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Walkthrough:Crimson Echoes/CrosswalkX: Difference between revisions

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Added more walkthrough guides for Crimson Echoes.
(Added more walkthrough guides for Crimson Echoes.)
(Added more walkthrough guides for Crimson Echoes.)
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[[Category:Walkthroughs]] by CrosswalkX
[[Category:Walkthroughs]] by CrosswalkX
==Introduction==
Hello, Chrono Trigger is an unofficial fan fiction game created by Kajar Laboratories as a ROM hack by ZeaLitY, Agent 12, Chrono'99 in development from 2004 to 2009. The game was 98 percent completed when the company Square Enix sent a cease and desist letter which resulted in the game getting cancelled. However the beta game Chrono Trigger Crimson Echoes and later on Chrono Trigger Flames of Eternity was released on rom hack websites and released unofficially on the homebrew Super Nintendo cartridges and also on Gamebox 128 USB drive for Playstation Classic and also released on Retropie SD card with Chrono Trigger Crimson Echoes and Flames of Eternity for Raspberry Pi 3, 4.
This Chrono Trigger fan fiction sequel is not official nor is it sponsor or endorsed by Square Enix since they sent a copyright strike letter to Kajar Laboratories. With that said here is the walkthrough guide for both Chrono Trigger Crimson Echoes and Chrono Trigger Flames of Eternity. Also keep in mind this game is much harder and requires more level grinding than Chrono Trigger. There are a few game breaking glitches which can make it unplayable and cause you to reset the game. There are 7 playable characters including Crono, Marle, Lucca, Robo, Magus, Glenn and Alya.
Some of the Single Techs from the original game have been changed for Magus, Robo, Glenn and spells like Haste can now be cast on all 3 characters instead of 1. Marle from Chrono Trigger isn't the best character to use since they never let her use cure spells on all 3 characters and still restricted to 1 like in the original game. You'll be forced to play as Marle in certain sections with Ice 2 being her most powerful spell. But I usually leave Marle out since she is still the weakest fighting character in the game.


==Walkthrough==
==Walkthrough==
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After you're done with the Coliseum, go back to Chronopolis and go down the elevator and explore the basement. When you head back to the elevator you'll encounter Ingrus a Porre Agent who will jump up. Follow him and go to the Dispatch Chamber where Ingrus will get caught and they'll drag him back to 1005 AD.
After you're done with the Coliseum, go back to Chronopolis and go down the elevator and explore the basement. When you head back to the elevator you'll encounter Ingrus a Porre Agent who will jump up. Follow him and go to the Dispatch Chamber where Ingrus will get caught and they'll drag him back to 1005 AD.
Beneath the Azure


Crono, Marle, Lucca, Porre Agent arrive in 1005 AD in Denadoro Mountains and they question the Agent but he runs off and they follow him to Porre.
Crono, Marle, Lucca, Porre Agent arrive in 1005 AD in Denadoro Mountains and they question the Agent but he runs off and they follow him to Porre.
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Magic Seal
Magic Seal


