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Walkthrough:Crimson Echoes/CrosswalkX

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Walkthroughs for Chrono Trigger: Crimson Echoes:

  • by CrosswalkX

Introduction

Hello, Chrono Trigger is an unofficial fan fiction game created by Kajar Laboratories as a ROM hack by ZeaLitY, Agent 12, Chrono'99 in development from 2004 to 2009. The game was 98 percent completed when the company Square Enix sent a cease and desist letter which resulted in the game getting cancelled. However the beta game Chrono Trigger Crimson Echoes and later on Chrono Trigger Flames of Eternity was released on rom hack websites and released unofficially on the homebrew Super Nintendo cartridges and also on Gamebox 128 USB drive for Playstation Classic and also released on Retropie SD card with Chrono Trigger Crimson Echoes and Flames of Eternity for Raspberry Pi 3, 4.

This Chrono Trigger fan fiction sequel is not official nor is it sponsor or endorsed by Square Enix since they sent a copyright strike letter to Kajar Laboratories. With that said here is the walkthrough guide for both Chrono Trigger Crimson Echoes and Chrono Trigger Flames of Eternity. Also keep in mind this game is much harder and requires more level grinding than Chrono Trigger. There are a few game breaking glitches which can make it unplayable and cause you to reset the game. There are 7 playable characters including Crono, Marle, Lucca, Robo, Magus, Glenn and Alya.

Some of the Single Techs from the original game have been changed for Magus, Robo, Glenn and spells like Haste can now be cast on all 3 characters instead of 1. Marle from Chrono Trigger isn't the best character to use since they never let her use cure spells on all 3 characters and still restricted to 1 like in the original game. You'll be forced to play as Marle in certain sections with Ice 2 being her most powerful spell. But I usually leave Marle out since she is still the weakest fighting character in the game.

Walkthrough

Tips and Tricks

Winning Dash Rings and Magic Seals accessories at the Choras auction house. Early on in the game, the player can choose to take the ferry to Choras and go to the auction house and get Mid-Ethers and rare accessories. Make sure to go to the future 2305 AD at the coliseum and fight 3 Nus for 8 BP and trade them for Elixirs and Megalixirs which can be sold for 10,000 gold and 25,000 gold. Then when you get the the auction house the auctioneer will usually present Mid-Ethers and will randomly present Dash Rings and Magic Seals accessories which you can win as much as you want. The Dash ring will help characters like Robo, Lucca has 6 speed points and Marle 8 speed points give them 3 speed points up to 9 speed points.

Quick and easy XP/battle points and money early in the game! When you start the game, make sure you keep Crono, Lucca, Marle, and later on Robo, Magus, Glenn in your party at all times for the XP/AP/.

When you arrive in the future, exit the dome/lab and head over to the western continent and head to the coliseum.

Make sure Crono, Marle, and Lucca have their antipode elemental magic!

Ask to fight in a TEAM battle under the HARDEST difficulty!

You will fight 3 Nu's. The Nu's attacks have a chance to inflict a random damage type. The types are as follows: A) Current hp -1, in other words it leaves you with 1 hp. B) 1 Damage. C) 0 Damage.

Heal when your hp is 1 while inflicting aoe magic damage.

Revive dead characters.

When you win your battle against the 3 Nu's, make sure you exit the coliseum, or you will die against Spekkio if you choose to continue! And you will win 8 BP 60 Tech points and 496 exp every time.

Repeat for great and easy xp/ap/battle points and money.

You can also trade the BPs for elixirs and MegaElixirs for money and sell them for 10,000 Gold and 25,000 Gold allowing you to buy supplies and win accessories including Magic Seal and Dash Rings at the Choras Auction house.

You can even use your battle points to buy the Rainbow sword 250 BPs for Crono and Dream Team accessory 160 BPs each, for an extra fighting edge. Also, you can equip the Dream Team on your character for an auto life making it useful for fighting the 3 Nus in hard mode coliseum if the player chooses to fight alone. The Dream Team can be useful if the enemies kill your ally and allows for an auto revive which is used one time per battle.

The strategy above isn't game breaking because the game is still epic hard.

Prologue

Crono can explore 1005 AD in the town Truce like in the original Chrono Trigger game, the Millennial Fair is now renamed Leene Square, there is now a ferry that can go to Medina Village, Choras is now a tourist attraction town which has an auction site, a casino and shooting gallery. But the ferry has been cut off by Porre. The town Porre is under martial law and now has a military boot camp. Fiona's Forest can now be explored and there's also Denadoro Mountains which has a portal gate that's created to enter in the present. There's also a Truce Cathedral.

