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{{Infobox CC Element | {{Infobox CC Element | ||
|name = BatEye | |name = BatEye | ||
|image = | |image = [[File:BatEye_Element.png|250px]] | ||
|caption = | |caption = [[Serge]] casts BatEye on a [[Daffy Dwarf]]. | ||
|type = Magic | |type = Magic | ||
|color = [[Green (Element)|Green]] | |color = [[Green (Element)|Green]] | ||
|level = 4 | |level = 4 | ||
|offset = 4 | |offset = 4 | ||
|target = | |target = Single Opponent | ||
|user = Any | |user = Any | ||
|trap = | |trap = | ||
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}} | }} | ||
'''BatEye''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. | '''BatEye''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. BatEye, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and the Demi-humans on [[Marbule]]. Specifically, BatEye reduces a single opponent's Hit % rate to its maximum low, regardless of level allocation. Because of this, it is wasteful to set BatEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference is depicted; the character with BatEye cast on them will still receive the lowest possible hit rate for several turns. | ||
==Description== | |||
Similar in animation to [[EagleEye]], an iridescent eye shape encompasses the target, with several branching lights of greens and pinks stemming from the center or pupil. Twin eyes in a green-color emerge on either side of the enemy, radiating light in a hexagonal pattern. | |||
==Name Origin== | |||
Blind by nature, {{w|bat}}s rely on {{w| animal echolocation|echolocation}} to see. Because of their innate vision impairment, they would be less apt to strike a target accurately. | |||
{{CC Elements}} | {{CC Elements}} |