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Status Effect: Difference between revisions

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===List of Status Effects in [[Chrono Trigger]]===
===List of Status Effects in [[Chrono Trigger]]===
====Negative Status Ailments====
====Negative Status Ailments====
*'''[[Poison (Status)|Poison]]''': [[Hit Point|Hit Points]] slowly drain and attacks weaken. It is visually indicated by purple bubbles floating over the characters head.
*[[File:Poison.gif]] '''[[Poison (Status)|Poison]]''': [[Hit Point|Hit Points]] slowly drain and attacks weaken. It is visually indicated by purple bubbles floating over the characters head.
*'''[[Sleep (Status)|Sleep]]''': Exempt from acting and defense severely drops. It is indicated by the character lying down and sleeping with Z marks appearing over their head. (Zzz..)
*[[File:Sleep.gif]] '''[[Sleep (Status)|Sleep]]''': Exempt from acting and defense severely drops. It is indicated by the character lying down and sleeping with Z marks appearing over their head. (Zzz..)
*'''[[Blind (Status)|Blind]]''': Lowers hit rate of all actions. It is indicated by an eye with an X appearing over a characters head.
*[[File:Blind.gif]] '''[[Blind (Status)|Blind]]''': Lowers hit rate of all actions. It is indicated by an eye with an X appearing over a characters head.
*'''[[Stop (Status)|Stop]]''': Unable to act. Visually indicated by a clock above the character's head and the character being immobile in their field pose rather than their battle pose.
*[[File:Stop.gif]] '''[[Stop (Status)|Stop]]''': Unable to act. Visually indicated by a clock above the character's head and the character being immobile in their field pose rather than their battle pose.
*'''[[Slow (Status)|Slow]]''': Increases the time between attacks. Indicated by a white outline surrounding the inflicted character.
*[[File:Slow.gif]] '''[[Slow (Status)|Slow]]''': Increases the time between attacks. Indicated by a white outline surrounding the inflicted character.
*'''[[Lock (Status)|Lock]]''': Unable to use [[Techs|Techniques]]. Indicated by a question mark appearing above a character's head.
*[[File:Lock.gif]] '''[[Lock (Status)|Lock]]''': Unable to use [[Techs|Techniques]]. Indicated by a question mark appearing above a character's head.
*'''[[Sap (Status)|Sap]]''': Hit points are slowly drained from the inflicted character, similar to poison but at a faster race of decrease. (about 1 HP per second)
*'''[[Sap (Status)|Sap]]''': Hit points are slowly drained from the inflicted character, similar to poison but at a faster race of decrease. (about 1 HP per second)


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====Neutral Status Effects====
====Neutral Status Effects====
*'''[[Chaos (Status)|Chaos]]''': The character attacks an ally or enemy at random. Their accuracy is also reduced. Indicated by a star appearing over the character's head, and the character in question behaving strangely, such as laughing inappropriately.
*[[File:Confuse.gif]] '''[[Chaos (Status)|Chaos]]''': The character attacks an ally or enemy at random. Their accuracy is also reduced. Indicated by a star appearing over the character's head, and the character in question behaving strangely, such as laughing inappropriately.
*'''[[Berserk (Status)|Berserk]]''': The character auto-attacks enemies, but techniques and items cannot be chosen by the player, nor can the target of each attack be chosen.
*'''[[Berserk (Status)|Berserk]]''': The character auto-attacks enemies, but techniques and items cannot be chosen by the player, nor can the target of each attack be chosen.


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*[[Angel's Tiara]] ({{CTDS}} exclusive [[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments, only female characters can equip it.)
*[[Angel's Tiara]] ({{CTDS}} exclusive [[List of Chrono Trigger headgear|Headgear]], provides immunity to all negative status ailments, only female characters can equip it.)
*[[Nova Armor]] ([[List of Chrono Trigger armor|Armor]], provides immunity to all negative status ailments. Only male characters can equip it.)
*[[Nova Armor]] ([[List of Chrono Trigger armor|Armor]], provides immunity to all negative status ailments. Only male characters can equip it.)
*[[Schala's Amulet]] ([[List of Chrono Trigger accessories|Accessory]], provides immunity to all negative status ailments. All can equip it.)
*[[Schala's Amulet]] ([[List of Chrono Trigger accessories|Accessory]], provides immunity to all negative status ailments. All characters can equip it.)