Many of the locations featured in Chrono Trigger has been removed Crimson Echoes including Heckran Cave is now sealed off as is the whirlpool, the player no longer gets to explore Guardia Forest.

First of all, get the Magic Tab which is found in Fiona Forest and buy tonics which you'll need, you can also get the Power Tab in Porre Mayors Manor. When you're done, head immediately to Guardia Castle to meets up with Marle and Lucca.

They will have a political meeting with King Guardia XXXIII in the kitchen downstairs who they meet 2 suspicious Porrean soldiers in armor one of them named Ingrus and the other Drill Sargent as they complain to King Guardian about 3 grieveances. Ingrus and Drill Sargent storms out of the room and the Chancellor is late for the meeting. Crono, Marle and Lucca follows them in the Treasurey room and learns they are plotting to assassinate the Chancellor and overthrow Guardia. Crono, Marle and Lucca attack and kills Drill Sargent and they run after Ingrus on the Zenan Bridge but Lucca forgot she has the time egg prototype. They corner Ingrus at Denadoro Mountains but Lucca accidently drops the time egg prototype and breaks it, and it opens a time portal door to the year 2305 where they are in Belthasar Labotory called Chronopolis and is greeted by Robo and Belthasar and the adventure begins.

Legacy of Zeal

The chapter begins with Magus wandering in the wilderness with a blizzard and then he passes out and is rescued by one of the villagers from Last Village where he recovers. He then goes to the Last Village Commons to meet with the Chief Elder who asks Magus to find Sargon to ask for permission to use the Zeal Healing.

Head down to Mist Village and enter Sargons House and ask him for permission to use the Zeal Healing square, then head back to Last Village Commons and talk to the Village Elder, Dalton will show up and confront Magus. Afterwards go down to Sargons House and you'll find out that Dalton went into Beast Forest. Head into Beast Forest. Note the beasts are harder in this game. You'll want to have Magus use Omishield tech to boost defense and magic defense which will protect him. There is a Magic Tab which can be found in the west area of Beast Forest. go up and use the save point to save your game. You'll confront Dalton and fight a difficult boss called Golem Boss. Immediately cast Omishield and use Tonics and Mid Tonics to heal Magus, Golem will use Iron Orb which will cut your HPs in half. Cast Dark Bomb and Double Tap and heal until Golem Boss is defeated but watch out for Dalton Burrp counterattack which can kill Magus if he doesn't have enough HPs.

After the boss is defeated head up to Daltons Dungeon which is past Last Village. You'll encounter 2 Lashers and a Jinn Bottle. Watch out for the HP drain from Jinn Bottle and cast Omishield. immediately attack the Jinn Bottle using Double Tap and then use Dark Bomb on 2 Lashers. The Zeal Villager will tell you to read the clues in the tombstone. Otherwise, you'll encounter a dead end with Golem who will defeat Magus and make him fall in the basement of the room with a save point which you need to save your game.

Here's the answers to the riddles, Lasher uses knife go left, the airplane ship is called Blackbird go up, Enasha color is gold so go up, in Zeal the magic often used is Shadow so go right, also the tombstone will tell you not to be deceived with your eyes. There's a fake wall up in the room, walk up right through it, Zeal is powered by the sun so go up, you'll fight 2 Lashers and Jinn Bottle afterwards touch the statue and you'll be teleported to Daltons room where you will confort Dalton. You'll fight Dalton Plus but since Magus is weak, he'll be defeated immediately and imprisoned by Dalton and the chapter will end

Double Trouble

The story goes back to Crono, Marle, Lucca where they visit Chronopolis and Belthasar will explain the mission to them. Afterwards this is a good time to explore 2305 AD. Go to the shopping mall and meet Johnny the man and he will give you moldybread.

Coliseum

BP prizes

Full Tonic 5 BP Mid Ether 10 BP Full Ether 20 BP Elixir 40 BP MegaElixir 80 BP Dream Team 160 BP Rainbow 250 BP

At this point it would be a good idea to go west over to the Coliseum to level up Crono, Marle, Lucca to build up their levels and tech points. Make sure you get Antipode for Marle and Lucca by choosing to fight easy. You'll also want to stock up on tonics, ethers and revives. Then when you're ready choose to fight hard as a group, you'll fight 3 Nus, 2 of the Nus will drain your HPs to 1, while the third Nu will damage your player with 1 HP. Use the revive Item on the fallen party member. Keep using Antipode until you defeat 3 Nus. You'll get 496 Exp, 60 tech for each battle you win. Choose to quit and you'll get 8 BP. Repeat until you level up Crono, Marle, Lucca and get all of their tech magic spells. You can also trade it in for Elixir and MegaElixir and sell it for 10,000 and 25,000 gold which will allow you to buy and stock up on items. You can also get Dream Team which will allow for one auto revive per battle. And also get Crono's power sword Rainbow which will make the game much easier to play early on in the game.