Once you are done with Choras Auction, head back to Medina Village on the ferry. Please note there is a closet where you go into a time portal which will take you to 2305 AD. Then go on the ferry back to Truce. Go through Fiona Forest and head over to Porre Camp where Marle will meet with the Sergeant and demand to be let in. There is a generals tent headquarters but you can't quite go in yet. So go down to the lower South East corner and you will encounter 2 soldiers who are sick. Choose to borrow the soldiers clothes and Crono will knock them out. Then Crono and Lucca will be disguised as Porre Soldiers. Head over to the Generals Headquarters and Marle will have a meeting with the General Montcrief which doesn't go well. After the meeting head back to Fiona Forest but unfortunately it will get dark. So head over to Fiona's Shire and sleep until it's morning. Then go to Zenan Bridge but after you cross it. The Zenan Bridge will be under attack by Porre Soldiers. Fight the Soldiers and then they'll bring in their Dragon Tank clone Chimeratank. Attack the head and wheels with the tech magic spells including Antipode, Luminare, Flare. If you leveled up early on in the coliseum it will be an easy fight. After you defeat the tank head over to the ferry to Medina Village and go in the closet to the time portal to 2305 AD.
Once you are done with Choras Auction, head back to Medina Village on the ferry. Please note there is a closet where you go into a time portal which will take you to 2305 AD. Then go on the ferry back to Truce. Go through Fiona Forest and head over to Porre Camp where Marle will meet with the Sergeant and demand to be let in. There is a generals tent headquarters but you can't quite go in yet. So go down to the lower South East corner and you will encounter 2 soldiers who are sick. Choose to borrow the soldiers clothes and Crono will knock them out. Then Crono and Lucca will be disguised as Porre Soldiers. Head over to the Generals Headquarters and Marle will have a meeting with the General Montcrief which doesn't go well. After the meeting head back to Fiona Forest but unfortunately it will get dark. So head over to Fiona's Shire and sleep until it's morning. Then go to Zenan Bridge but after you cross it. The Zenan Bridge will be under attack by Porre Soldiers. Fight the Soldiers and then they'll bring in their Dragon Tank clone Chimeratank. Attack the head and wheels with the tech magic spells including Antipode, Luminare, Flare. If you leveled up early on in the coliseum it will be an easy fight. After you defeat the tank go to Leene Square to the time portal or head over to the ferry to Medina Village and go in the closet to the time portal to 2305 AD.


Murmurs of Red
Once you arrive at Chronopolis, talk to Belthasar and he'll explain what's going on with Porre Agent. Then a security breach will occur at Chronopolis which the reactor is under attack. You'll have to leave one of your party members behind. I usually leave Marle behind. Head over to the elevator and you'll be ambushed by Mage. Use Cronos Rainbow sword and you should dispatch it easily. Go down the elevator and run over to the reactor room and you'll fight 2 Blue Shields. You'll need to wait for the shadows to come out of hiding and then use Cronos rainbow sword and other attacks. After the Blue Shields get defeated the area will be secure. Go back up the elevator and talk to Belthasar. He will explain the concept of time travel and he will send your party members to the Ocean Palace Ruins in 19,995 BC.
Asking the Mirror
The Breaking Point
An Emerald Dream Pt. 1
An Emerald Dream Pt. 2
An Emerald Dream Pt. 3
The Stain of Regency
The Founding of Guardia
The Gray Forgotten
Animal-Like Persistence
The Glare of Midnight
Stop the Porre Lab!
Once More Unto the Breach
Born in Sin, Die in Sin
The Dreamtime
Dalton's Last Stand
Let Us Part in Zealous Regret
Dreaming Across Time
Where Dreams Go to Die
Ending


