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Ice (Tech): Difference between revisions

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1,968 bytes added ,  22 July 2011
Added strategy and expanded on enemy tech. Fixed linebreaks as well.
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(Added strategy and expanded on enemy tech. Fixed linebreaks as well.)
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==Description==
==Description==
Marle holds her hands together and what looks like four pointy ice crystals circle in front of her. Then she holds her arms in front of her and a blue fire starts going towards the enemy, which the same crystals popping out of it as it goes. Upon hitting the enemy, a huge, blue-ish yet semi-transparent, ice chunk appears in front of the enemy, who is hit.


Marles holds her hands togheter and what looks like four pointy ice crystals circle in front of her. Then she holds her arms in front of her and a blue fire starts going towards the enemy, which the same crystals popping out of it as it goes. Upon hitting the enemy, a huge, blue-ish yet semi-transparent ice chunk appears in front of the enemy, who is hit.
==Strategy==
Since [[Frog]] is a mandatory party member for the fight against [[Magus#Boss|Magus]] in [[Fiendlord's Keep]], it is inadvisable to bring Marle along for this fight. While Magus casts Ice II, leaving himself vulnerable to [[Ice]] or [[Water]] attacks, Frog can simply use [[Water (Tech)|Water]] or [[Water II]]. If Marle is included in the party, she can still use [[Ice II]] or Ice to damage Magus when he casts the spell as well. An interesting strategy is to include both Frog and Marle to double the party's chances of dealing extra damage, by forcing him to use Ice II more frequently them usually, which not only leaves him weak to Marle and Frog's Magic, but allows them to resist his version of the Tech because it matches their Innate Element.
 
When fighting [[Melphyx]] in the [[Sunken Desert]] as part of the quest to restore [[Fiona|Fiona's]] [[Fiona's Forest|Forest]], she can cast Ice to harden a single part of the sand-body of the creature, or Ice II to harden all of it, leaving it vulnerable to physical attacks. While this is useful, Magnus' Ice II tech and Frog's Water II tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature.


{{-}}
{{-}}
==Enemy Tech==
==Enemy Tech==
{{Infobox CT Tech Enemy
{{Infobox CT Tech Enemy
|name    = Ice
|name    = Ice
|image    =  
|image    =  
|caption  =  
|caption  =  
|users    = * [[Golem]]
|users    = [[Golem]] <br/> [[Spekkio|Spekkio (first form)]] <br/> [[Spekkio|Spekkio (second form)]] <br/> [[Spekkio|Spekkio (third form)]]
* [[Spekkio|Spekkio (first form)]]
* [[Spekkio|Spekkio (second form)]]
* [[Spekkio|Spekkio (third form)]]
|altname  =
|altname  =
|type    = [[Water]]
|type    = [[Ice]]
|target  = One Character
|target  = One Character
|desc    = Attack an enemy with fire.
|desc    = Attack an enemy with fire.
}}
}}
Identical in animation and damage to Frog's technique, the enemy tech is first encountered when fighting the Spekkio at the [[End of Time]], in his [[Edible Frog]] form. Secondly, this enemy tech is encountered in [[Zeal Palace]], when fighting [[Dalton|Dalton's]] [[Golem]]. Spekkio's later forms also use this tech, though less frequently than it's stronger version, Ice II.
Characters with innate Water-elements, such as [[Marle]] and Frog, receive half damage when Water is cast on them. Alternatively, wearing [[Blue Plate]]s or [[Blue Vest]]s will convert potential damage done by this tech into Hit Points.


{{CT Techs}}
{{CT Techs}}
[[Category:Chrono Trigger Techs]]
[[Category:Chrono Trigger Techs]]
[[Category:Chrono Trigger Enemy Techs]]