After you're done with the Coliseum, go back to Chronopolis and go down the elevator and explore the basement. When you head back to the elevator you'll encounter Ingrus a Porre Agent who will jump up. Follow him and go to the Dispatch Chamber where Ingrus will get caught and they'll drag him back to 1005 AD.

Crono, Marle, Lucca, Porre Agent arrive in 1005 AD in Denadoro Mountains and they question the Agent but he runs off and they follow him to Porre.

At this point if you have enough money. Go over to the Truce Ferry and go to Medina Village, then board the ferry to Choras. Don't bother with the Casino slot machines, roulette, blackjack or the shooting gallery since there's an easier faster way to earn money at the coliseum in 2305 AD. There is a Choras museum which you'll need to trade a wooden idol later on. You'll want to go to the Auction House to bid on items if you have enough money. Most of the time you'll bid on Mid-Ethers but other times you'll bid on Dash Rings, Magic Seals. You'll need Dash Rings for slow characters like Lucca and Robo and Marle since they are the slowest characters in the game.

Choras Auction prizes

Mid-Ether Dash Ring Magic Seal

Once you are done with Choras Auction, head back to Medina Village on the ferry. Please note there is a closet where you go into a time portal which will take you to 2305 AD. Then go on the ferry back to Truce. Go through Fiona Forest and head over to Porre Camp where Marle will meet with the Sergeant and demand to be let in. There is a generals tent headquarters but you can't quite go in yet. So go down to the lower South East corner and you will encounter 2 soldiers who are sick. Choose to borrow the soldiers clothes and Crono will knock them out. Then Crono and Lucca will be disguised as Porre Soldiers. Head over to the Generals Headquarters and Marle will have a meeting with the General Montcrief which doesn't go well. After the meeting head back to Fiona Forest but unfortunately it will get dark. So head over to Fiona's Shire and sleep until it's morning. Then go to Zenan Bridge but after you cross it. The Zenan Bridge will be under attack by Porre Soldiers. Fight the Soldiers and then they'll bring in their Dragon Tank clone Chimeratank. Attack the head and wheels with the tech magic spells including Antipode, Luminare, Flare. If you leveled up early on in the coliseum it will be an easy fight. After you defeat the tank go to Leene Square to the time portal or head over to the ferry to Medina Village and go in the closet to the time portal to 2305 AD.

Once you arrive at Chronopolis, talk to Belthasar and he'll explain what's going on with Porre Agent. Then a security breach will occur at Chronopolis which the reactor is under attack. You'll have to leave one of your party members behind. I usually leave Marle behind. Head over to the elevator and you'll be ambushed by Mage. Use Cronos Rainbow sword and you should dispatch it easily. Go down the elevator and run over to the reactor room and you'll fight 2 Blue Shields. You'll need to wait for the shadows to come out of hiding and then use Cronos rainbow sword and other attacks. After the Blue Shields get defeated the area will be secure. Go back up the elevator and talk to Belthasar. He will explain the concept of time travel and he will send your party members to the Ocean Palace Ruins in 19,995 BC.

Beneath the Azure

Warning: Do not use Robo's Tech Steel Crash against the enemies or you run the risk of crashing the game. If you use Steel Crash Tech, the game will freeze up and you'll have reset the game and start over from the last save point. Once you arrive at Ocean Palace Ruins, you'll be fighting Martello Turrets and Panels and Deceased skeletons. You can get treasure chests. When you're done exploring head up north, you'll find Speed Belt and you'll encounter Schala at the remains of the Mammon Machine. Magus will free himself from the barrier and head over right to the Ocean Palace Ruins and rescue Schala from King Zeal. Magus will fight King Zeal himself but he will lose the fight, you can steal MegaElixir from Zeal. After Magus gets defeated Zeal will steal Masamune and stab Magus and escape with the sword. Magus survives, have Magus run back to the time portal gate where he will meet up with the party members. They will go back to the year 2305 AD.

