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'''{{PAGENAME}}''' is a 4th-level [[Black (Element)|Black]] [[Element]] in {{CC}}. Temporarily increasing a single ally's Magic Power, its counterpart is [[Imbecile]]. After assisting the sailors on the [[S.S. Invincible]] defeat the [[Ghost Ship]], Genius, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and on [[Marbule]]. Genius is valued at 430[[G]] in each of these markets. | '''{{PAGENAME}}''' is a 4th-level [[Black (Element)|Black]] [[Element]] in {{CC}}. Temporarily increasing a single ally's [[Magic Attack|Magic Power]], its counterpart is [[Imbecile]]. After assisting the sailors on the [[S.S. Invincible]] defeat the [[Ghost Ship]], Genius, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and on [[Marbule]]. Genius is valued at 430[[G]] in each of these markets. | ||
Specifically, Genius maximizes a single ally's Magic Power, regardless of level allocation. Because of this, it is wasteful to set Genius and other Buff/Debuff Elements any higher than the level 1 allocation spot on an Element Grid. Although this will depict the Element as being -3, no quality difference is noticeable in-game; the character with Genius cast on them will still receive the same boost to Magic Power for several turns. | Specifically, Genius maximizes a single ally's Magic Power, regardless of level allocation. Because of this, it is wasteful to set Genius and other Buff/Debuff Elements any higher than the level 1 allocation spot on an Element Grid. Although this will depict the Element as being -3, no quality difference is noticeable in-game; the character with Genius cast on them will still receive the same boost to Magic Power for several turns. |