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Walkthrough:Chrono Cross/Vivi Zidane02: Difference between revisions

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Ghost XTR added tons of stuff, there ya go.
(→‎Hi out there!: GHOSTXTR)
(Ghost XTR added tons of stuff, there ya go.)
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New Character: Guile (Black), Pierre (Blue), or Nikki (Blue)
New Character: Guile (Black), Pierre (Blue), or Nikki (Blue)


Head into town, and encounter kid, if you have Leena in your party, she'll leave in a huff again and refuse to meet you til you go talk to the old man upstairs polishing his statue, and she'll ask to join your party (again) take her this time, her lvl 3 tech skill is steal, making her a nice addition to every team. go through town, buying Viper Churros, collecting treasure like the money purse at the mansion beneath the stairs, and chatting folks up such as the guy hidden in the shade near the statue. An important event if you don't want to miss the guy with the first or second most attack in the game is going down the stairs on the east side of town, you'll find a man and a lady at a swordsman's memorial, give them the [Bell Flower] for free and you're set, if you're greedy and hate people who ask for stuff, keep it below 100 and you should be fine. You've probably already fount the 3 people who want in Viper Manor, giving you options of different bosses, treasures, and experiences. First you'll probably meet is Guile, a mysterious magician who wants in as part of a bet, though he'll need a skilled boatman to get to the rear of the manor. Second is Pierre, who's missing his hero's medal, and he'll offer to take you through the front gate for returning it from the kid in the blacksmith's yard. Third is the Radical Dreamers rock group are missing their lead guitarist Nikki, and Miki (Red) offers to temporarily join to help find him in the Shadow Forest. Whoever you pick, you get in Viper Manor, so make sure you visit Lisa's and pick up plenty of healing and attack elements.  
Head into town, and encounter kid, if you have Leena in your party, she'll leave in a huff again and refuse to meet you til you go talk to the old man upstairs polishing his statue, and she'll ask to join your party (again) take her this time, her lvl 3 tech skill is steal, making her a nice addition to every team. go through town, buying Viper Churros, collecting treasure like the money purse at the mansion beneath the stairs, and chatting folks up such as the guy hidden in the shade near the statue. An important event if you don't want to miss the guy with the first or second most attack in the game is going down the stairs on the east side of town, you'll find a man and a lady at a swordsman's memorial, give them the [Bell Flower] for free and you're set, if you're greedy and hate people who ask for stuff, keep it below 100 and you should be fine. You've probably already fount the 3 people who want in Viper Manor, giving you options of different bosses, treasures, and experiences. First you'll probably meet is Guile, a mysterious magician who wants in as part of a bet, though he'll need a skilled boatman to get to the rear of the manor. Second is Pierre, who's missing his hero's medal, and he'll offer to take you through the front gate for returning it from the kid in the blacksmith's yard. Third is the Radical Dreamers rock group are missing their lead guitarist Nikki, and Miki (Red) offers to temporarily join to help find him in the Shadow Forest. Whoever you pick, you get in Viper Manor, so make sure you visit Lisa's and pick up plenty of healing (especially tablets and some antidotes) and attack elements.  


