Fiendlord's Keep: Difference between revisions
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The '''Fiendlord's Keep''' {{altname|Magus' Castle}} is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | The '''Fiendlord's Keep''' {{altname|Magus' Castle}} is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | ||
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[[Category:Chrono Trigger Locations]] | [[Category:Chrono Trigger Locations]] | ||
[[Category:Middle Ages Locations]] | [[Category:Middle Ages Locations]] | ||
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Revision as of 05:40, 21 June 2010
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The Fiendlord's Keep (also known as Magus' Castle in the SNES/PS version) is a location that appears in 600 AD. It is Magus' castle and home to 100 monsters.
It is destroyed when Lavos awakens prematurely, causing the creation of a supermassive Gate that flings everyone through time and swallows the castle.
Enemies
- Vampire Bat
- Gaoler
- Lancer
- Underling (Purple)
- Servant (Sword)
- Servant (Crossbow)
- Blue Gargoyle
- Save Point (enemy)
- Sorcerer
- Outlaw
- Roundillo Bomber
- Juggler
- Flea?
Enemies usually attack in groups. These groups start small at the beginning of long halls, and gradually get larger and stronger. Often, these groups are set up in such a way that there is a trap if you fight them in the wrong order. For example, Outlaws are often seen with Jugglers. If you attack an Outlaw when the Juggler is still alive, they perform a devastating Fire Whirl Dual Tech counterattack. If the Juggler is destroyed, the Outlaw will not counterattack at all.
Bosses
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