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Poison (Status): Difference between revisions

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==Chrono Cross==  
==Chrono Cross==  
When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce.  
In Chrono Cross, Poison is classified as a Green status effect. When afflicted with Poison, the player or enemy's [[Hit Point]]s slowly drain. In some instances, the Hit Rate or the damage of the afflicted character decreases while Poisoned. Unlike in Chrono Trigger, the poison status does not go away when a battle has ended. On the field, each step the party takes causes the inflicted character's hit points to reduce.  


To remove the ailment, it is necessary to either use the 2nd-level [[Green (Element)|Green]] [[Element]] and consumable item [[Antidote]] (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as [[Cure]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect.
To remove the ailment, it is necessary to either use the 2nd-level [[Green (Element)|Green]] [[Element]] and consumable item [[Antidote]] (can be done in battle or on the field), or to go to sleep (most commonly at an inn). Elemental spells that cure HP, such as [[Cure]], do not remove the poison status. [[Player Character]] [[Tech]]s such as [[Mix&Match]] or [[Bushbasher]], and [[:Category:Chrono Cross Enemy Techs|Enemy Techs]] such as [[PoisonGas]] cause the Poison status effect.
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