Manor Bluffs
Manor Bluffs
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Once you enter the manor, the only option you have is to talk to the weird snake statue and turn it left and right, you'll be wrong either way so don't bother taking your time. Afterwards, you fall into a trap, and some guards just hang out until you either bang the cage a ton or Kid provokes them for you. Beat them senseless and steal their uniforms, making you "indistinguishable" from the average dragoon, to npc's anyways, make your way to the western hallway and check the rooms out, following Glenn to the barracks to get the code, don't miss the Revive element in the chest to the southeast. Make sure you write it down if you can't remember it, and head upstairs to grab some goodies. go back downstairs and go east only to be blocked by a Cybot, so head into the treasure room and talk to everything EXCEPT the treasured necklace on the wall until the very end to avoid the trap. Afterwards you get trapped in Lucca's lab, where you become a guinea pig for her plant monster. It's a tough fight but if you have antidote and heals you should be fine. Afterwards, go to the cage in the northeast corner and unlock so Pip can make it's escape to see the world. Go into the rooms and collect treasures, if you REALLY want a good item, talk to Karsh's chest 20 times to get a dragoon gauntlet, great item throughout the game. give the snake the code, and climb the stairs, head east to the library, heal up, and get ready for Marcy.
Once you enter the manor, the only option you have is to talk to the weird snake statue and turn it left and right, you'll be wrong either way so don't bother taking your time. Afterwards, you fall into a trap, and some guards just hang out until you either bang the cage a ton or Kid provokes them for you. Beat them senseless and steal their uniforms, making you "indistinguishable" from the average dragoon, to npc's anyways, make your way to the western hallway and check the rooms out, following Glenn to the barracks to get the code, don't miss the Revive element in the chest to the southeast. Make sure you write it down if you can't remember it, and head upstairs to grab some goodies. go back downstairs and go east only to be blocked by a Cybot, so head into the treasure room and talk to everything EXCEPT the treasured necklace on the wall until the very end to avoid the trap. Afterwards you get trapped in Lucca's lab, where you become a guinea pig for her plant monster. It's a tough fight but if you have antidote and heals you should be fine. Afterwards, go to the cage in the northeast corner and unlock so Pip can make it's escape to see the world. Go into the rooms and collect treasures, if you REALLY want a good item, talk to Karsh's chest 20 times to get a dragoon gauntlet, great item throughout the game. give the snake the code, and climb the stairs, head east to the library, heal up, and get ready for Marcy.


Marcy's blue elements hurt, A LOT, so be sure to hit her fast and hard with red elements, and keep any Red character at high health, or her Ice Blast and String shot will be devastating. After hitting her til she cries, go back and trigger the elevator with the pillar that the librarian tells you about, beat some guards, save, and get ready to fight Kid's archenemy, Lynx. Lynx uses black debuffs, anti-white as a counter to white element, and hellsoul, as well as hellbound elements to wreak havoc with physical attacks. Keep Serge alive because of his White attribute,
Marcy's blue elements hurt quite a bit, so be sure to hit her fast and hard with red elements, and keep any Red character at high health, or her Ice Blast and String shot will be devastating. After hitting her til she cries, go back and trigger the elevator with the pillar that the librarian tells you about, beat some guards, save, equip revive to anyone but Serge and get ready to fight Kid's archenemy, Lynx. Lynx uses black debuffs, anti-white as a counter to white element, and hellsoul, as well as hellbound elements to wreak havoc with physical attacks. Keep Serge alive because his White attribute offsets Lynx's Black, keep everyone's health at a decent level, and knock him down. Afterwards, you discover that it was a doppelganger shadow cat, he then summons a few more to force you into a corner, Riddel comes in the room, only to be held hostage by Kid (clever girl) as an attempt to make a clean getaway, only to be cornered by Karsh and the dragoons coming upstairs, forcing your party onto the balcony. Lynx then corners your party on the balcony, saying there's no escape, throws a dagger at Riddel and Kid, forcing her to toss Riddel aside to take the blow, and she falls off the balcony swaying. Lynx then reveals that you're the "Chrono Trigger" just before Serge takes his leap. Fortunately, regardless of whether you picked Guile or not, Korcha's there to save your sorry arses after jumping off a friggin cliff.
 
Part 2
 
Guldove
 
New Characters: Korcha (Blue) Macha (Red) Mel (Yellow) Doc (White) (Depending on your choice, you can get different characters)
 
