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Ice II: Difference between revisions

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<div class="tabber" style="float: right;">
<div class="tabbertab" title="Tech" style="width:360px">
{{Infobox CT Tech
{{Infobox CT Tech
|name    = Ice II
|name    = Ice II
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|triples  = [[Delta Force]]<br/> [[Frost Arc]]<br/>[[Final Kick]]<br/> [[Eternal Darkness]]
|triples  = [[Delta Force]]<br/> [[Frost Arc]]<br/>[[Final Kick]]<br/> [[Eternal Darkness]]
}}
}}
 
</div><div class="tabbertab" title="Enemy" style="width:360px">
'''{{PAGENAME}}''' {{altname|Ice 2}} is [[Marle]]'s 6th-level [[Tech]] and one of [[Magus]]' starting Techs. Also an enemy skill, Ice II is Marle's strongest offensive [[Magic]]al Tech in the game.
 
==Description==
Holding her hands together, Marle levitates off the ground while several sparkles of blue light, resembling snowflakes, orbit her. Following this, the screen turns blue and a blue ring bursts from her as two layers of jagged ice crash down on all opponents on screen.
 
==Strategy==
Since [[Frog]] is a mandatory party member for the fight against [[Magus#Boss|Magus]] in [[Fiendlord's Keep]], it is inadvisable to bring Marle along for this fight. While Magus casts Ice II, leaving himself vulnerable to [[Ice]] or [[Water]] attacks, Frog can simply use [[Water (Tech)|Water]] or [[Water II]]. If Marle is included in the party, she can still use Ice II or [[Ice (Tech)|Ice]] to damage Magus when he casts the spell as well. An interesting strategy is to include both Frog and Marle to double the party's chances of dealing extra damage, by forcing him to use Ice II more frequently them usually, which not only leaves him weak to Marle and Frog's Magic, but allows them to resist his version of the Tech because it matches their Innate Element.
 
When fighting [[Melphyx]] in the [[Sunken Desert]] as part of the quest to restore [[Fiona|Fiona's]] [[Fiona's Forest|Forest]], she can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature.
 
{{-}}
==Enemy Tech==
{{Infobox CT Tech Enemy
{{Infobox CT Tech Enemy
|name    = Ice II
|name    = Ice II
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|desc    = Attack all enemies with ice.
|desc    = Attack all enemies with ice.
}}
}}
</div>
</div>
{{nihongo|'''{{PAGENAME}}'''|アイスガ ''aisuga'' "Icega"}}  {{altname|Ice 2}} is [[Marle]]'s 6th-level [[Tech]] and one of [[Magus]]' starting Techs. Also an enemy skill, Ice II is Marle's strongest offensive [[Magic]]al Tech in the game.
==Description==
Holding her hands together, Marle levitates off the ground while several sparkles of blue light, resembling snowflakes, orbit her. Following this, the screen turns blue and a blue ring bursts from her as two layers of jagged ice crash down on all opponents on screen.
==Damage calculations==
For Marle: ''Damage = (Level + Magic) * 14 * 3.2 * (1 - Enemy's Magic Defense/102.4) / Enemy's Elemental Defense + Random Range''


For Magus: ''Damage = (Level + Magic) * 18 * 3.2 * (1 - Enemy's Magic Defense/102.4) / Enemy's Elemental Defense + Random Range''
==Strategy==
Since [[Frog]] is a mandatory party member for the fight against [[Magus#Boss|Magus]] in [[Fiendlord's Keep]], it is inadvisable to bring Marle along for this fight. While Magus casts Ice II, leaving himself vulnerable to [[Ice]] or [[Water]] attacks, Frog can simply use [[Water (Tech)|Water]] or [[Water II]]. If Marle is included in the party, she can still use Ice II or [[Ice (Tech)|Ice]] to damage Magus when he casts the spell as well. An interesting strategy is to include both Frog and Marle to double the party's chances of dealing extra damage, by forcing him to use Ice II more frequently them usually, which not only leaves him weak to Marle and Frog's Magic, but allows them to resist his version of the Tech because it matches their Innate Element.
When fighting [[Melphyx]] in the [[Sunken Desert]] as part of the quest to restore [[Fiona|Fiona's]] [[Fiona's Forest|Forest]], she can cast Ice II to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, Magus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature.
==Enemy Tech==
Identical in animation and damage to Marle and Magus' technique, Ice II can be used by [[Spekkio|Spekkio (fourth and fifth forms)]], [[Dalton]], and the boss form of Magus, among other enemies. Characters with innate Water-elements, such as Marle and Frog, receive half damage when Water is cast on them. Alternatively, wearing [[Blue Plate]]s or [[Blue Vest]]s will convert potential damage done by this tech into [[Hit Point]]s.
Identical in animation and damage to Marle and Magus' technique, Ice II can be used by [[Spekkio|Spekkio (fourth and fifth forms)]], [[Dalton]], and the boss form of Magus, among other enemies. Characters with innate Water-elements, such as Marle and Frog, receive half damage when Water is cast on them. Alternatively, wearing [[Blue Plate]]s or [[Blue Vest]]s will convert potential damage done by this tech into [[Hit Point]]s.


==Name Origin==
The Japanese name of this tech, アイスガ ''aisuga'' "Icega", follows a similar naming convention to higher leveled spells in the Final Fantasy series. However, there are no spells named "Icega" in Final Fantasy - there is, however, a spell named ブリザガ "Blizzaga", which is an ice spell much like this one. This ability is probably intended to allude to that spell, but given a different name so as to preserve Chrono Trigger's independence from the FF series.




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