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Melphyx (Lower Body): Difference between revisions

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(Cats, time period info, magic word.)
Line 11: Line 11:
|weak      = None
|weak      = None
|absorbs  = None
|absorbs  = None
|immune    = [[Light]], [[Shadow]], [[Ice]] / [[Water]], [[Fire]]
|immune    = [[Light]]<br/> [[Shadow]]<br/> [[Ice]] / [[Water]]<br/> [[Fire]]
|japanese  =  
|japanese  =  
|oldname  =  
|oldname  =  
|location  = [[Sunken Desert]] <small>([[600 AD]])</small>
|location  = [[Sunken Desert]] <small>([[Middle Ages]])</small>
|treasure  = None
|treasure  = None
|charm    = None
|charm    = None
Line 22: Line 22:
|combos    = None
|combos    = None
}}
}}
'''Melphyx (Lower Body)''' is a boss that appears in the [[Sunken Desert]] in [[600 AD]]
'''{{PAGENAME}}''' is a boss in {{CT}}. It appears in the [[Sunken Desert]] during the [[Middle Ages]].
 
==Strategy==
When fighting Melphyx in the Sunken Desert as part of the quest to restore [[Fiona's Forest,]] Marle can cast [[Ice II]] to harden the sand-body of the creature, leaving it vulnerable to physical attacks. While this is useful, [[Magus]]' Ice II tech and [[Frog]]'s [[Water II]] tech are equally as useful. However, bringing along all three of these Water/Ice Elemental characters ensures that no matter whose turn it is to act, the party can effectively damage the creature. Because, once the body is hardened by Water or Ice, it is extremely vulnerable to physical attacks.


{{CT Bosses}}
{{CT Bosses}}
[[Category:Chrono Trigger Bosses]]
[[Category:Chrono Trigger Bosses]]
[[Category:Chrono Trigger]]
[[Category:Middle Ages Bosses]]