When Serge finally awakens, you discover yourself in an odd house in the island town of Guldove, only to find that everyone woke up before you. However, Kid soon faints because of POISON! Entering Doc's hut, you encounter the strange Harle, and discover that Kid's been poisoned by an extremely rare Hydra Venom, with the only cure being the [Hydra Humour], with one problem, Hydra's have been extinct in El Nido for several years due to over-hunting. Now you have a choice: Save Kid, or Don't Save Kid,
# If you save Kid you can get Korcha, Mel, and Razzly
# If you choose to not save Kid, you can get Ma, Doc, and Glenn
# Saving Kid takes you to the Hydra marshes Homeworld, fighting several boss level monsters
# Not saving Kid takes you to Mt. Pyre, and the Ghost Ship straightaway.
# If you didn't give Glenn the Bellflowers for free, he may not join you!
Either choice you pick, Kid is saved either by your actions or sheer "coincidence", so don't feel to horrible if you prefer chose not to save her. Explore town, visiting the Shrine Maiden, and of course the element shop. (pro tip, buy several recover all elements and allocate a few in the lvl 1 slot of each character for free healing at the end of every fight) At the element shop, buy some Green and Yellow elements (including antidotes and braces) if saving Kid, and some Blue and White elements if continuing on the quest to fight Lynx. Before you leave, talk to the little girl who exchanges elements for materials, and visit the bar to talk to the dwarves and get the [Green Tinkler] which allows you to use the strange plants in the Hydra Marshes without touching them.
 
Saving Kid
 
Opassa Beach
 
The place where it all began, use the [Astral Amulet] that kid gave you above the weird green glowy thing, and Serge and party will be transported to his Homeworld. Exit, and head over to the Hydra Marshes on the Eastern side of the map.
 
Hydra Marshes
 
Bosses: Wingapede (Green), Pentapus (Blue), Dwarf Army? (Yellow, ALL) Hydra (Yellow)
 
A very poisonous place filled with lots of green and yellow monsters, the place is vibrant with lots of plant life. Almost all of the monster that are green are poisonous, most notably the bulbous plant that just sits there, it will always cause poison with it's tech skill before it's demise. explore the place, climbing the odd "branch" on the west side of the first area, continue forward encountering a bullied Beeba, get his [ Beeba Flute] out of good will, and continue on til you reach a "wide, open space", use the flute to summon the first boss, the Wingapede. This boss is green, so have enough yellow elements to smack it down, healing for his damage, and antidotes for its iconic poison gas tech. After annihilating the Wingapede, walk on the dangerous ground and fall "head on" madam Pentapus, knocking her out. Prepare with Red elements and make sure you're healed up for another boss fight, Madam Pentapus hates her dinner being stolen, but Razzly is worth it! The Pentapus has better physical attacks than the Wingapede, but it's elemental attacks are only effective against Red characters, so hack and slasher her to pieces. After the battle, depending on whether you want Razzly's lvl 7 Tech Skill or a happy ending for the dwarves, put her in your party for a happy ending, leave her out for the dwarves' destruction and lvl 7 tech skill. Continue through the marshes, encountering an ARMY of yellow dwarves, with a total of 3 different types, and a total of 8 dwarves. When fighting the dwarves, use either elements that target them all or pick a type of dwarf and focus fire, otherwise their triple tech skill is a nuisance against your entire party. After that, chase them down, and get ready for a 1 on 3 fight with the Hydra, the protector of the forest. The Hydra is a yellow element monster with high physical damage, uses elements like wave of fear (lowers all defense) and Hires (increases defense) to make it harder to kill with physical attacks, but it's not terribly hard as long as you keep your health up, make sure that no Green character has your revive, and smack it with Green elements and attacks til it falls. After the battle, if you don't have Razzly on your team, the Hydra dies and the Dwarves flee in terror and indignation. If you do have Razzly, she finds a baby Hydra within the dead one, so the forest will live on. Either way, the dwarves flee in terror. Afterwards, head back to Another World to give Kid her antidote!
 
Guldove
 
After giving the [Hydra Humour] to Doc, wait around for the night, only to discover Mel stole ALL of Kid's elements! Chase her down, or you won't be able to get another thief in the future. After catching her, continue on to Mt. Pyre.
 
Saving Kid: END
 
If you didn't save Kid, instead of Korcha joining you with his boat, Macha joins your party instead, and Glenn will join shortly after arriving back in Termina. Take the boat and head into the fog blocking Mt. Pyre.
 
Ghost Ship


[[Category:Chrono Cross Walkthrough]]
[[Category:Chrono Cross Walkthrough]]
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