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End of Time: Difference between revisions

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[[Crono]] and his friends first arrive at the End of Time when he, [[Lucca]], [[Marle]], and [[Robo]] all enter the [[Proto Dome]] Gate in [[2300 A.D.]] As Gaspar later explains, Gates overload when four or more individuals enter them simultaneously; thus, the travelers always exit the time-stream at the End of Time. Gaspar himself landed there when Lavos awakened due to the actions of [[Queen Zeal]]. Because of this quirk in time-travel, no more than three party members can leave at a time. Individuals not currently traveling with Crono remain safely at the End of Time, ready to join the main party.
[[Crono]] and his friends first arrive at the End of Time when he, [[Lucca]], [[Marle]], and [[Robo]] all enter the [[Proto Dome]] Gate in [[2300 A.D.]] As Gaspar later explains, Gates overload when four or more individuals enter them simultaneously; thus, the travelers always exit the time-stream at the End of Time. Gaspar himself landed there when Lavos awakened due to the actions of [[Queen Zeal]]. Because of this quirk in time-travel, no more than three party members can leave at a time. Individuals not currently traveling with Crono remain safely at the End of Time, ready to join the main party.


It is unknown at what point Spekkio arrived, though he and Gaspar seem to have a cordial relationship, with Gaspar sending Crono and the party to see Spekkio after their initial arrival. It is here, and through Spekkio, that the party learns [[magic|magical abilities]].
It is unknown at what point Spekkio arrived, though he and Gaspar seem to have a cordial relationship, with Gaspar sending Crono and the party to see Spekkio after their initial arrival. It is here, and through Spekkio, that the party learns [[magic]]al abilities.


Theoretically, the End of Time exists at both ends of the time-line, existing in a space outside of the traditional flow of time in the keystone eras. It is also fundamentally connected to every keystone timeline in the game. In addition to the Epoch dock and the pillars of light, there is also a timegate to the exact moment of Lavos' attack in [[1999 A.D.]].
Theoretically, the End of Time exists at both ends of the time-line, existing in a space outside of the traditional flow of time in the keystone eras. It is also fundamentally connected to every keystone timeline in the game. In addition to the Epoch dock and the pillars of light, there is also a timegate to the exact moment of Lavos' attack in [[1999 A.D.]] hidden in a trash bin in the main courtyard.


After their first visit to the End of Time, the party will be able to treat the location as a home base for their adventure. Portals that the party enters will lead them to the End of Time, where they can either choose to continue on to the portal's original destination, or instead re-direct themselves to different time eras. Gaspar remains at the End of Time, offering advice and assistance throughout the game. Once acquired, the Epoch can dock there, and, after certain events towards the end of the game, the End of Time becomes a 'quest hub', with each party member giving clues pertaining to optional [[sidequest]]s that can be completed before the final confrontation with Lavos.
After their first visit to the End of Time, the party will be able to treat the location as a home base for their adventure. Portals that the party enters will lead them to the End of Time, where they can either choose to continue on to the portal's original destination, or instead re-direct themselves to different time eras. Gaspar remains at the End of Time, offering advice and assistance throughout the game. Once acquired, the Epoch can dock there, and, after certain events towards the end of the game, the End of Time becomes a 'quest hub', with each party member giving clues pertaining to optional [[sidequest]]s that can be completed before the final confrontation with Lavos.