4,465
edits
(Clean up) |
m (→Chrono Cross) |
||
Line 7: | Line 7: | ||
==Chrono Cross== | ==Chrono Cross== | ||
When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce. | In Chrono Cross, Poison is classified as a Green status effect. When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce. | ||
To remove the ailment, it is necessary to either use the 2nd-level [[Green (Element)|Green]] [[Element]] and consumable item [[Antidote]] (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as [[Cure]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect. | To remove the ailment, it is necessary to either use the 2nd-level [[Green (Element)|Green]] [[Element]] and consumable item [[Antidote]] (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as [[Cure]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect. |
edits