9,917
edits
m (→Kajar: spelling error; link) |
mNo edit summary |
||
Line 5: | Line 5: | ||
|caption = Zeal | |caption = Zeal | ||
|year = [[Antiquity]] | |year = [[Antiquity]] | ||
|people = [[Queen Zeal]]<br>[[Magus|Janus]]<br>[[Schala]]<br> [[The Prophet]] <br> [[Dalton]] <br> [[Alfador]] <br> | |people = [[Queen Zeal]]<br>[[Magus|Janus]]<br>[[Schala]]<br> [[The Prophet]] <br> [[Dalton]] <br> [[Alfador]] <br> [[King Zeal]] <small>(deceased)</small> <br> [[Belthasar]] <br> [[Gaspar]] <br> [[Melchior]] <br> [[Zeal Plant Woman]] <br> [[Doreen]] <br> [[Masa & Mune]] <br> [[Nu]] | ||
|chapters = [[To Break The Seal]] | |chapters = [[To Break The Seal]] | ||
|party = | |party = | ||
Line 14: | Line 14: | ||
The '''Kingdom of Zeal''' was a nation in the [[Antiquity]] era of {{CT}}. It was home to the [[Enlightened Ones]], and was the center of art, culture, technology, and most of all, [[magic]]. The Kingdom is comprised of four islands that flow above the continent and seas. Only magic-wielding folk reside within. There is a strong prejudice here against non-magical beings. | The '''Kingdom of Zeal''' was a nation in the [[Antiquity]] era of {{CT}}. It was home to the [[Enlightened Ones]], and was the center of art, culture, technology, and most of all, [[magic]]. The Kingdom is comprised of four islands that flow above the continent and seas. Only magic-wielding folk reside within. There is a strong prejudice here against non-magical beings. | ||
==Story== | ==Story== | ||
Line 31: | Line 31: | ||
Humans after the fall of Zeal were unable to tap into the power of Lavos and so became unable to wield magic. Those who survived the fall of Zeal came to live on the frozen ground alongside the Earthbound Ones and the distinction between the two was lost. However, gifted individuals such as [[Spekkio]] are able to release humans' latent power and allow them to access magic once again. | Humans after the fall of Zeal were unable to tap into the power of Lavos and so became unable to wield magic. Those who survived the fall of Zeal came to live on the frozen ground alongside the Earthbound Ones and the distinction between the two was lost. However, gifted individuals such as [[Spekkio]] are able to release humans' latent power and allow them to access magic once again. | ||
==Locations== | ==Locations== | ||
===Enhasa=== | ===Enhasa=== | ||
{{main|Enhasa}} | {{main|Enhasa}} | ||
Line 66: | Line 46: | ||
{{main|Zeal Palace}} | {{main|Zeal Palace}} | ||
Seat of Zeal's Government, the Queen rules over the four-island flying continent. Dalton, Schala, Janus, and the Prophet dwell and sleep here. The Nu's backscratching technique is learned here. Many study areas and bed chambers are separated by magazzine levels here. The Palace is the original home of the [[Mammon Machine]]. | Seat of Zeal's Government, the Queen rules over the four-island flying continent. Dalton, Schala, Janus, and the Prophet dwell and sleep here. The Nu's backscratching technique is learned here. Many study areas and bed chambers are separated by magazzine levels here. The Palace is the original home of the [[Mammon Machine]]. | ||
===Mountain of Woe=== | ===Mountain of Woe=== | ||
Line 76: | Line 56: | ||
{{main|Ocean Palace}} | {{main|Ocean Palace}} | ||
Also known as The Undersea Palace, this sub-aquatic domicile is the new home of Mammon Machine. Its distance from the main continent adds mystique to this research facility for dangerous magical experiments. Proceeding the awakening of Lavos, the Ocean Palace is destroyed. It raises to the sky as the [[Black Omen]], a warship with devilish denizens. | Also known as The Undersea Palace, this sub-aquatic domicile is the new home of Mammon Machine. Its distance from the main continent adds mystique to this research facility for dangerous magical experiments. Proceeding the awakening of Lavos, the Ocean Palace is destroyed. It raises to the sky as the [[Black Omen]], a warship with devilish denizens. | ||
===The Sun Palace=== | ===The Sun Palace=== | ||
{{main|The Sun Palace}} | {{main|The Sun Palace}} | ||
Although inaccessible during Antiquity, The Sun Palace houses the obsolete energy source of Zeal, the [[Sun Stone]]. It is sealed away in a magical prism along with [[Son of the Sun]], its guardian. | Although inaccessible during Antiquity, The Sun Palace houses the obsolete energy source of Zeal, the [[Sun Stone]]. It is sealed away in a magical prism along with [[Son of the Sun]], its guardian. | ||
==Technology== | ==Technology== | ||
Line 94: | Line 74: | ||
{{main|Skyway}} | {{main|Skyway}} | ||
Land Bridges and Skyways link the many sky-islands of Zeal to each other and to the ground. Magical energy in the form of sunlight teleports those who step upon the glyphs to their corresponding constructs. | Land Bridges and Skyways link the many sky-islands of Zeal to each other and to the ground. Magical energy in the form of sunlight teleports those who step upon the glyphs to their corresponding constructs. | ||
==Trivia== | ==Trivia== |