters, such as [[Marle]] and Frog receive half-damage from Water II. Also, characters wearing [[Blue Plate]]s or [[Blue Vest]]s will absorb Water II and convert the potential damage into Hit Points. | Water-elemental characters, such as [[Marle]] and Frog, receive half-damage from Water II. Also, characters wearing [[Blue Plate]]s or [[Blue Vest]]s will absorb Water II and convert the potential damage into Hit Points. | ||
The graphics between the enemy version of this tech and Frog's version are identical. | The graphics between the enemy version of this tech and Frog's version are identical. |