=={{CC}} Status Effects==
=={{CC}} Status Effects==
All status effects that are inflicted are negative. Most status effects are inflicted by [[Elements]] of the corresponding color. Enemies can also be inflicted with these status effects. Furthermore, status effects in Chrono Cross can be seperated into two categories: status effects which are inflicted both in and outside of battle, and status effects that only appear in battle. The latter type automatically go away after battle (much like status effects in [[Chrono Trigger]]). The former type must be cured by using the corresponding elemental consumable (listed below under the "Status Restoring Elements" section), by using a [[Panacea (Element)]], or by using an inn.
Status effects in Chrono Cross can be separated into two categories: status effects which effect the inflicted both in and outside of battle, and status effects that only effect the inflicted during battle. The latter type automatically goes away after battle (much like status effects in [[Chrono Trigger]]). The former type must be cured by using the corresponding elemental consumable (listed below under the "Status Restoring Elements" section), by using a [[Panacea (Element)]], or by using an inn.
 
Unlike Chrono Trigger, all status effects that appear in Chrono Cross are negative. Most status effects are inflicted by [[Elements]] of the corresponding color. Both party members and enemies can be inflicted with status effects.  


===List of Status Effects in [[Chrono Cross]]===
===List of Status Effects in [[Chrono Cross]]===
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*[[Poison]] (Green): [[HP]] decreases with time during battle/HP decreases with movement on field maps
*[[Poison]] (Green): [[HP]] decreases with time during battle/HP decreases with movement on field maps
*[[Burn]] (Red): [[Defense]] decreases in battle/Damage taken on field maps double
*[[Burn]] (Red): [[Defense]] decreases in battle/Damage taken on field maps double
*[[Sprain]](Yellow): [[Attack]] decreases in battle/Cannot run on field maps
*[[Sprain]] (Yellow): [[Attack]] decreases in battle/Cannot run on field maps
*[[Flu]] (Blue): [[Stamina]] recovery rate decreases/Movement control becomes difficult on field maps
*[[Flu]] (Blue): [[Stamina]] recovery rate decreases/Movement control becomes difficult on field maps


====Battle Only Status Effects====
====Battle Only Status Effects====
*[[Afraid]] (Green): More susceptible towards enemy critical hits
*[[Afraid]] (Green): More susceptible towards enemy critical hits
*[[AntiYellow]](Green): Cannot use yellow elements
*[[AntiYellow]] (Green): Cannot use yellow elements
*[[Confused]] (Red): Loss of control and may attack allies as well as enemies
*[[Confused]] (Red): Loss of control and may attack allies as well as enemies
*[[AntiBlue]] (Red): Cannot use blue elements
*[[AntiBlue]] (Red): Cannot use blue elements
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===Status Restoring Elements===
===Status Restoring Elements===
====Consumables====
These can be used in and outside of battle, due to them being consumable elements.
*[[Antidote]]: Cures all green status effects
*[[Antidote]]: Cures all green status effects
*[[Ointment]]: Cures all red status effects
*[[Ointment]]: Cures all red status effects
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*[[Panacea (Element)|Panacea]]: Cures all status effects
*[[Panacea (Element)|Panacea]]: Cures all status effects


====Battle only====
*[[Purify]]: Cures all status effects of the target
*[[HolyHealing]]: Cures all HP and status effects (targets all characters)
*[[Revenge]]: Shifts user's negative status effect on to the enemy. If effective, the user will no longer have that status effect.
*[[Saints]]: Attacks all enemies, cures allies HP, and cures status effects (targets all characters). It is a White elemental summon, so requires the field effect in the upper left corner to be colored all [[White (Element)]].
{{CT Status Effects}}
{{CC Status Effects}}
{{Chrono Trigger}}
{{Chrono Trigger}}
{{Chrono Cross}}
{{Chrono Cross}}
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