Magus will run over to the infirmary to be reunited with Schala and won't be in your party for a while. Have Crono and the team go down the elevator and talk to Magus in the infirmary room where he will talk with Schala. Leave the room and Melchior will have a talk with the party members and explain that history has been altered because King Zeal stole the Masamune Sword, history has been altered and the war with the Mystic War now won't end until 650 AD. After the conversation go up the elevator and head over to the dispatch chamber. You may go to 1005 AD and find that there is now a Knight's Headquarters which didn't exist before. When you're done go to 605 AD at Truce Canyon and you'll find out that Glenn will have a Knights headquarters built and the tension feud between Truce, Porre and Medina has been increased because the Masamune sword was stolen.

Some of the areas from Chrono Trigger including Guardia Forest, Magic Cave and Cursed Forest and Denadoro Mountains is longer accessible. Also, at the Truce Cathedral the player can no longer access the secret hideout from the organ which can't be played.

You can give the moldybread to the Mayor's wife in Porre mansion and she will give you a Wooden Idol which can be traded at the Choras Museum in 1005 AD. You can also go back to 2305 AD at the shopping and get more moldybread from Johnny the Man.

Head over to the Dorino Fields and you'll fight Ozzies troops and you'll meet up with Glenn who will fight the Mystic Hench guard. Note if Glenn dies it will be game over. So use slurp and Venomfield. If your HPs are low, use Braveheart and he should be able to defeat Hench. Afterwards they will have a discussion with Glenn about the Altered timeline and will explain why Cyrus wasn't the hero and mention a new general named Kasmir, he built the Vanguard headquarters to protect Truce from the invasion of Porre and Medina. Frog will lead the party and will not time travel yet.

Murmurs of Red

Go in the tunnel and enter the first room and rescue Samuel the soldier, he will take care of the Hench enemies and you can get a rage band which you'll need in the game. You'll encounter Kasmir who is the general replacement for Ozzie. You'll fight him, and once you defeat him, he will retreat. Go out the tunnel and you'll find that Magus Castle and Ozzies castle are now gone. Go to the Mystic Den forest. Frog will meet 2 wounded soldiers and have 2 party members leave him to fight alone. You'll meet with the 3 generals about the battle strategy on how to stop the fighting. You have 3 options to choose from which will affect history in 1005 AD.

Side with Porre Side with the Mystics Declare Neutrality

If you haven't leveled up Frog. I would suggest to Declare Neutrality since it will allow Glenn to get free items from the deceased enemies including Rage Band and a free Speed Tab which can be used to give a speed point to Robo or Lucca.

If you choose Side with Porre or Side with the Mystics you'll have to fight some enemies. And after the battle is over 2 party members will meet up with Glenn. Leave the forest.

You can also do the sidequest by going over to Medina and talk to the blue imp and give him Moldybread. Give him Moldybread and he'll give you an item.

You can visit 1005 AD and see what changed due to one of Glenns 3 choices which won't affect the game. It will now rain in Leene Square. For some strange reason the audio music locks up, but you can still move around. Thankfully once you're done with Leene Square you can leave. You can no longer use the time portal gate in Leene Square since it's sealed off so you'll have to go to Medina Village in the closet to go to 2305 AD. Head down the elevator and meet with Magus and they'll have a meeting with Belthasar who will explain that the dreamstone is losing power and needs Magus and the 2 party members to retrieve his notes by going back in time to 12,001 BC using a scanner. He will give you a time egg which was used to save Crono from Lavos. After the meeting head up the elevator and go in the dispatch chamber and go to the year 12,001.

Asking the Mirror

Once you arrive in the Magic Kingdom you can go to Enhasa, Kajar, Zeal Palace, Blackbird Airplane but you won't be able to go down to Earthbound kingdom.

There are 5 rocks to collect, Blue Rock, Black Rock, White Rock, Gold Rock, Silver Rock. Make sure you open the chests otherwise you won't be able to collect them once you leave 12,001. The Nu will ask a riddle and the answer is "Kajar" in case you can't figure it out.

Head over to Enhasa and open Belthasar secret lab. Scan the notes and the security alarm will go off. Fight the Nu and afterwards the party will hide and see Dalton and 2 Lasher guards. You'll fight 2 Lasher guards. Take them out and then use the time egg to go back to 2305 AD. At this point you'll no longer get to go back to 12,001 BC.

The Breaking Point

An Emerald Dream Pt. 1

An Emerald Dream Pt. 2

An Emerald Dream Pt. 3

The Stain of Regency

The Founding of Guardia

The Gray Forgotten

Animal-Like Persistence

The Glare of Midnight

Stop the Porre Lab!

Once More Unto the Breach

Born in Sin, Die in Sin

The Dreamtime

Dalton's Last Stand

Let Us Part in Zealous Regret

Dreaming Across Time

Where Dreams Go to Die

Ending