Hit Point: Difference between revisions
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'''Hit Points''' or '''HP''', are a character stat that shows how much "health" your character has. It can be restored through items like [[Potion]]s and spells like [[Aura]]. When it reaches zero, your character dies and can only be revived through the use of [[Athenian Water]] (also known as Revive in the SNES/PS version) or a spell like [[Raise]] or [[Arise]]. Winning a battle with a dead character brings them back with 1 HP of health. | '''Hit Points''' or '''HP''', are a character stat that shows how much "health" your character has. It can be restored through items like [[Potion]]s and spells like [[Aura]]. When it reaches zero, your character dies and can only be revived through the use of [[Athenian Water]] (also known as Revive in the SNES/PS version) or a spell like [[Raise]] or [[Arise]]. Winning a battle with a dead character brings them back with 1 HP of health. | ||
All enemies have HP as well. When their HP reaches zero, they die. | All enemies have HP as well. When their HP reaches zero, they die. Enemy HP can be viewed if a character is equipped with [[Sight Scope]]. | ||
All characters reach maximum vitae (999) at level 60, except Robo, who reaches maximum at level 50. Equipping [[Silver Earring]] or [[Golden Earring]] will cause slight shifts in the maximum HP per level ratio. | All characters reach maximum vitae (999) at level 60, except Robo, who reaches maximum at level 50. Equipping [[Silver Earring]] or [[Golden Earring]] will cause slight shifts in the maximum HP per level ratio. |