===Beneath the Azure===
===Beneath the Azure===
'''Warning: Do not use Robo's Tech Steel Crash against the enemies or you run the risk of crashing the game. If you use Steel Crash Tech, the game will freeze up and you'll have reset the game and start over from the last save point.'''
Once you arrive at Ocean Palace Ruins, you'll be fighting Martello Turrets and Panels and Deceased skeletons. You can get treasure chests. When you're done exploring head up north, you'll find Speed Belt and you'll encounter Schala at the remains of the Mammon Machine. Magus will free himself from the barrier and head over right to the Ocean Palace Ruins and rescue Schala from King Zeal. Magus will fight King Zeal himself but he will lose the fight, you can steal MegaElixir from Zeal. After Magus gets defeated Zeal will steal Masamune and stab Magus and escape with the sword. Magus survives, have Magus run back to the time portal gate where he will meet up with the party members. They will go back to the year 2305 AD.
Magus will run over to the infirmary to be reunited with Schala and won't be in your party for a while. Have Crono and the team go down the elevator and talk to Magus in the infirmary room where he will talk with Schala. Leave the room and Melchior will have a talk with the party members and explain that history has been altered because King Zeal stole the Masamune Sword, history has been altered and the war with the Mystic War now won't end until 650 AD. After the conversation go up the elevator and head over to the dispatch chamber. You may go to 1005 AD and find that there is now a Knight's Headquarters which didn't exist before. When you're done go to 605 AD at Truce Canyon and you'll find out that Glenn will have a Knights headquarters built and the tension feud between Truce, Porre and Medina has been increased because the Masamune sword was stolen.
Some of the areas from Chrono Trigger including Guardia Forest, Magic Cave and Cursed Forest and Denadoro Mountains is longer accessible. Also, at the Truce Cathedral the player can no longer access the secret hideout from the organ which can't be played.
You can give the moldybread to the Mayor's wife in Porre mansion and she will give you a Wooden Idol which can be traded at the Choras Museum in 1005 AD. You can also go back to 2305 AD at the shopping and get more moldybread from Johnny the Man.
Head over to the Dorino Fields and you'll fight Ozzies troops and you'll meet up with Glenn who will fight the Mystic Hench guard. Note if Glenn dies it will be game over. So use slurp and Venomfield. If your HPs are low, use Braveheart and he should be able to defeat Hench. Afterwards they will have a discussion with Glenn about the Altered timeline and will explain why Cyrus wasn't the hero and mention a new general named Kasmir, he built the Vanguard headquarters to protect Truce from the invasion of Porre and Medina. Frog will lead the party and will not time travel yet.
===Murmurs of Red===
===Murmurs of Red===
Go in the tunnel and enter the first room and rescue Samuel the soldier, he will take care of the Hench enemies and you can get a rage band which you'll need in the game. You'll encounter Kasmir who is the general replacement for Ozzie. You'll fight him, and once you defeat him, he will retreat. Go out the tunnel and you'll find that Magus Castle and Ozzies castle are now gone. Go to the Mystic Den forest. Frog will meet 2 wounded soldiers and have 2 party members leave him to fight alone. You'll meet with the 3 generals about the battle strategy on how to stop the fighting. You have 3 options to choose from which will affect history in 1005 AD.
Side with Porre
Side with the Mystics
Declare Neutrality
If you haven't leveled up Frog. I would suggest to Declare Neutrality since it will allow Glenn to get free items from the deceased enemies including Rage Band and a free Speed Tab which can be used to give a speed point to Robo or Lucca.
If you choose Side with Porre or Side with the Mystics you'll have to fight some enemies. And after the battle is over 2 party members will meet up with Glenn. Leave the forest.
You can also do the sidequest by going over to Medina and talk to the blue imp and give him Moldybread. Give him Moldybread and he'll give you an item.
You can visit 1005 AD and see what changed due to one of Glenns 3 choices which won't affect the game. It will now rain in Leene Square. For some strange reason the audio music locks up, but you can still move around. Thankfully once you're done with Leene Square you can leave. You can no longer use the time portal gate in Leene Square since it's sealed off so you'll have to go to Medina Village in the closet to go to 2305 AD. Head down the elevator and meet with Magus and they'll have a meeting with Belthasar who will explain that the dreamstone is losing power and needs Magus and the 2 party members to retrieve his notes by going back in time to 12,001 BC using a scanner. He will give you a time egg which was used to save Crono from Lavos. After the meeting head up the elevator and go in the dispatch chamber and go to the year 12,001.
===Asking the Mirror===
===Asking the Mirror===
Once you arrive in the Magic Kingdom you can go to Enhasa, Kajar, Zeal Palace, Blackbird Airplane but you won't be able to go down to Earthbound kingdom.
There are 5 rocks to collect, Blue Rock, Black Rock, White Rock, Gold Rock, Silver Rock. Make sure you open the chests otherwise you won't be able to collect them once you leave 12,001.
The Nu will ask a riddle and the answer is "Kajar" in case you can't figure it out.
Head over to Enhasa and open Belthasar secret lab. Scan the notes and the security alarm will go off. Fight the Nu and afterwards the party will hide and see Dalton and 2 Lasher guards. You'll fight 2 Lasher guards. Take them out and then use the time egg to go back to 2305 AD. At this point you'll no longer get to go back to 12,001 BC.
===The Breaking Point===
===The Breaking Point===
===An Emerald Dream Pt. 1===
===An Emerald Dream Pt. 1===
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