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End of Time: Difference between revisions

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''"When 4 or more beings stop into a time warp, the Conservation of Time theorem states that they will turn up at the space-time coordinates of least resistance. Here."''
<blockquote>''"When 4 or more beings stop into a time warp, the Conservation of Time theorem states that they will turn up at the space-time coordinates of least resistance. Here."''
—[[Gaspar]], Guru of Time</blockquote>


-[[Gaspar]], Guru of Time
The {{nihongo|'''End of Time'''|時の最果て|Toki no Saihate}} is a unique location in the world of [[Chrono Trigger]].  It is a keystone in the timeline of the world, and a home base for the characters as they progress through the story.


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The End of Time was, initially, devoid of life and substance.  However, due to the influence of Lavos, a single entity became stranded there.  This individual, [[Gaspar]], one of the Gurus from the [[Kingdom of Zeal]], built a small home there.  His realm consists of a single lamp-lit courtyard (complete with save point and HP/MP recharge node), a dock (presumably to accommodate the eventual arrival of the [[Epoch]]), a second gated courtyard where [[Spekkio]] now resides, and, connected by a bridge, a staging area where nearly all the portals throughout time transect, which take the form of pillars of light.  Though the means through which Gaspar created these structures is unknown, it is fair to assume that, like the other Gurus, Gaspar has both magic and technological expertise at his disposal.
 
The '''End of Time''' is a unique location in the world of [[Chrono Trigger]].  It is a keystone in the timeline of the world, and a home base for the characters as they progress through the story.
 
The End of Time was, initially, devoid of life and substance.  However, due to the influence of Lavos, a single entity became stranded there.  This individual, [[Gaspar]], one of the Gurus from the [[Kingdom of Zeal]], built a small home there.  His realm consists of a single lamp-lit courtyard (complete with save point and HP/MP recharge node), a dock (presumably to accomodate the eventual arrival of the [[Epoch]]), a second gated courtyard where [[Spekkio]] now resides, and, connected by a bridge, a staging area where nearly all the portals throughout time transect, which take the form of pillars of light.  Though the means through which Gaspar created these structures is unknown, it is fair to assume that, like the other Gurus, Gaspar has both magic and technological expertise at his disposal.


[[Crono]] and his friends first arrive at the End of Time when he, [[Lucca]], [[Marle]], and [[Robo]] all enter the [[Proto Dome]] gate in [[2300 A.D.]].  As Gaspar later explains, gates overload when four or more individuals enter them simultaneously, and the travelers always exit the timestream at the End of Time.  Gaspar himself landed there when Lavos was awakened by the actions of [[Queen Zeal]].  Because of this quirk in time-travel, no more than three party members can leave at a time.  Individuls not currently traveling with Crono remain safely at the End of Time, ready to join the main party.
[[Crono]] and his friends first arrive at the End of Time when he, [[Lucca]], [[Marle]], and [[Robo]] all enter the [[Proto Dome]] gate in [[2300 A.D.]].  As Gaspar later explains, gates overload when four or more individuals enter them simultaneously, and the travelers always exit the timestream at the End of Time.  Gaspar himself landed there when Lavos was awakened by the actions of [[Queen Zeal]].  Because of this quirk in time-travel, no more than three party members can leave at a time.  Individuls not currently traveling with Crono remain safely at the End of Time, ready to join the main party.
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After their first visit to the End of Time, the party will be able to treat the location as a home base for their adventure.  Portals that the party enter will lead them to the End of Time, where they can either choose to continue on to the portal's original destination, or instead re-direct themselves to different time eras.  Gaspar remains at the End of Time, offering advice and assistance throughout the game.  Once aquired, the Epoch can dock there, and, after certain events towards the end of the game, the End of Time becomes a 'quest hub', with each party member giving clues pertaining to optional side-quests that can be completed before the final confrontation with Lavos.
After their first visit to the End of Time, the party will be able to treat the location as a home base for their adventure.  Portals that the party enter will lead them to the End of Time, where they can either choose to continue on to the portal's original destination, or instead re-direct themselves to different time eras.  Gaspar remains at the End of Time, offering advice and assistance throughout the game.  Once aquired, the Epoch can dock there, and, after certain events towards the end of the game, the End of Time becomes a 'quest hub', with each party member giving clues pertaining to optional side-quests that can be completed before the final confrontation with Lavos.
[[Category:Chrono Trigger Locations]]
[[Category:Chrono Trigger Locations]]
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